Best of
Games

2008

The Art of Game Design: A Book of Lenses


Jesse Schell - 2008
    The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.

Fallout 3 - Prima Official Game Guide


David Hodgson - 2008
     • Multiple tactics and tips for every Main, Miscellaneous, and Freeform quest. • Karma flowcharts plus everything you need to know about completing all endings. • Expert tactical advice on V.A.T.S., combat techniques, S.P.E.C.I.A.L. abilities, plus which skills to pick as your adventure progresses. • Damage and health statistics for every weapon and enemy.

Where's Waldo? The Ultimate Travel Collection


Martin Handford - 2008
    Where's Waldo? The Ultimate Travel Collection

100 Endgames You Must Know: Vital Lessons for Every Chess Player


Jesús de la Villa - 2008
    Jesus de la Villa, an international grandmaster and former champion of Spain, presents the endgames that show up most frequently in practice, are easy to learn and contain ideas and concepts that are useful in more difficult positions. He brings you simple rules, guiding ideas at the beginning of each chapter, detailed and lively explanations, many diagrams, clear summaries of the most important themes, recommended exercises that will help you understand the material, and tests, divided in two parts: basic and final. The main thing De la Villa asks of you is to always understand WHY you play a move.

Harrington on Cash Games: How to Win at No-Limit Hold 'em Money Games, Volume I


Dan Harrington - 2008
    Recently, however, players have been gravitating to another, even more complex form of hold em no-limit cash games. In Harrington on Cash Games: Volume I, Dan Harrington teaches you the key concepts that drive deep-stack cash game play. You ll learn how to tailor your selection of starting hands to your stack size, how to recognize the increasing deception value of supposedly weaker hands as the stack sizes increase, and how to use the concept of pot commitment to your advantage as the size of the pot grows. After laying out the general concepts behind deep-stack cash game play, Harrington shows you a complete strategy for post-flop play, and then teaches you the difference between post-flop play against a single opponent and post-flop play against multiple opponents. If you play no-limit hold em cash games, you need to read this book. Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Hold em Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These books will teach you what you need to know to be a winner in the cash game world.

Mouse Guard: Roleplaying Game


David Petersen - 2008
    Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.

Harrington on Cash Games: How to Win at No-Limit Hold 'em Money Games, Volume II


Dan Harrington - 2008
    Recently, however, players have been gravitating to another, even more complex form of hold 'em - no-limit cash games. Harrington on Cash Games: Volume II continues where Volume I left off. In sections on turn and river play, Harrington explains why these are the most important streets in no-limit hold 'em, and shows how to decide when to bet or check, when to call or fold, and when to commit all your chips. In later sections, Harrington shows how to play a looser and more aggressive style, how to make the transition from online to live games, and how to extract the maximum profit from very low-stakes games. Volume II concludes with an interview with Bobby Hoff, considered by many the best no-limit cash game player of all times, who shares some of his secrets and insights.Dan Harrington won the gold bracelet and the World Champion title at the {dollar}10,000 buy-in No-Limit Hold 'em Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) - considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These books will teach you what you need to know to be a winner in the cash game world.

Trail of Cthulhu


Kenneth Hite - 2008
    It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad. Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.

Crisis Core - Final Fantasy VII- Official Strategy Guide


Doug Walsh - 2008
    Maps of each area list every key item. Mission tip boxes reveal when and how to access every mission.   Exhaustive Materia Fusion Guide Learn the ins-and-outs of materia fusion. You'll learn everything about materia classes and ranks, plus the hundreds of end results of the fusion process.   Bestiary All-inclusive breakdown of each foe's stats, strengths, weaknesses, and more!   Items & Accessories Complete list of every item, accessory, and piece of equipment in the game.   Bonus 2-sided Foldout! Dynamic render of the game's central character. Plus, comprehensive materia fusion reference chart of every possible materia combination!     Platform: PlayStation Portable Genre: RPG

Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Tracy Fullerton - 2008
    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Animal Crossing: City Folk - Prima Official Game Guide


Stephen Stratton - 2008
    •Special events calendar ensures you'll never miss a birthday, festival, or tournament.•Town and city activities exposed—learn what fun you can have out there!•Secrets of proper town upkeep and in-home decorating uncovered—learn how to make your town and home as lovely as can be!•Neighbors and special visitors revealed—mix and mingle with the whole Animal Crossing crew!•Handy collectibles checklist helps you track down each and every bug, fossil, painting, and so much more.•Colorful furniture catalogue showcases all individual pieces, along with complete furniture sets, themes, and series.

