The Ultimate Encyclopedia of Mythology: An A-Z Guide to the Myths and Legends of the Ancient World


Arthur Cotterell - 1990
    The myths and legends of the ancient worlds, from Greece, Rome and Egypt to the Norse and Celtic lands, through Persia and India to China and the Far East, the Ultimate Encyclopedia of Mythology is a comprehensive A to Z of the classic stories of gods and goddesses, heroes and mythical beasts, wizards and warriors.

Level Up!: The Guide to Great Video Game Design


Scott Rogers - 2010
    Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Good Faeries/Bad Faeries


Brian Froud - 1998
    That was before they burst upon my life as vibrant, luminous beings, permeating my art and my everyday existence, causing glorious havoc..." In the long-awaited sequel to the international bestseller "Faeries", artist Brian Froud rescues pixies, gnomes, and other faeries from the isolation of the nursery and the distance of history, bringing them into the present day with vitality and imagination. In this richly imagined new book, Brian reveals the secrets he has learned from the faeries-- what their noses and shoes look like, what mischief and what gentle assistance they can give, what their souls and their dreams are like.As it turns out, faeries aren't all sweetness and light. In addition to such good faeries as Dream Weavers and Faery Godmothers, Brian introduces us to a host of less well behaved creatures-- traditional bad faeries like Morgana le Fay, but also the Soul Shrinker and the Gloominous Doom. The faery kingdom, we find, is as subject to good and evil as the human realm. Brilliantly documenting both the dark and the light, "Good Faeries/Bad Faeries" presents a world of enchantment and magic that deeply compels the imagination.

Spider-Man: Into the Spider-Verse -The Art of the Movie


Ramin Zahed - 2018
    Spider-Man: Into the Spider-Verse introduces Brooklyn teen Miles Morales, and the limitless possibilities of the Spider-Verse where more than one wears the mask.Unmasking the artistry behind the hotly-anticipated movie, Spider-Man: Into the Spider-Verse The Art of the Movie contains concept art, sketches, and storyboards, and will give you fascinating insights into the creative process. With exclusive commentary from the animation team, plus a foreword written by Miles Morales co-creator Brian Michael Bendis, this extraordinary collection of art will take readers into the Spider-Verse.Book:PAPER STOCK & WEIGHT:Chinese Matt Art plus Spot Machine Gloss Varnish, 157gsmBINDING:ThreadsewnSLIPCASE SPECIFICATION:Overall Matt Lamination with Spot Gloss UVSIGNED:Tip-in sheet signed by Christopher Miller, Phil Lord and several artists from the filmLIMITED TO:Limited to 175 copiesComic book:PAPER/CARD COLOUR, STOCK & WEIGHT:8-page comic book printed on glossy art, 105gsm with cover printed on glossy art, 130gsmIMAGE DESCRIPTION:Exclusive comic book created as a prop for the film and hand-inked by Marcelo Vignali in the pulpy, dot screen style of the Silver Age.

Tales of the Greek Heroes: Retold From the Ancient Authors


Roger Lancelyn Green - 1958
    This book presents the great stories of the heroic age - "Dionysus", "Heracles", "Theseus", "The Quest for the Golden Fleece", and many more.

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games


Peter Leigh - 2018
    Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

Bobby Fischer Teaches Chess


Bobby Fischer - 1966
    The way a teaching machine works is: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it tells you why the answer is wrong and tells you to go back and try again. This is called "programmed learning". The real authors were experts and authorities in the field of programmed learning. Bobby Fischer lent his name to the project. Stuart Margulies is a chess master and also a recognized authority on programmed learning. He is a widely published author of more than 40 books, all in the field of programmed learning, especially in learning how to read. For example, one of his books is "Critical reading for proficiency 1 : introductory level". Donn Mosenfelder is not a known or recognized chess player, but he was the owner of the company that developed and designed this book. He has written more than 25 books, almost all on basic reading, writing and math.

