Book picks similar to
Vampire: The Masquerade 5th Ed. Slipcase Set by Modiphius
amazon-purchase
gaming
roleplaying
vampire
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Clanbook: Malkavian
Daniel Greenberg - 1995
No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Sold To All: The Bestial Alphas Collection
Daniella Wright - 2018
Now I'm locked up, expecting death.
But what could be worse than a death sentence?
Discovering you are being SOLD to a dead Prince's brother.
The Big brother is planning his sweet revenge.
They call him The Fearsome Prince.
And I couldn't care less.
Either he learns his little brother was not the beloved prince everyone thinks he was, or I'll make sure he accompanies him in Hell.
Even if it is the last thing I do...
Inside this collection are the following titles: Sold To The PrinceForbidden BeastBeastAnimal PrinceCaged By The BeastVamp's CaptiveBeast UnchainedThe Night I Was RescuedGifted To The BeastRipped
Author-2-Author #3: Christine Feehan
C.L. Vaughn - 2009
Since then, I’ve had the honor of interviewing several well known authors including New York Times Bestselling author Christine Feehan, and the New York Times Bestselling thriller team of Douglas Preston and Lincoln Child. The goal of Author-2-Author is to not only entertain my readers and the readers of those being interviewed, but to help answer the questions of aspiring authors who are diligently working towards a successful writing career. The 2008 Interviews can be found on my website, Alleywolf.com, AmericanChronicle.com, and on Amazon.com’s Kindle for reading on the go. The 2008 Interviews include:Jeremy Robinson, best selling author of The Didymus Contingency, Raising the Past, Antarktos Rising, Pulse, Kronos, POD People, and The Screenplay Workbook. Pamela Duncan Edwards & Henry Cole, authors of numerous children’s picture books including Some Smug Slug, Livingstone Mouse, and Moosetache.Christine Feehan, New York Times Bestselling author of over 40 novels.Steve Alten, New York Times Bestselling author of several books including the MEG series and the Shell Game.Gregg Olsen, New York Times Bestselling author of several true crime novels.D. H. Brown, An emerging Northwest self-published author of Honor Due.J. E. Braun, An emerging East coast self-published author of Paranoia.D. H. Dublin, Author of Forensic Thrillers, Body Trace, Blood Poison, and Freezer Burn as well as a satirist and editor of the Weavers Way Shuttle.Rai Aren & Tavius E., Coauthors of Secret of the Sands.Tony Eldridge, Author of The Samson Effect and editor of a blog geared to marketing techniques for self-published authors.Douglas Preston & Lincoln Child, New York Times Bestselling authors of multiple action adventure novels.Also, as an added bonus I’ve included a FREE copy of my first Owen Ruger adventure, The Man Beneath Lake Union. If you are a fan of action adventure and authors like Clive Cussler, Douglas Preston and Lincoln Child, James Rollins, and Steve Alten, then you’ll enjoy my Micro-adventure. The Owen Ruger character and his Cuban ex-smuggling friend are geared to appeal to young adults who crave action packed adventure, while giving a plot that will entertain the avid adult reader. In The Man Beneath Lake Union a rash of Eco-terrorism strikes the Seattle waterfront. Owen Ruger and his trusted friend Rafael Sernansa are hired to investigate the crimes and protect the assets of a large fishing company. As they start their investigation they find themselves in a waterborne fight against unknown attackers and in the middle of a strange and unusual mystery. During their daring rescue on Lake Union they see what can only be describe as a merman swimming away from the scene. Driven by what they’ve seen, Owen and Sernansa race to solve the mystery and stop the destruction before fear grips the city, but as the pieces come together they soon learn that everything isn’t what it seems and the mystery swimmer maybe just another victim. I hope you enjoy your copy of Author-2-Author and The Man Beneath Lake Union. Please feel free to leave feedback!C. L. Vaughn, Alleywolf.com
Play Dirty
John Wick - 2006
It was seen by some as revolutionary and dismissed by others as outright dangerous.Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts" (the Gaming Outpost article that served as a prelude to the mayhem that was to come), a new introduction closing statements by the author.
Clanbook: Tremere Revised
Jess Heinig - 2000
Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
The Elementia Chronicles (3): Part 2 Herobrine's Message
Sean Fay Wolfe - 2016
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
World of Warcrafta Official Strategy Guide
Michael Lummis - 2004
It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.