Lyttelton's Britain: A User's Guide to the British Isles as Heard on BBC Radio's "I'm Sorry I Haven't A Clue"


Humphrey Lyttelton - 2008
    This is a collection, a Baedeker, an AA guide, perhaps, of things little-known about Britain, seen through the eyes of the host and team of the popular TV show I’m Sorry I Haven’t Got a Clue as they go on the road in search of national treasures.

Every Hand Revealed


Gus Hansen - 2008
     One of professional poker's most intriguing and fascinating players, Gus Hansen has often been called "The Madman" for his crazy, fearless, aggressive style. But you can't dispute the fact that this poker superstar knows how to win--and win big. The holder of the inaugural Poker Superstars Invitational title as well as the only player to win three World Poker Tour tournaments, Gus won his fifth major international title when he became the 2007 Aussie Millions Champion, outlasting 747 players and nabbing $1.2 million. Now, for the first time ever, Gus analyzes the hands that he played during the tournament and reveals his secrets for winning in Every Hand Revealed. You'll learn: An extensive, easy-to-follow analysis of the more than 300 hands he played during the Aussie Millions... The radical, yet coolly logical, methods behind Gus's "madness" that have helped him to win consistently... Each and every bluff, precise calculation, educated guess, and read of his opponents ... How to call large bets with seemingly unplayable hands... When to raise out of position with garbage holdings... How the prize structure should influence your play... And much more! Offering unlimited access to one of the most successful, popular poker players out there, Every Hand Revealed will help you understand some of poker's most coveted secrets--and simply shows you the right way to play the game whether you're a beginner or a poker pro. Now with Gus Hansen by your side, you too can turbo-charge your game and watch it take off!Superstar poker pro Gus Hansen has shaken up the poker world with his loose, aggressive style. Called "The Great Dane" as well as "The Madman," the five-time international title-holder transforms his hands with cool logic ...and flattens his opponents. Voted one of the world's sexiest men by People Magazine, Gus is an avid athlete, backgammon player, and poker commentator for both Danish and American T.V.

Super Smash Bros. Brawl - Prima Official Game Guide


Bryan Dawson - 2008
    • Unlock all characters and every stage!• Strategies for casual and tournament players!• Detailed info on all items and assist trophies!• Strategies to clear every event!• Detailed Subspace Emissary walkthrough for 100% completion!

The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

Pokémon Official Pocket Pokédex Vol.2


Lawrence Neves - 2008
    2" is the most complete volume of quick-reference Pokemon information available.- Quick and easy: Prima's "Pocket Pokedex" is a handy, pocket- or backpack-sized reference guide featuring all 482+8 Pokemon from each wildly popular game, including "Pokemon Diamond" and "Pokemon Pearl," "Pokemon Crystal," "Pokemon Sapphire," "Pokemon Ruby," and more.- Be prepared: You can look up every Pokemon and their vital statistics. Never be without the necessary info

Defense in the 21st Century: The Heart Series


Audrey Grant - 2008
    Successfully used for over 20 years, this edition has been updated to reflect modern theory. Lessons include Opening Leads vs. Notrump Contracts, Opening Leads vs. Suit Contracts, Third-Hand Play, Second-Hand Play, Defensive Signals, Developing Defensive Tricks, Interfering with Declarer, Making a Plan, and the new bonus lesson on Negative Doubles.

The Gollywhopper Games


Jody Feldman - 2008
    If Gil wins, his dad has promised that the family can move away from all the gossip, false friends, and bad press that have plagued them ever since "The Incident". Inside the toy company's fantastic headquarters, Gil will have to master trivia, solve puzzles, and complete physical stunts—and he'll have to do better than all of the other kids competing.Oh, and did we mention that Gil's every step—and every mistake—will be broadcast on national television? Hold on tight, because the ride of his life is about to begin! Illustrations.

