Palace of the Silver Princess


Tom Moldvay - 1981
    

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Exalted (Exalted, #1)


Alan Alexander - 2006
    The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

A Hidden Light Within


Chloe Carley - 2019
    But Yvonne Bonner's adventurous, dramatic, and romantic spirit will be taken advantage of by her half-brother, Rex. And soon she will be overflowing with something much stronger and greater.After their father's death, Rex asks Yvonne to leave Paris and live at his ranch in Colorado to go undercover as a spy on his mysterious rival, Logan.With her initial attraction to Logan, a man who is only known by his first name, she finds that her affection goes much deeper than that. Unaware of the danger she is in due to Logan's dark secret, Yvonne finds herself torn between her love for Logan and obligation towards her brother.But when all secrets come to light, will her new-found faith be able to lead her to the right path or will she once again be lost?If you like fast-paced, clean romance, "A Hidden Light Within" is a stand-alone Christian Historical Romance Novel you won't be able to put down.Start reading now to discover Yvonne's inspirational romantic story!

I was Summoned as a Hero, but Became the Demon Lord Instead: Volume 1


Kira Minoru - 2019
    However, shit happened and I was somehow summoned. However, in some strange twist of fate, I was no longer needed and disposed of, but that’s okay because I didn’t want to be a summoned hero to begin with. My new beginning may have been abruptly cut short, but even so, that is fine. There is a path I’m much more interested in. Mwuhahaha! Cough cough cough. Though, my sinister laugh may still need some practice.

The Estate Box Set


Mel Sherratt - 2014
    With over 600 5* and 4* reviews – you can now buy the first three books in the series for the price of two! Somewhere to Hide (Book 1, The Estate)Cath Mason has learned to be tough. The things she’s seen growing up on the Mitchell Estate, she’s had to be. Yet, even broken and beaten by life at times, she’s still the first person a woman in need of help seeks out. At Cath’s house, there is safety in numbers as well as a place to hide. No matter what trouble comes to her door, she won’t turn anyone away – because she knows what it’s like to live with secrets. But now a problem from her past has come back to haunt her, and she’s the one faced with a dilemma. What should she do first – help or be helped – despite being unsure she’ll ever be ready to confront her own demons? With danger around every corner, can Cath protect herself as well as the women whose safety is her paramount concern? Or has the potential for revenge already gone a step too far? Behind a Closed Door (Book 2, The Estate)Working on the notorious Mitchell Estate, housing officer, Josie Mellor, faces challenges every day, but not nearly as many as those of her tenants. Kelly Winterton is scared and alone after her partner has been jailed. Charlotte Hatfield has fled from her violent partner four times already. He’ll probably kill her if he finds her this time. Disowned by her family, someone is taking advantage of Amy Cartwright’s vulnerability. Who can she turn to for support? But Josie has her own problems to deal with too. As her home life deteriorates and she struggles to escape her controlling husband, she realises only a thin line separates her from the people she’s trying to help. When deadly violence erupts, will both she and her tenants become victims that no one will see? Fighting for Survival (Book 3, The Estate)When Caren Williams finds herself back on the estate she fought so hard to get away from, little does she realise she'll be living opposite her arch-enemy, Gina Bradley. Gina Bradley thinks she and her family rule Stanley Avenue so when Caren starts to become popular, she decides to hit her where it will hurt the most – she wants her husband. Lonely and depressed, Ruth Millington finds it a constant struggle to get through the dark times. Spiralling out of control, maybe she should let Gina's husband help her out when he comes calling. Brawling in the street, fighting on the square and conforming to peer pressure – it all comes down to holding your nerve. But this time not everyone will survive the notorious Stanley Avenue...