Book picks similar to
AEon by Andrew Bates
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Changeling: The Dreaming
Ian Lemke - 1997
Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Defenders of the Faith: A Guidebook to Clerics and Paladins
Rich Redman - 2001
It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins. Information about special organizations such as the Laughing Knives and the Stargazers. Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down. Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
Sean K. Reynolds - 2001
Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.28 villainous groups Maps of evil strongholds New spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
The Forever, Part 1
Craig Robertson - 2018
Jupiter has been thrown out of its orbit and in less than a century it will collide with our planet. A desperate scheme is hatched. Jon, a fighter pilot, volunteers to be the first human to transfer to an untested android host. If Jon survives he can then endure the rigors of long space flights. He will search the nearby stars hoping to find humankind a new home. Can he succeed or will he become the sole survivor lost in space forever? A more important question is whether the galaxy is ready for Jon Ryan. Probably not. Poor aliens. You have to feee kind of sorry for them. This brilliant first installment of The Forever pairs the best selling The Forever Life and The Forever Enemy. The book is designed to accompany the audiobook version published by Podium Publishing and performed by the outstanding actor Scott Aiello.
Clanbook: Malkavian
Daniel Greenberg - 1995
No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
Mage: The Ascension
Stewart Wieck - 1993
The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.
Interstellar Wars - Pike Chronicles Box Set Books 1-5: Sol Shall Rise, Book 1 - Prevail, Book 2 - Ronin, Book 3 - Ghost Fleet, Book 4 - Interstellar War, Book 5
G.P. Hudson - 2018
1,000+ pages of military science fiction action adventure. Book 1: Sol Shall Rise The Sol System was conquered and humans lived as slaves for 500 long years. Now, after years of brutal warfare, humanity has been liberated. Liberation, however, comes at a cost, and the Sol System has become nothing more than a puppet state for a vast galactic empire. For Jon Pike, a war hero who has lost everything, there is no substitute for freedom. He blames the aliens for humanity’s troubles, especially the one living inside him. But when he is sent on a top secret mission into unexplored regions of the galaxy he discovers that humanity’s troubles are just getting started. Can he find freedom for himself and humanity? Book 2: Prevail A battle weary Captain fighting for redemption. An impossible search for a scattered crew. Marines pushed beyond their limits. A heinous alien race bent on annihilation. When all is lost, a brave few dare to hope, and continue to fight for freedom. Do they struggle in vain? Or will they prevail? Book 3: Ronin A tenuous alliance. A brazen power play. A looming alien threat. A planet's future held in the balance. In a galaxy where danger waits at every turn, will former enemies be doomed by their past? Or can they fight together in the name of freedom? Book 4: Ghost Fleet A planet surrounded. A homeland in peril. A fleet outgunned. A prophecy to fulfill. With half the galaxy on the brink, can a fledgling alliance offer hope? Or is it doomed to perish in the pyres of war? Book 5: Interstellar War A homeland in ashes. A merciless ancient enemy. A vicious new foe. A galaxy convulsing with war. With humanity on the brink of annihilation, only one option remains, Interstellar War. Can Jon Pike achieve victory, and revenge, for himself and humanity? Find out in Interstellar War, Book 5 of The Pike Chronicles. As a matter of principle, all my books are DRM free. The Pike Chronicles is an epic space opera adventure with space fleet and space marine battles, galactic empires, and alien invasions. For fans of John Ringo, David Weber, Jon Scalzi, David Drake, Joe Haldeman, Vaughn Heppner, B.V. Lasrson, Jay Allan, M.R. Forbes, Ken Lozito, Isaac Hooke, Nick Webb, Richard Fox, Marko Kloos, Evan Currie, Robert A. Heinlen, Isaac Asimov, Orson Scott Card, and Ryk Brown.
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.