World of Warcraft: Wrath of the Lich King - Official Strategy Guide


Jennifer Sims - 2008
    BradyGames’ World of Warcraft: Wrath of the Lich King Official Strategy Guide includes the following: Complete coverage of each race, with strengths, weaknesses, and more.WEAPONS: Discover the awesome battery of weapons and armor, with detailed equipment listsNORTHREND EXPLORED: In-depth information on quests, bosses, and treasuresNEW DUNGEONS: Instances and Raid roles explained plus locations and strategyCOMPLETE CRAFTING COVERAGE: Every recipe for every crafting professionPlatform: PCGenre: Role-Playing Game

Grandmaster Repertoire 1.d4 Volume One


Boris Avrukh - 2008
    Avrukh is used to facing the best players in the world. In this book he presents an improved version of the repertoire that elevated him to the top 50, focusing on main lines with a kingside fianchetto.1.d4 Volume One covers the openings after 1.d4 d5 2.c4, particularly the Catalan, Queen’s Gambit Accepted, Semi-Slav, Slav, and other Queen’s Gambit lines.

Pokémon Mystery Dungeon: Explorers of Time • Explorers of Darkness Strategy Guide - The Official Pokémon Strategy Guide


Lawrence Neves - 2008
    Is it time to face the darkness?You'll be prepared with this strategy guide from the experts Welcome back, fearless explorers, to the spelunking world of "Pokemon Mystery Dungeon" Get ready to scour the caves, forests, and lava pools of a brand-new Pokemon world, where you are the main attraction--a human who has become a Pokemon - Start out with an explanation of everything you need to know about "Pokemon Mysery Dungeon" - Check out an extensive and thorough walkthrough of the scenario mode - Reference our amazing Pokedex of 491 Pokemon for all moves, Abilities, and more - End with our in-depth post-story walkthrough, which includes more challenges and mysterious Pokemon - Bonus Two mini posters

So You Want to Play Go? Level 1


Jonathan Hop - 2008
    Go is an ancient strategy game, invented over 4,000 years ago in China, and has spread across the world. With millions of players in Asia, Go is sweeping through the Americas and Europe. "So You Want to Play Go?" offers a lighthearted, relaxed, entertaining introduction to the game and it's long history. So, do you want to play go?

The Chebanenko Slav According to Bologan


Victor Bologan - 2008
    It is an extremely flexible and almost universal weapon against the Queen's Gambit. The Chebanenko Slav is very popular among top chess players such s Victor Bologan, the author of the book, and Alexi Shirov. Club and internet players like it because it offers Black solidity and active counterplay in all lines. Victor Bologan is a world-class chess player, writes in a very accessible style and has included many tips, tests and tools.

FINAL FANTASY IV - Official Strategy Guide


Ken Schmidt - 2008
    Save the World!   Earn All Augments Grant certain abilities to any character in your party, a new feature in FINAL FANTASY[r] IV!   All-Inclusive Bestiary Complete statistical breakdown of every foe and boss in the game. Learn each foe’s strengths, weaknesses, and much more.   Area Maps Maneuver through each area with ease and plunder every treasure chest.   Find Every Side Quest Locate the ever elusive Namingway and acquire the game’s special Summons, like Leviathan and Bahamut!   Obtain Rare Items Learn what it takes to attain the difficult-to-find Onion equipment and Rainbow Pudding item.   Platform: Nintendo Ds Genre: Role-Playing Game This product is available for sale in North America only.

The Pocket Guide to Games


Bart King - 2008
    The tradition of game playing without computers, joysticks, boards, or game pieces is celebrated in this collection of games that can be played by all ages. With tools such as balls, beanbags, broomsticks, and ropes, parents and teachers can organize dozens of hours of fun and challenging activities for parties, summer camps, neighborhood gatherings, and school groups. Includes active games and quiet games in a range of variations including: Bull in the Ring Cross Tag Do This, Do That Kaleidoscope Lady of the Land Old Buzzard Potato Race Shadow Tag, and more! Lexile: 1020LBart Kingtaught middle school for many years. He's written 28 books, including The Big Book of Girl Stuff, The Big Book of Boy Stuff, The Big Book of Superheroes, The Big Book of Gross Stuff, and Bart's King-Sized Book of Fun. He lives in Portland, Oregon.