Fashion: The Collection of the Kyoto Costume Institute - A History from the 18th to the 20th Century


Akiko Fukai - 2002
    A person's clothing, whether it's a sari, kimono, or business suit, is an essential key to his or her culture, class, personality, or even religion. The Kyoto Costume Institute recognizes the importance of understanding clothing sociologically, historically, and artistically. Founded in 1978, the KCI holds one of the world's most extensive clothing collections and has curated many exhibitions worldwide. With an emphasis on Western women's clothing, the KCI has amassed a wide range of historical garments, underwear, shoes, and fashion accessories dating from the 18th century to the present day. Showcasing a vast selection of skilled photographs from the Institute's archives, depicting the clothing expertly displayed and arranged on custom-made mannequins, Fashion is a fascinating excursion through the last three centuries of clothing trends.From a rare treasure such as a 17th century iron corset with embroidered bodice to modern-day outfits by such designers as Yves Saint Laurent and Calvin Klein, the collection provides an extensive overview of the evolution of women's fashion. The KCI believes that "clothing is an essential manifestation of our very being" and their passion and dedication positively radiate from every page of this book. It offers an opportunity to see how our ancestors dressed, to consider the amazing accomplishments of contemporary fashion, and to imagine how our descendants may dress in the distant future as clothing design continues on its tireless evolutionary path.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

The Blue Day Book: A Lesson in Cheering Yourself Up


Bradley Trevor Greive - 2000
    No one who has lips will be able to read it without smiling; it s guaranteed. The fact is, we all have our bad days -- they are an intrinsic part of being human. As prescribed by The Blue Day Book in its delightful photo and text messages, the solution is to see each incident in perspective, recognize that our feelings of failure and loss are not unique, and acknowledge the absurdities of our existence, and glory in the potential we all have. In less than one hundred sentences, The Blue Day Book conveys this message with great compassion and humor. Its vehicle is charming black-and-white photographs of animals that are strangely human and completely free of judgment or pretension. The humble marriage of easy text and beautiful images takes us through the entire evolution of a blue day -- examines what it feels like, what causes it, and how to get over it.

Oh My Gods: A Modern Retelling of Greek and Roman Myths


Philip Freeman - 2012
    For thousands of years they have inspired plays, operas, and paintings; today they live on in movies and video games. Oh My Gods is a contemporary retelling of some of the most popular myths by Philip Freeman, a noted classicist. These tales of errant gods, fantastic creatures, and human heroes are brought to life in fresh and modern versions. Powerful Zeus; his perpetually aggrieved wife, Hera; talented Apollo; beautiful Aphrodite; fierce Athena; the dauntless heroes Theseus and Hercules; and the doomed lovers Orpheus and Eurydice still inspire awe, give us courage, and break our hearts. From the astonishing tales of the Argonauts to the immortal narrative of the Battle of Troy, these ancient tales have inspired writers from Shakespeare to J. K. Rowling. In Philip Freeman’s vibrant retelling they will doubtless inspire a new generation of readers.

Evidence


Luc Sante - 1992
    Simultaneous.

The Book of Symbols: Reflections on Archetypal Images


Ami Ronnberg - 2010
    The highly readable texts and over 800 beautiful full-color images come together in a unique way to convey hidden dimensions of meaning. Each of the ca. 350 essays examines a given symbol’s psychic background, and how it evokes psychic processes and dynamics. Etymological roots, the play of opposites, paradox and shadow, the ways in which diverse cultures have engaged a symbolic image—all these factors are taken into consideration.Authored by writers from the fields of psychology, religion, art, literature, and comparative myth, the essays flow into each other in ways that mirror the psyche’s unexpected convergences. There are no pat definitions of the kind that tend to collapse a symbol; a still vital symbol remains partially unknown, compels our attention and unfolds in new meanings and manifestations over time. Rather than merely categorize, The Book of Symbols illuminates how to move from the visual experience of a symbolic image in art, religion, life, or dreams to directly experiencing its personal and psychological resonance.The Book of Symbols sets new standards for thoughtful exploration of symbols and their meanings, and will appeal to a wide range of readers: artists, designers, dreamers and dream interpreters, psychotherapists, self-helpers, gamers, comic book readers, religious and spiritual searchers, writers, students, and anyone curious about the power of archetypal images.

Dear Theo


Vincent van Gogh - 1914
    Van Gogh's letters lay bare his deepest feelings, as well as his everyday concerns and his views of the world of art.

World Mythology: An Anthology of Great Myths and Epics


Donna Rosenberg - 1990
    Your students will gain an appreciation and understanding of ancient and modern cultures through myths and epics from the Middle East, Greece and Rome, the Far East and Pacific islands, the British Isles, Northern Europe, Africa, and the Americas. An introduction and historical background supplement each myth. Questions at the end of each selection prompt analysis and response.