Book picks similar to
Atari: Visual history of the Atari 8-bit Computer by Darren Doyle
computers
games
games-computer-retro
nostalgia
Lisa: A Chess Novel
Jesse Kraai - 2013
They knew what they wanted too. It wasn’t like school, where kids pretended they were masters of the teachers’ game. The adults didn’t know anything anyway. The real world was a big push to nothing. But Lisa escaped from all that. She found Igor Ivanov. He taught her how to play.
Goldendoodles - The Owners Guide from Puppy to Old Age - Choosing, Caring for, Grooming, Health, Training and Understanding Your Goldendoodle Dog
Alan Kenworthy - 2015
This also includes two in-depth breeder interviews packed with advice and tips from two of the founders of the Goldendoodle Association of North America (GANA), President Amy Lane says: "This book will be your go to for all questions related to Goldendoodles. It will assist you in your search for the right breeder all the way through caring for your dog in his/her senior years. It is packed full of information directly from the expert breeders of Goldendoodles. There are a lot of "Goldendoodle" books, but if you must buy just one, this is it!" This one-stop ‘instruction manual’ is the essential companion to your lovable Goldendoodle. Over 176 pages we cover everything you should know from buying a new puppy through to old age and how best to look after your precious Goldendoodle (also known as Groodle, Golden Poos or Goldie Poos). Start off with the right advice so bad behaviors don’t even start, but if they do, we show you how to overcome common problems. We will help you understand your Goldendoodle so you can build an ever stronger loving bond with your best-behaved member of your household. Our experts can also help save you a small fortune by showing the best ways to keep your Goldendoodle healthier and live a longer and more fulfilled life, reducing expensive trips to the vets. The book written in an easy-to-understand style with funny and entertaining stories interspersed with practical, actionable advice and tips from all our qualified expert breeders, most of whom are members of the Goldendoodle Association of North America (GANA). Order now and you can soon be sitting back, relaxing and enjoying this Goldendoodle owner’s guide. Buy it now either on paperback or instant downloadable e-book. This is the perfect book for you if you love the Goldendoodle, just some of the subjects covered in our owner’s guide include: origins and history, different types such as the miniature (mini) Goldendoodle, keeping your vet bills down, how to help your Goldendoodle live longer, colors, buying a dog or puppy, male or female, rescue, breeders, personality, socialization, spaying, neutering, house/potty training, bringing your puppy home, grooming, combing, bathing, health, vaccinations, training, understanding your Goldendoodle, play and toys, what food and nutrition, old age and what to expect, and much more... "The Goldendoodle breeder where I bought my puppy suggested this book to me as a guide and reference manual. Good to see lots of breed experts were involved in the book." - Kiernon Wagstaff This best-selling book is sold worldwide and is also available in paperback format - this e-book version is identical in content to the paperback.
Replay: The History of Video Games
Tristan Donovan - 2010
Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.
Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
Peter Tyson - 2012
The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction
Playing with Super Power: Nintendo Super NES Classics
Prima Games - 2017
The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.
Bridge at a Glance
Audrey Grant - 2006
Slim and portable, it offers concise summaries of a wide variety of bids and coordinates with Grant's Bridge Basics books. A color-coded Bidding Ladder indicates the meaning of bids, and tabs grant quick access to any of the topics. This revision adds four pages, providing expanded information and a handy new scoring chart.
Quantum Break: Zero State
Cam Rogers - 2016
But when he finally returns home, it turns out his brother isn’t quite so mad. Will has created a time machine, one with the potential to save humanity. War? Preventable. Natural disasters? Stoppable.Except for one tiny problem… his machine will also cause the end of the time as we know it. Now Jack has just one chance to turn back time, to fix what was broken, to save the world.
No Fear: The True Story of My Deadly Life After the SAS
Steve Devereux - 2001
The real revelation for Devereux came when he set up in the security and surveillance business, which brought him hazards that Army training could never anticipate: stakeouts in leafy suburbs, protecting Middle Eastern Royalty and the rich and famous. This book delivers a slice of the exciting life of a former SAS man for hire – don’t miss it, you may learn something.
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
Satoru Iwata - 2021
In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru IwataSatoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the "Iwata Asks" series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development and design philosophies of one of the most beloved figures in gaming history.
The Legend of Zelda: Ocarina of Time - Prima's Official Strategy Guide
Elizabeth M. Hollinger - 1998
Detailed maps of every city and dungeon Strategies for defeating all the enemies Locations of all Heart Containers and Gold Skulltulas Solutions for all puzzles Bonus items revealed All hidden items revealed
Diablo Archive
Richard A. Knaak - 2006
That war has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... LEGACY OF BLOOD: Norrec Vizharan has become a living nightmare. While on a quest for magical treasure, he discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warrior of Blood. But the mysterious armor is cursed, channeling a malevolent power into Norrec's tortured soul. Pursued by demons who covet the dark armor for their own purposes, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever. THE BLACK ROAD: Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick...and his only hope may be to walk the same perilous path of damnation. THE KINGDOM OF SHADOW: Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is said that every two thousand years, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now the Vizjerai sorcerer Quov Tsin has come to witness Ureh's rebirth for himself with Kentril Dumon and his band of mercenaries in tow. But what awaits them is like nothing they imagined. DEMONSBANE: What was to have been a victorious last stand against a demonic invasion of Blackmarch has instead become a massacre. Only Siggard remains, a warrior unable to remember the final hours of the battle. As he hunts the demon lord who butchered everything dear to him, Siggard pieces together the truth of that terrible battle...and finds that his nightmare is only beginning.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff - 1993
Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
The Making of Karateka
Jordan Mechner - 2012
This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
Daniel Goldberg - 2011
Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux