Book picks similar to
Cases on Digital Game-Based Learning: Methods, Models, and Strategies by Youngkyun Baek
game-design
education
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Free: The Future of a Radical Price
Chris Anderson - 2009
Reveals how to run an online business profitably in spite of the Internet's inherently free culture, disseminating the principles of a ''priceless economy'' in six categories that pertain to advertising, labor exchange, and advanced-version fees.
Leading Well
Lucy Calkins - 2018
This book, like the work of the TCRWP itself, is deeply research-based and principled, while also absolutely practical and real-world tested.
The Law and Special Education
Mitchell L. Yell - 1997
In the highly litigated area of Special Education, it is imperative that professionals in the field understand the legal requirements of providing a free appropriate public education to students with disabilities. This text presents the necessary information for educators to understand the history and development of special education laws and the requirements of these laws. It provides the reader with the necessary skills to locate pertinent information in law libraries, on the Internet, and other sources to keep abreast of the constant changes and developments in the field. The second edition of The Law and Special Education, one of the top special education law books in the field, includes new information on the Individuals with Disabilities Education Act of 2004 and the No Child Left Behind Act of 2001. It has been updated with the latest information on the statutes, regulations, policy guidance, and cases on special education law.
Minds More Awake: The Vision of Charlotte Mason
Anne E. White - 2015
Anne White's exploration of Charlotte Mason's educational philosophy focuses on two "power tools," the Way of the Will and the Way of the Reason. She examines the ways in which Mason's principles are made practical, from mathematics to citizenship.
Differentiated Instructional Strategies: One Size Doesn′t Fit All
Gayle H. Gregory - 2001
This expanded second edition presents planners, templates, rubrics, graphic organizers, and a step-by-step guide to lesson planning and adjustable assignments to help all students succeed.
The Will to Lead, the Skill to Teach: Transforming Schools at Every Level
Anthony Muhammad - 2011
The authors acknowledge both the structural and sociological issues that contribute to low-performing schools and offer multiple tools and strategies to assess and improve classroom management, increase literacy, establish academic vocabulary, and contribute to a healthier school culture.
Be a Network Marketing Superstar: The One Book You Need to Make More Money Than You Ever Thought Possible
Mary Christensen - 2007
It costs almost nothing to start, allows for flexible hours, and paves the way for financial independence. Network marketing -- also known as direct selling and multi-level marketing -- has turned millions of people into successful business owners. But to truly reach their earning potential, network marketers need the right tools. Be a Network Marketing Superstar provides a proven 26-step program designed to help readers quickly become stars in this fast-growing and profitable industry. This powerful training manual shows readers how to: * master the six core skills of successful network marketing * sharpen their salesmanship * become more persuasive * build relationships * overcome roadblocks * radiate positive energy * find and attract quality people * be powerful coaches and mentors. With equal parts advice and inspiration, as well as helpful worksheets and exercises, this indispensable guide gives network marketers the know-how and confidence they need to join the ranks of the top moneymakers.
Waterproof: A Novel of the Johnstown Flood
Judith Redline Coopey - 2012
The flood wiped out Pam's fondest hopes: her brother and her fiance were killed. Her mother is locked in catatonic hysteria. Her father, torn apart by the flood's affect on his family, just walks away, leaving Pam poverty stricken and alone, to care for a mother who may never recover. Then Davy Hughes, Pam's dead fiance, reappears and, instead of being the answer to her prayers, further complicates her life. Someone is seeking revenge on the owners of the South Fork Fishing and Hunting Club, the Pittsburgh millionaires who owned the failed dam, and Pam thinks Davy might have something to do with it. Waterproof, set in Johnstown two years after the flood, examines how people react to tragedy. Do they recover from physical injury only to succumb to the psychological affects? Or do they run away? Do they rise to the challenge and become better people or give in to their rage and seek revenge? For the people of Johnstown, survivors of the flood, it became the measure of their character. Determined to get past the tragedy and get on with her life, Pam spurns self-pity. She will not be defined by the flood. In this decades-deep story of loss and struggle against loss, we find a heroine to respect and a path to recovery.
