Dark Sun Creature Catalog


Richard Baker - 2010
    It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

The Holmes Brothers


Farrah Rochon - 2011
    Special bundle edition contains Deliver Me (Book #1), Release Me (Book #2) and Rescue Me (Book #3). These titles were originally published in paperback by Dorchester Publishing. DELIVER ME (Approximately 91,000 words, originally published March 2007)After being dumped by her boyfriend and passed over for yet another promotion, Monica Gardner moves to New Orleans, determined to make a name for herself as the new attending ER physician at Methodist Memorial Hospital. As for men--she's through with them. But when given the chance to chair the hospital's annual charity banquet, Monica must elicit the help of gorgeous Ob-gyn Elijah Holmes.Eli will do anything to thwart his matchmaking Mama's plan to reunite him with his high school girlfriend. So, when the sexy new ER doc asks for his help in planning this year's charity banquet, Eli devises the perfect scheme: He'll help put on the best banquet the hospital has ever seen, if Monica poses as his new girlfriend. But when Eli finds himself falling in love, he realizes convincing Monica of his true feelings may be his greatest delivery yet.RELEASE ME (Approximately 101,000 words, originally published June 2008) Tobias "Toby" Holmes was destined for NBA stardom. But when an SUV crashed into his car during his rookie year, his dreams of playing pro-basketball, along with his spine, were shattered. After floundering from one job to another, Toby has finally found his niche in the music business. And when the singing sensation he discovered is pegged to star in a new reality TV show, Toby finally sees light at the end of what has been a very dark tunnel.Sienna Culpepper has loved her childhood best friend forever, though he has never seen anything other than the girl with skinny legs, cornrows, and mad skills on the basketball court. When Toby returns to their hometown of New Orleans to start his career as a record producer/manager, Sienna is resigned to loving him from afar. However, when Sienna and Toby find themselves working together, feelings arise that has them both rethinking their friendship. RESCUE ME (Approximately 98,000 words, originally published February 2009)In a few months, Alexander Holmes saw both of his younger brothers find love, but the hardworking owner of Holmes Construction has no desire to follow in their footsteps. Alex had his chance at wedded bliss, and all he ended up with was a whole lot of heartache...and a precious baby girl. Unfortunately, his sweet little pumpkin has turned into a little monster at school. Suddenly, Alex finds himself in a brand new role: parent volunteer.Renee Moore moved to New Orleans to help her aunt rebuild after her home was destroyed by Hurricane Katrina. When she accepts a job as the new Special Projects Coordinator at St. Katherine's School, Renee looks forward to molding all those young minds. What she doesn't expect is to fall for the sexy single father of one of her students. When Alex Holmes offers to help in rebuilding her aunt's home, Renee knows she's found a man worth his weight in gold. All she has to do is convince him to open his heart to love again.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Batman: Arkham Knight (2015-) #1


Peter J. Tomasi - 2015
    Arkham City is closed. As a new day begins, Bruce Wayne finds himself in devastating pain, recovering from his injuries and questioning whether his role as Batman is still necessary to the city’s survival. But as the sun rises in Gotham City, dangerous new threats emerge from the shadows…and the Arkham Knight is just beginning. Don’t miss this in-continuity prequel comic set prior to the events of the brand-new video game Batman: Arkham Knight!

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Dungeon Master's Guide (4th Ed. D&D)


Matt Sernett - 2008
    In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

Show Don't Tell: A Writer's Guide (Classic Wisdom on Writing)


William Noble - 1991
    Written in Noble’s absorbing voice, Show Don’t Tell illustrates how to develop a dramatic framework using similes and metaphors, a focused point of view, steady pacing, increasing tension, and an appeal to the senses to create solid dramatic impact. In other words, how to show, not tell!Perfect for novelists, short story writers, and those interested in writing creative nonfiction.

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

Watch Dogs: Dark Clouds


John Shirley - 2014
     The novel introduces Mick Wolfe, a veteran, who get caught in a dangerous game in Chicago’s hyper connected and violent underground.

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P


Dale Henson - 1995
    

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!