Book picks similar to
The Blood (Vampire) by Will Hindmarch


roleplaying-games
vampire
world-of-darkness
you-should-read-this

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Vampire Twin


Tim O'Rourke - 2015
    A must read for fans of Samantha Carter and Kiera Hudson! The year is 1945 and the world is at war. Meeting on a London Underground Station for the first time, Samantha Carter and Kiera Hudson are brought together to take part in a desperate mission deep behind enemy lines.With a friend's life at stake and the help of two mortal enemies, Samantha and Kiera must face a foe more terrifying than either one has battled before.But can Vampire Seeker and Vampyrus work as one or is it only a matter of time before Samantha Carter and Kiera Hudson are pushed apart again never to discover who it was who brought them together and why? 'Vampire Twin', an adrenaline fuelled spin-off story from the supernatural worlds of Samantha Carter and Kiera Hudson. For readers 16+

Vampire


Peter Cawdron - 2015
    Bram Stoker wrote Dracula over the course of a decade, researching historical figures and compiling notes from scattered diary entries. What was supposed to be a work of fiction holds far more truth than he realized. Dr. Jane Langford is investigating a murder-suicide unlike anything she's ever encountered before. Sleepy Boise, Idaho, is a haven to an evil that has passed unnoticed down through the centuries.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

The Road to Hell


Robert E. Weinberg - 1996
    Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness.

The Vampire Prince’s Prisoner


T.S. Ryder - 2017
    Her entire life she’s travelled between the Severed Kingdoms and the land of Varlyn, ruled by the Vampire King Granzen Thorne. Avery has never thought of herself as special or important, but somehow, this poor curvy nomad has captured the eye of the Crown Prince. Crown Prince Alistair Thorne is a vampire warrior, heir to the Crown of Varlyn. Married to a cold and distant princess, he cannot help but be drawn to the beautiful human Avery. After destroying her caravan and killing her abusive father, Alistair welcomes Avery into his bed, promising to protect her from the powers in the palace. A prophecy exists that tells the tale of the half-human half-vampire prince that will unite the Severed Kingdoms and bring peace to the realm. Could Avery be the human woman to bring the prophecy to life? What will happen when the Vampire Princess senses a threat to her position? Caught between political intrigue and the machinations of her devious brother, Avery must not only survive, but also protect her unborn child: the bastard son of her Vampire Prince. AUTHOR’S NOTE: This is a 58-page stand-alone story with an HEA, so no cliff-hangers! Story contains mature themes and language and is intended for 18+ readers only.

Clanbook: Gangrel Revised


Brian Campbell - 2000
    The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

The Last Days of Christ the Vampire


J.G. Eccarius - 1990
    A new edition of the underground classic.

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

Ghouls: Fatal Addiction


Ronni Radner - 1997
    It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.

Clanbook: Tzimisce Revised


Lucien Soulban - 2001
    The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Daughters of Darkness


Blair Daniels - 2019
    All by women.When you were little, you had a nanny. A nanny only you could see.There are clumps of dark hair in the swimming pool. Curling around your toes, slowly tugging you down."The Love Simulator" shows your perfect life with 'The One'... which turns out to be your worst nightmare.DAUGHTERS OF DARKNESS brings you 46 tales of terror from the depths of the female mind. Pull up a chair and listen to the horrors of murderous femme fatales, fiercely protective mothers, and daughters who realize their childhood isn't quite what it seemed.Hundreds of backers on Kickstarter brought this anthology to life, through a successful campaign that raised several thousand dollars. Our authors have won awards, written bestsellers, and gained international popularity on the 13 million subscriber forum NoSleep.Daughters of Darkness is guaranteed give you nightmares you'll never forget. Read... if you dare!

Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

The World of Darkness


Bill Bridges - 2004
    Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

Troy Ounce


Phillip S. Power - 2017
    Why? Because as the only openly vampire police officer in the world, even after disclosure, he's been put on one of the very few supernatural divisions anywhere. Meaning it's his job.It also doesn't hurt that the demon whose area he works in has been targeted as well, seemingly by the same group.If he and his new partner can't figure the case out in time, things might well end up going very badly, indeed.