In Search of the Unknown


Mike Carr - 1979
    Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Keeper of the Eye


Mark Shane - 2016
    Then she learns she's fighting for the wrong side. Fleeing for her life, she seeks out Max, the one wizard who can help save her people. Michael is a simple carpenter. While other eighteen-year-olds seek adventure, he loves his quiet life. Then nightstalkers attack and everything turns to chaos. With the world on the brink of Armageddon, a mystical gem known as the Eye calls on Michael to wield its great magic, but its power is useless if he can’t learn to embrace the magic within himself. Thrown into a war of wizards and warlocks, demons and dragons, Michael and Falon follow Max on a daring mission to save the world. Racing headlong toward the fight of their life, Michael must wield powers he barely understands while Falon must embrace skills she abhors and Max must become the wizard he failed to be in the past.

Incandescent Guardians (Mythic, #1)


D.R. Rosier - 2020
    A magician to the world at large, wielding the powers of magic, only not. That’s just a part of his cover, and a clever use of his true power.His alter ego is Bob Williams who is a powerful telekinetic that works in the civilian business world, no one knows that he’s truly the infamous Mythic, and keeping the streets of Chicago safe from monsters with powers. Supervillains.He isn’t the only superhero vigilante. With the end of the MTF, heroes were back on the streets, but the rules had changed again. Lawful heroes had to by law, reveal who they were, take off the mask. That was something he and the others he fought alongside of simply could not do. Not when they had families vulnerable to any psychotic supervillain bent on revenge for past slights.Things are about to get a lot more complicated for Bob, as he teams up with two of the other vigilantes, Lady Lightning and Elegant Prodigy. Will they be able to keep their secrets from each other?After all, the government had mind reader supers, it wasn’t safe for even allies to know the true identity of a vigilante, lest they all be caught when one was. Join Bob as he fights to protect Chicago, and the surprises in store for him.Content Warning: Not suitable for children. This is a Superhero Harem story with explicitly mature scenes between a man and a woman, and other mature content. This first book has no harem action, but plenty of explicit sex, and the harem aspects will come in book two and three. You have been warned.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Monstrous Compendium: Volume One


David Zeb Cook - 1989
    Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!

Zane Halloway Omnibus


P.T. Hylton - 2015
    But when a series of seemly unrelated jobs pull Zane and Lily into a conflict between nations, Zane is forced to confront secrets from his past. Welcome to a morally ambiguous world of magic, mystery, and political intrigue. It’s an epic sword and sorcery tale told in novella-sized chunks. This omnibus edition includes: Thorns and Tangles Assassin Zane Halloway has been hired to kill Irving Farns, a reclusive genius whose innovations brought about a golden age of magic. Zane and his apprentice Lily will need to infiltrate the mysterious Abditus Society and find a way to assassinate the world’s leading expert in protective magic. Swords and Shadows After a run-in with one of the pirate Longstrain's deadly widows, an injured Zane Halloway is enlisted for a special assignment. The nation is on the brink of war, and the king hopes a daring assassination of his enemy's enemy will prevent things from escalating. To complete the job, Zane and Lily will have to join forces with the King's Shadow, the only man in the kingdom with access to the royal armory of magical devices. His name is Jacob Von Ridden. Long ago, he altered the course of Zane's life, and Zane has been waiting for the chance to kill him ever since. Lightning and Thrones Several months ago, Zane Halloway was hired to kill magical genius Irving Farns. Now he has a new client, Irving's daughter. Beth Farns hires Zane and Lily to locate her father's greatest creation, a new type of magical device, neither thorn nor tangle. She believes it's hidden beyond the Blue Wall. To complete the job, Zane and Lily will need to infiltrate restricted elvish territory, face off against a charismatic, young leader, and unravel the mystery of why the elves surrendered from a war they were winning and allowed themselves to subjugated by the people of Opel. Flames and Water Zane Halloway is hired to find the pirate he killed twelve years ago, and Zane and Lily soon find themselves on opposite sides of a pirate war. They'll soon learn that everything is a game for the Longstrains. Even revenge. Lies and Crossroads Zane and Lily search for a dangerous traitor hiding in the mysterious nation of the Crags. Zane will have to steal a family heirloom from the nation's most powerful warrior, and Lily will have to learn what magical secrets are hidden in the mountain palace of the High Prince of the Crags. Crowns and Dead Men War between Opel and Tavel has been brewing for years, and now it has finally come. While Zane is hunted by three of his own, Lily must shoulder the burden of saving her nation from the consequences of her past mistakes.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

The Verdant Passage


Troy Denning - 1991
    But if the people are to be freed, the mismatched trio of steadfast rebels must look into the face of terror and choose between love and life.

Dawn of Man


Thomas A. Watson - 2015
    At the birth of the universe, a new species, man, has been created by the Gods. What path will man take in this new world? Thanos has been home of elves, dwarves, and orc: the sentient races. Magic, fae, and mystical creatures live side by side as the Gods introduce man to see what path will be taken. When the palace of the Kingdom of Gratu is overrun by the three traitor brothers, the only thing that the sho-ka, protectors of royalty, can do is escape with the king and queen amidst the bloodbath. They must survive in the wild and lay low, keeping their anonymity and preparing for when they can return and take back their kingdom.