Uncertainty in Games
Greg Costikyan - 2013
Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
Get Up or Give Up: How I Almost Gave Up on Teaching
Michael Bonner - 2017
Poulson, inspired him. The professor’s passion and love for teaching prompted Michael to change his major and his life’s direction. But nothing prepared Michael for the reality of a Title One school. Teaching is fun until a 7-year-old is assaulting you or you’re dodging furniture being thrown at you. When you mix the craziness of a classroom with a marriage that was about to implode, anyone might want to quit. Smiling on the outside while feeling dead on the inside took this dedicated teacher to the breaking point. Michael knew he must change what was inside him, in his approach to life, or nothing would change anywhere else. So Michael took matters into his own hands to make four key paradigm shifts that helped him create a world of successful learning for his students and love within both the classroom and beyond. The result has been a transformation that’s taken Michael far beyond the classroom as he inspires thousands across the country. Many agree teaching is an amazing profession but there’s little discussion why so many teachers are leaving the profession. Get Up or Give Up: How I Almost Gave Up on Teaching shines a light into the internal battles and decisions educators face daily, and how we must make a conscious decision either to give in—or push through.
The Abolition of Sanity: C.S. Lewis on the Consequences of Modernism
Steve Turley - 2019
Not a Daycare: Why a Coddled Nation is a Crippled Nation
Everett Piper - 2017
Our culture once rewarded independence; now it rewards victimhood. Parents once taught their kids how to fend for themselves; now, any parent who tries may get a visit from the police.In Not a Day Care, Dr. Everett Piper, president of Oklahoma Wesleyan University and author of the viral essay, "This Is Not a Day Care. It's a University!," takes a hard look at what's happening around the country--including the demand for "safe spaces" and trigger warnings at universities like Yale, Brandeis, and Oberlin--and digs in his heels against the sad and dangerous infantilization of the American spirit.
The Kobold Guide to Board Game Design
Mike Selinker - 2011
Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
Visible Learning: Feedback
John Hattie - 2018
Yet, there remains a paradox: why is feedback so powerful and why is it so variable? It is this paradox which Visible Learning: Feedback aims to unravel and resolve.Combining research excellence, theory and vast teaching expertise, this book covers the principles and practicalities of feedback, including:the variability of feedback, the importance of surface, deep and transfer contexts, student to teacher feedback, peer to peer feedback, the power of within lesson feedback and manageable post-lesson feedback.With numerous case-studies, examples and engaging anecdotes woven throughout, the authors also shed light on what creates an effective feedback culture and provide the teaching and learning structures which give the best possible framework for feedback. Visible Learning: Feedback brings together two internationally known educators and merges Hattie's world-famous research expertise with Clarke's vast experience of classroom practice and application, making this book an essential resource for teachers in any setting, phase or country.
Shake Up Learning: Practical Ideas to Move Learning From Static to Dynamic
Kasey Bell - 2018
This is a book about LEARNING!Technology is not a magic solution for education. It is an opportunity! An opportunity to shake things up, to connect and grow, and to create dynamic learning experiences for our students! In this three-part book, you will explore WHY it's time to Shake Up Learning, WHAT changes we can make in our classrooms to support dynamic learning experiences, and HOW to plan meaningful lessons for your classroom.Rapidly evolving technology and the demands of the digital age are transforming not only the way we live but also the way we learn. The tools students are using are newer, sleeker, and faster than ever before. In some cases, the medium is even changing the message. One thing is certain: Educators cannot continue the status quo if they expect to equip young people for the world to come. Here's the good news: With digital tools that are available 24/7, learning doesn't have to stop when the bell rings. Learning can take on a life of its own! Even better, technology can help you connect with students and empower them to grow and develop a lifelong love for learning--and it doesn't have to be scary or complicated. Shake Up Learning is a powerful guide and planning tool to help educators at all grade levels make the most of technology. Educator and blogger Kasey Bell guides you through the process of using technology and proven techniques to make learning dynamic. You'll discover . . . Practical strategies to help move from static teaching to dynamic learningStraightforward and easy-to-use templates for crafting engaging learning opportunitiesTips and tricks for fearless implementation of powerful lesson plansAdvice for moving from one-and-done activities to learning that evolves and inspires throughout the school year--and beyond!This is MORE than just a book! This is a full LEARNING EXPERIENCE!This book is jammed packed with ideas, lessons, and resources, but you can bring it all to life with the companion website, ShakeUpLearningBook.com, and the companion online course, The Dynamic Learning Workshop!Be dynamic! Shake up learning in your classroom this year.