The Art of Clint Langley: Dark Visions from the Grim Worlds of Warhammer


Clint Langley - 2008
    A collection of the fantasy and science fiction art of Clint Langley, based on the world's of 'Warhammer' and 'Warhammer 40,000'.

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design


Karen Collins - 2008
    And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

World of Warcraft: The Burning Crusade Atlas


Brady Games - 2008
    This title explores listings of resources, trainers and vendors, plus an updated World Map featuring flight paths, main cities, instance dungeons and battleground locations. Full description

Play of the Hand in the 21st Century


Betty Starzec - 2008
    Successfully used by students and teachers for over 20 years, this edition has been updated to reflect current standards for playing bridge. This book concentrates on the play of the hand (making a plan, promoting winners, finessing, trumping losers, etc.). The initial bidding concepts are reviewed and Jacoby transfers and slam bidding are introduced.

Pokémon Ranger: Shadows of Almia - The Official Pokémon Strategy Guide (Prima Official Game Guide)


Lawrence Neves - 2008
    Our guide provides incredibly detailed maps with all items and Pokémon labeled. You'll see where to all the Pokémon are in each area as well as every item so you won't miss a thing!Every mission is listed with a Recommended Capture Sequence and a Walkthrough. These elements show how to best approach the area, picking up Pokémon who can then help you clear the mission and revealing step by step lists of what tasks you need to complete. Along with missions, Pokémon Ranger: Shadows of Almia includes quests that you can take on to gain rewards. The guide lists all the quests in the game and tells you where to find the person who gives you the quest, what to do to complete it, and what your reward will be for success!A full Pokémon Browser can also be found in our guide. This specialized list includes all the Pokémon you'll encounter in Pokémon Ranger: Shadows of Almia. Each entry includes details on the Pokémon, including its moves, locations, and tips on how best to capture them.

Metal Gear Solid 4: Guns of the Patriots: Tactical Espionage Action the Official Strategy Guide


James Price - 2008
    The guide also features short “Flashback” box-outs that briefly introduce characters as they appear in the storyline.Developed on-site at Kojima Productions in Tokyo, this complete guide has dedicated chapters on Basics, Controls, Items, Weapons, Camouflage, Enemies, Secrets and Metal Gear Online. Contains original and exclusive artwork.

Bridge: Winning Ways To Play Your Cards


Paul Mendelson - 2008
    Bridge: Winning Ways to Play Your Cards concentrates on the type of hands that will make a real difference to your scores and which will help you improve your game.Discover how to assess your opponents' strengths and weaknesses - in relation to your own - and win!

The Art of Warhammer Online


Games Workshop - 2008
    

Traveller: Pocket Rulebook


Gareth Ryder-Hanrahan - 2008
    The perfect player resource for Traveller, the pocket edition is a cheap and economic guide to the game.

Forcing Chess Moves: The Key to Better Calculation


Charles Hertan - 2008
    Charles Hertan's radically different approach is: use COMPUTER EYES and always look for the most forcing move first! By studying forcing sequences according to Hertan's method you will develop analytical precision, improve your tactical vision, overcome human bias and staleness, and enjoy the calculation of difficult positions. By recognizing moves that matter, you will win more games!

Stalker The SciFi Roleplaying Game


Ville Vuorela - 2008
    Deadly anomalies defy logic and reason. Monsters roam the streets of dead cities and the bones of the fallen crack beneath your feet. No one knows what really happened, nor do they really care. The World wants the Zones closed off, walled in and forgotten. The governments were only too happy to oblige and gave them away to the Institute.The Institute answers to no one.The borderlands between our world and the Zones are now lawless frontiers where the Institute wields absolute power. Zone refugees are hunted like animals. Scientists experiment on human captives. Criminal activity of every kind flourishes in the shadow of the border, well and truly beyond the reach of law.Even in the Zones, there are things that people want. Things that promise the impossible; infinite energy, the cure for all ailments, or the power to rewrite fate. Leaders, businessmen and generals would kill to get their hands on them, or to keep from the hands of others. Which is why you are here. Looter. Criminal. Stalker.If you come back with swag – it’s a miracleIf you come back alive – it’s a successIf the patrol bullets miss you – it’s luckAnd as for anything else – that’s fateStalker - the SciFi Roleplaying Game is the one and only true "Stalker" roleplaying game, based on the novel Roadside Picnic by Arkady and Boris Strugatsky but brought to the modern times and modern audiences. The Finnish-language original was released in 2008 to rave reviews. The leading daily newspaper named it as one of the top culture events of the year. Years of insistence by hardcore fans lead to it being translated into English and now here we are.

