The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Cairnaerie


M.K.B. Graham - 2017
     Geneva Snow commits the unforgivable Southern sin. No longer the apple of her father’s eye, she is a pariah, defying her society's most sacrosanct rule. To protect her—and hoping for a change of heart—her shattered yet steadfast father hides her at Cairnaerie, his mountain estate. But his iron-willed daughter is unrepentant. After years of solitude, an older and wiser Geneva is finally mellowing, and she is desperate to leave a legacy worthy of the father she loved and lost. To that end, she engages an unwitting young history professor for help to escape Cairnaerie long enough to attend the wedding of her granddaughter—a girl dangerously unaware of her lineage. But when a postman’s malevolence and a colleague’s revenge converge, Geneva's long-kept secret is exposed. For a second time, she faces a calamity of her own making. Only this time, there is no place to hide.

Coles to Jerusalem: A Pilgrimage to the Holy Land with Reverend Richard Coles (Kindle Single)


Kevin Jackson - 2015
    Richard Coles, led a pilgrimage to all the major historic sites of the Holy Land: from Nazareth and the Sea of Galilee in the North, via Jericho and the Jordan River, to Bethlehem and, finally, Jerusalem. All of the pilgrims in his care were practising Christians, except one: the writer Kevin Jackson, a diffident and sympathetic atheist intrigued by the chance to take part in this modern-day version of an ancient act of piety, and to learn some more about his old friend, the media clergyman.Coles to Jerusalem is Kevin Jackson’s light-hearted diary of that pilgrimage, and a close-up portrait of Richard Coles both as priest and as man. As the journey proceeds, Coles reminisces at length about his past life as a rock star and radical gay agitator, his new life as a spiritual leader and a popular broadcaster on BBC radio and television, and the strange, unpredictable path that led him from self-destructive debauchery to faith and vocation.With a lively supporting cast of fellow pilgrims, Coles to Jerusalem ranges among the magnificence of ancient monuments and the banalities of the guided tour, the grim political background of contemporary Israel and the comedy of a group of idiosyncratic English folk abroad, the intensity of worship and the lightness of banter. It will be irresistible to all admirers of Richard Coles, who has contributed a foreword; and a revelation to those who have never encountered his wisdom and warmth.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

Man, Play and Games


Roger Caillois - 1958
      In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Play is uncertain, since the outcome may not be foreseen, and it is governed by rules that provide a level playing field for all participants. In its most basic form, play consists of finding a response to the opponent's action--or to the play situation--that is free within the limits set by the rules.   Caillois qualifies types of games-- according to whether competition, chance, simulation, or vertigo (being physically out of control) is dominant--and ways of playing, ranging from the unrestricted improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions.            Presented here in Meyer Barash's superb English translation, Man, Play and Games is a companion volume to Caillois's Man and the Sacred.

Homo Ludens: A Study of the Play Element in Culture


Johan Huizinga - 1938
    Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga

Trigger Happy: Videogames and the Entertainment Revolution


Steven Poole - 2000
    Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

The Founders (FBI Agent Kate Walsh #1)


Stacy M. Jones - 2021
    No one is safe – especially those with ancestral ties back to the Revolutionary War. FBI Special Agents Kate Walsh and Declan James rush to the aid of local authorities to help catch a killer.As a descendant of one of the signers of the Declaration of Independence, Agent Walsh is in the killer’s crosshairs. With potential ties to an underground subversive group known as The Founders, can the FBI stop a killer whose wake of destruction has only just begun or will the city become paralyzed by this killer’s centuries-old political agenda? If you like riveting crime fiction and the thrill of the case, read The Founders - the first in the FBI Agent Kate Walsh thriller series.

Purling Road - The Complete Third Season: Episodes 1-10


M.L. Gardner - 2017
    If there is one thing they’ve learned to do over the years, it’s how to stick together. Maura is called to her hardest task yet, having to take over the raising of Tarin’s newborn baby, Brigid. Gordon’s faith in life and love is put to the test. Arianna attempts to close the gap of mistrust with Caleb while pressing to bring the dream of her own salon to life. Caleb wrestles with a bad feeling that haunts him like a ghost. Claire and Aryl come to terms with the decision they’ve made not have any more children and surgery day isn’t as easy for Claire as she thought. When an epidemic strikes and the town is all but shut down, Muzzy and Peter become Rockport’s saving grace while a Texas newcomer brings unexpected hope and friendship, just when the group needs it the most. Jonathan and Ava are tested with a devastating loss, leaving the others to wonder if Jonathan will sink down into the depths of depression again, or rise to meet an uncertain future with determination and hope.

Over the Wire: A POW's Escape Story from the Second World War


Philip H. Newman - 1983
    After several failed attempts he got out over the wire and journeyed for weeks as a fugitive from northern France to Marseilles, then across the Pyrenees to Spain and Gibraltar and freedom. He was guided along the way by French civilians, resistance fighters and the organizers of the famous Pat escape line. His straightforward, honest and vivid memoir of his work as a surgeon at Dunkirk, life in the prison camps and his escape attempts gives a fascinating insight into his wartime experience. It records the ingenuity and courage of the individuals, the ordinary men and women, who risked their lives to help him on his way. It is also one of the best accounts we have of what it was like to be on the run in occupied Europe.

A Perfect Storm to Bind their Hearts


Melynda Carlyle - 2020
    

Her Patriotic Duty


Rosie Meddon - 2020
    When Esme learns she is adopted—from a working class family—she cannot allow Richard to marry so far beneath his station. Fleeing the life she knew, Esme finds work as a "decoy woman," testing British undercover operatives who may otherwise reveal secrets. But she still loves Richard—is she brave enough to go back to him and reveal the truth of her birth? A captivating World War II saga for fans of Rosie Archer and Annie Murray.

Pioneer Days in the Southwest from 1850 to 1879: Thrilling Descriptions of Buffalo Hunting, Indian Fighting and Massacres, Cowboy Life and Home Building


Charles Goodnight - 1909
     Pioneer Days is written by the rank and file who were the true heroes and heroines, who suffered and gave their lives and the lives of those near and dear to them, in order to lay the foundation for future happy homes, peace and prosperity. The writers of this book were the small remnant yet left who were the actual participators in these early struggles, and they give their experiences, unadorned, without any claim to literary merit; for the writers were by then old. When you read their simple statements of facts of Indian conflicts, of terrible suffering and privations, so unassumingly told by them, it is only fitting that those who have had the advantage of schools and Christianity, and refinement, of which they were almost entirely deprived, to cover their rough and often ungrammatical sentences with the cloak of Christian charity, and interline them with garlands of flowers and chivalry which truly belongs to them. With contributions from Charles Goodnight (1836-1929), Emanuel Dubbs (1843–1932), and John A. Hart (1790–1840), the 1909 book "Pioneer Days in the Southwest" gives unadorned truths and conditions that fortunately have passed out forever. A great portion is devoted to the life of Charles Goodnight the first pioneer of the Texas Panhandle. No history of pioneer days would be complete without the name of Charles Goodnight. While Mr. Goodnight has a state and national reputation, the people of the Panhandle of Texas feel that they are especially honored in owning him as a citizen, and he and his estimable wife had, and now hold a place in the hearts of old timers as well as later settlers, that would cause the people to condemn any writer who failed to give to them that mete of praise which they so richly deserve, and place their name at the head of the highly honored galaxy of heroes who contended with and finally overcame every obstacle and danger of a country entirely given over to lawlessness at the time of their advent. These histories generally took place in the present-day states of Kansas, Oklahoma, Texas, Colorado, and New Mexico.