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Poker: The Real Deal


Phil Gordon - 2004
    Poker has become the hottest game in town. No longer viewed as the pastime of husbands seeking refuge from their wives, it is regularly played by an estimated 80 million people. Many play at home or online, but taking the game out of the kitchen and into the casino can be intimidating. That' s where POKER: THE REAL DEAL comes in. World-class poker player and co-host of the hit show CELEBRITY POKER SHOWDOWN Phil Gordon has paired with writer Jonathan Grotenstein to write this comprehensive guide to the game. In addition to introducing the most popular forms of poker and explaining the intricacies of this game of skill, they describe the ins and outs of poker psychology and groom the reader, from home player to seasoned professional, in a single volume. They examine the different breeds of players from the Rock to the Manic, detail what to wear, drink and tip, and profile the legends of the game with tips from some of the biggest names in poker today. This definitive guide to poker provides a rare inside look at the game in language accessible to players of every level.

Decision at Thunder Rift


William H. Keith Jr. - 1986
    The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.

Mech


Isaac Hooke - 2019
    A trapped platoon. The one man who will stop at nothing to lead his unit to safety. Rade Galaal and his team of special operators are deployed to a colony under attack by a strange new alien race. Their mission: find the extraterrestrial base and destroy it. The operation should be easy, given that his men pilot Brigand mechs: massive, 25-foot-tall war machines armed to the teeth with electrolasers, rockets, incendiary throwers, and more. But it's not easy. Rade and his team soon find themselves in over their heads. Surrounded by an entire world of enraged aliens, they must rely on their wits, their training, and their mechs to survive. Because their only way out is each other.

Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide


David S.J. Hodgson - 2015
    attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Monstrous Compendium: Volume One


David Zeb Cook - 1989
    Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!

I'm Sorry, I Love You: A History of Professional Wrestling


Jim Smallman - 2018
    

Minecraft: Zombie Escape - A Minecraft Novel


Minecraft Books - 2014
    Will he be able to turn back into a human or is he destined to stay a zombie forever? On sale for a limited time! Grab this best-selling Minecraft novel today!

Liberty's Crusade


Jeff Grubb - 2001
    Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter--or foretell its violent, bloody end.Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide...Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Disperse: The Cesmial Accords: A LitRPG Gamelit Adventure


Kevin Sinclair - 2021
    Unhealthy for Lyewax, at least.It’s not every day that violent earthquakes cause a rare and potent energy to leak from the planet's core. One that immediately kills over half the world's population while gifting the survivors with incredible powers.That energy is Cesmial. One of the most highly sought-after resources in the universe. Its sudden appearance has attracted attention.Enter the monsters. Huge, fearsome creatures with one purpose. Remove the Earth’s current occupants, so the Cesmial can be harvested.Humanity is on the back foot. They need heroes. They need leaders. They need Lyewax Vix. But he has more problems than you can poke a stick at. Embroiled in a game of cat and mouse with an unknowable enemy. Trapped in a loop of someone else’s making. If he can survive, then perhaps humanity has a chance too.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Savage Worlds Adventure Edition


Shane Lacy Hensley - 2019
    From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.