Okami Wii Official Strategy Guide


Doug Walsh - 2008
    Amid the destruction, only Kamiki Village was able to repel the spread of darkness. Enter the white wolf, Okami Amaterasu. As the sun goddess returned to earth, it’s up to you to answer the wood sprite Sakuya’s pleas for help. This is your guide to restoring spirit and beauty to a corrupt and polluted world. Complete Walkthrough Strategies for accomplishing every quest and side-mission in all six Acts. Level & Item Maps We reveal the locations for all important items[md]including moon circles, treasure chests, and clovers. Spirits of the Brush Full account of the powers and folklore behind each of the 13 gods and their constellations. Lupine Logbook We’ve itemized everything you need to collect and accomplish in the game[md]including Wanted List, Animal Feeding, Fishing, Treasure, and Stray Beads. Nippon-folk A gallery of character art that introduces you to everyone you’ll encounter in your travels. PLUS: Invaluable information on Praise, health, painting, ink, shops, dojo training, and godhood. Platform: Nintendo WiiGenre: Action/Adventure

Mortal Kombat vs. DC Universe: Prima Official Game Guide


Jason Wilson - 2008
    •Expert and advanced combos from tournament competitors! •Detailed information including damage percentage of all moves! •Hints and tips to unlock all secret characters! •Complete list of all Xbox 360 Achievements and PLAYSTATION 3 Trophies!

Starting Out: Sicilian Grand Prix Attack


Gawain Jones - 2008
    International Master Gawain Jones revisits the fundamentals of this opening, elaborating on the crucial early moves and ideas for both sides in a way that is often neglected in other texts.

Challenges for Game Designers


Brenda Brathwaite - 2008
    Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Harvest Moon: Island of Happiness Official Strategy Guide


Rick Barba - 2008
      Character Breakdowns In-depth profiles of every character--learn about their daily schedules, likes and dislikes, favorite gifts, and more.   Courtship Guide Learn how to woo and marry each of the game’s 12 eligible characters.   Your First Year on the Island Inside tips on seasonal activities and changes, plus a detailed guide to your first year on the island.   Detailed Item Lists Complete lists of all items, objects, equipment, materials, accessories, and ingredients in the game.   Food Preparation A comprehensive cookbook listing all possible recipes.   Platform: Nintendo DS Genre: Role-Playing GameThis product is available for sale in North America only.

Rune Factory 2 Official Strategy Guide


Mark Androvich - 2008
    With the aid of friends you must try to discover your purpose and begin a new life. In order to make your way in Alvarna, you will need to befriend your neighbors, build and develop a farm, grow crops, train monsters, and enhance your skills in order to explore the land and discover its secrets.   Comprehensive Walkthrough! Learn how to live off of the land - farm, ranch, and fight effectively to earn money and resources that will help you in your quest.   Dungeon Maps! Detailed maps that show dungeon fields, enemy spawn points, places to fish, and boss locations.   Items, Equipment, and Recipes! Discover all of the best food, crops, weapons, and tools for your adventuring needs.   Special Events! A complete guide for festival days, events, character likes and dislikes, locations, and requests.      Platform: Nintendo DSGenre: Role-Playing Game

Attacking Manual Volume 2


Jacob Aagaard - 2008
    In lively no-nonsense language, Aagaard explains how the best players in the world attack. The rules of attack (the exploitation of a dynamic advantage) are explained in an accessible and entertaining style. This groundbreaking work is well balanced between easily understandable examples, exercises and deep analysis.Volume 2 covers what to do once the attack is up and running, and deals with weak kings, intuitive sacrifices, opposite castling, king hunts, and enduring initiative

Viva Pinata: Trouble in Paradise - Prima Official Game Guide


Bryan Stratton - 2008
    •All 100 Piñatas’ appearance, visit, residence, and romance requirements revealed!•Grow every plant, raise every Piñata, tinker every item, and find every secret!•How to get the rare Dragonache and Chocodoculus into your garden, with conditions for every variant!•Learn each Piñata’s favorite foods so you can FIll any Candiosity Meter in a Flash! •Want to know how to train your Piñatas to perform on demand? We reveal 250+ Piñata tricks and tell you how to make your Piñatas execute them anytime you want!•Exclusive piñata cards! The guide includes cards to scan into your game not available anywhere else!

Build It. Fix It. Own It: A Beginner's Guide to Building and Upgrading a PC


Paul McFedries - 2008
    FIX it. OWN IT. A Beginner's Guide to Building and Upgrading a PC Build It. Fix It. Own It. is the ultimate beginner's guide to building and fixing your own PC. With a friendly, knowledgeable tone, this book shows the beginning PC builder everything he or she needs to know to build a computer or upgrade an existing one. We step you through the parts that lurk inside a PC, from the motherboard and power supply to the CPU, memory, hard drive, video card, sound card, and networking hardware. In each case, you will learn how the hardware works, what it does, what types of hardware are available, and what to look for when buying the hardware. Then we walk you step-by-step though a series of PC building projects. We show you how to build five different types of PC: a basic business PC, a home theater PC, a high-performance PC, a killer gaming PC, and a budget PC. And if building a new PC from scratch isn't in your budget, we show you how to resurrect an old PC by swapping out a few key components. When you have your PC built and running, we show you how to set up a wireless network and the BIOS and maintain your new rig. Build It. Fix It. Own It. is the ultimate PC builder's guide, even if you've never ventured inside a PC case before! Author Bio Paul McFedries is one of the industry's most well known and respected technical writers and is a passionate computer tinkerer. He is the author of more than 70 computer books that have sold more than three million copies worldwide. His recent titles include the Sams Publishing books Windows Vista Unleashed and Windows Home Server Unleashed and the Que Publishing books Networking with Microsoft Windows Vista, Formulas and Functions with Microsoft Excel 2007, Tricks of the Microsoft Office 2007 Gurus, and Microsoft Access 2007 Forms, Reports, and Queries. Paul also is the proprietor of Word Spy (www.wordspy.com), a website devoted to tracking new words and phrases as they enter the English language. Category Hardware Covers PC Hardware User Level Beginner--Intermediate

Metal Gear Solid 4: Guns of the Patriots -- Limited Edition Collector's Guide: Prima Official Game Guide


James Price - 2008
    This rare package boasts an impressive illustrated numbered lithograph by the Metal Gear Solid artist Yoji Shinkawa.

The Game Production Handbook


Heather Maxwell Chandler - 2008
    Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn't work in game development. -Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.

A Quick Primer for Old-School Gaming


Matthew J. Finch - 2008
    This booklet is an introduction to “old school” gaming, designed especially for anyone who started playing fantasy role-playing games after, say, the year 2000 – but it’s also for longer-time players who have slowly shifted over to modern styles of role-playing over the years.

Through Dungeons Deep: A Fantasy Gamers' Handbook


Robert Plamondon - 2008
    Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again.Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games--role playing--is barely mentioned in gaming systems. When it is, role-playing is often confused with "following the rules." But role-playing really boils down to make-believe--or perhaps "interactive fiction" is the right term--and the real fun in role-playing games comes from unlocking your imagination.But it's also important to carry a length of rope and wear shoes you can run in.This Norton Creek Press book is an exact replica of the original edition. Visit http: //www.nortoncreekpress.com for more of our classic reprints.

How to Master The Times Crossword: The Times Cryptic Crossword Demystified (The Times Crosswords)


Tim Moorey - 2008
    Expert crossword solver and setter, Tim Moorey, dispels the misconception that cryptic crosswords are the preserve of the elite. In this accessible guide, he demonstrates that anyone who enjoys words and word play can learn to solve a cryptic crossword clue.In order to master The Times Crossword, Tim Moorey guides the beginner and intermediate solver through the following:• What is a crpytic clue• Each clue type in detail• Tips to aid the solving process• What to do when stuck• Practice clues• Solutions with clear explanations• Why do The Times Crossword• Facts about The Times Crossword• Recommended websites and blogsThis book reveals all you need to know about the enjoyable cerebral pastime of crossword-solving and how to decipher the most intricate of clues. Tim Moorey proves that you too can revel in the deep satisfaction that comes from finishing The Times Crossword.

Animal Crossing: Let's Go to the City - Prima Official Game Guide


Stephen Stratton - 2008
    

Legends Of The High Seas


Tim Kulinski - 2008
    Hoist the Jolly Roger! - prepare to repel boarders!Legends of the High Seas is a tabletop miniatures game set in the Golden age of Piracy and you take control of brave Royal Navy Captains, brutal Pirates, or greedy Privateers who sailed the Caribbean Sea.The full colour manual contains all the rules you need to gather your crew and set sail on the high seas!A series of scenarios enables you to steal a ship or hunt for buried treasure on your way to fame and fortune!A full campaign system is also included to progress your crews skill and reputation, along with a range of hired hands and real Legends of the High Seas such as Blackbeard himself!Will your adventures bring you glory or a walk along the plank to a watery grave?Further details.144 pages and set out in the same style as the popular Legends of the Old West with similar production values, this book also includes rules for ships and non playing characters to further enhance your games and campaigns.

Swords and Scimitars: Field of Glory The Crusades Army List


Richard Bodley Scott - 2008
    With coverage of both the Christian and Muslim forces, this companion volume allows gamers to recreate and rewrite history using the newest rules set on the market, Field of Glory.

The Video Game Theory Reader 2


Mark J.P. Wolf - 2008
    The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

Starting Out: The Trompowsky Attack


Richard Palliser - 2008
    Richard Palliser revisits the fundamentals of the Trompowsky, examining the crucial moves and plans for both sides.

The Scandinavian (Starting Out Series)


Jovanka Houska - 2008
    Jovanka Houska reveals everything you need to know about the Scandinavian, whether you are playing it as Black or facing it with White.

The Book of Games: Strategy, Tactics History


Jack Botermans - 2008
    They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!

New Media in the White Cube and Beyond: Curatorial Models for Digital Art


Christiane Paul - 2008
    As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists objectification. It boldly challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Edited and introduced by Christiane Paul and featuring contributions by prominent practitioners—institutional and independent curators, theorists, and conservators—this volume charts developments in an exciting field and addresses the conceptual, philosophical, and practical issues of both curating and presenting new-media art.

Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3


Jason Busby - 2008
    1 Unreal Engine 3 is the primary development platform for the Xbox 360, the PlayStation 3, and a massive force in the PC gaming world. Starting from the very basics, this book walks readers through the entire process of level design, covering Unreal's level editing application, UnrealEd, and many key topics they need to create their own gaming environments. Full description

Picture Yourself Creating Video Games [With CDROM]


Jason Darby - 2008
    "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You?ll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you?re comfortable in the application, you?ll start building ChocoBreak, the actual game you?ll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you?ll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.

Best of Game Programming Gems


Mark DeLoura - 2008
    "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game programming wisdom with you and to save you time and effort with a plethora of reliable methods to add to your developer's tool box. The articles are organized into six sections covering the topics of general information, math and physics, artificial intelligence, graphics, networking, and audio.Whether you are new to game development or a practiced veteran, you're sure to find inspiration and insight to make more entertaining and satisfying games in "Best of Game Programming Gems."

The Mysteries of Mesoamerica


Brian Appleton - 2008
    Crowe III, is a bit of a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name "The Boneyard." Let's hope your players fare better than we did. 1923 "The Mehirs in the Grotto", by Brian Appleton, brings the Investigators to central Mexico, where an ancient evil is being unearthed by modern progress. 1925 "The Heretics," by John H. Crowe III, places the Investigators between two warring groups of Mythos cultists, with very few good options open to them. 1927 "The Temple of the Toad", by Brian Appleton, provides a grim epiloge to a classic tale of the Cthulhu Mythos, one that could easily consume the members of an expedition into the jungles of Honduras.