The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Wraith: The Oblivion


Richard Dansky - 1996
    This isn't heaven. This isn't hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you just to let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out. Life after death is hard. Choose. You have eternity to weigh the consquences.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

Vampire: The Dark Ages


Jennifer Hartshorn - 1995
    In the WORLD OF DARKNESS series, this book includes everything necessary for playing the Damned of the Middle Ages, allowing characters to experience the events that have influenced our age.

A Good Marriage


Stephen King - 2014
    Her toe knocks up against a box under a worktable and she discovers the stranger inside her husband. It's a horrifying discovery, rendered with bristling intensity, and it definitively ends a good marriage.Listening Length: 3 hours and 33 minutes

Big Love in a Small Town


Inglath Cooper - 2017
    Over 800 pages of big love in a small town for readers who love hunky Southern men and the women who make them want to settle down. Big Love in a Small Town features the following three novels: Down A Country Road The very last thing on Grier McAllister’s Someday List is going back to Timbell Creek, Virginia, the town where she grew up. Timbell Creek holds too many bad memories for her, memories finally put to rest with a successful image consultant business in New York City and a hefty therapy bill. When an opportunity to choose a “Jane Austen Girl” for a visiting duke falls in her lap, the only catch that she must be from Grier’s hometown, Grier tells herself she’ll do what she needs to do and then leave it all behind for good. But Grier doesn’t count on finding that her mother is no longer the person she used to be. She certainly doesn’t plan on falling for an old boyfriend’s really hot brother! And it isn’t long before she begins to realize Timbell Creek is not only a part of who she was, but might be a part of who she is as well. Good Guys Love Dogs Desperate father Ian McKinley moves his delinquent teenage son to the small Virginia town of Keeling Creek, a place very unlike the New York City life he has been leading. Love takes him by surprise when he falls for Colby Williams, a woman unlike anyone he has ever been drawn to, a small town vet with a heart for animals and a fierce love for a teenage daughter she is also struggling to raise. But Colby has a secret in her past, a secret she's not sure her daughter will ever forgive her for. And as for Ian McKinley, he seems too good to be true. If she had learned anything from the one time she had thrown her heart fully into love, it was that it didn't last. Truths and Roses When Will Kincaid’s professional football career comes to an abrupt end in a single night, he’s left to figure out what he’s going to do with the rest of his life. He heads home to the small Virginia town where he grew up and crosses paths with Hannah Jacobs, the only girl in high school who had ever rejected him. It’s Hannah who once made him question the choices he had made, and it’s Hannah who’s making him question them all over again. But with the weight of a secret he’s managed to hide from the world his entire adult life hanging over him, he can’t afford to question his choices. Hannah Jacobs had once made the choice to deny her feelings for Will Kincaid, at the time finding it the only possible option for a young girl intent on burying a nightmare she only wanted to forget. The life she’s made for herself as a librarian in Lake Perdue is a quiet one, and she’s hardly prepared for the day when Will rams his fancy Ferrari into her dependable old clunker. But for Hannah, Will Kincaid can only stir up memories she had long ago put away forever. And there’s nothing at all good that can come from bringing them back to life again.

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Planescape Torment: The Unofficial Torment Novel


Chris Avellone - 2000
    Rhys Hess has compiled the story from dialogs written by the original script-writers at Black Isle Studios and linking descriptions by himself.

Mordenkainen's Tome of Foes


Wizards of the Coast - 2018
    In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

Getting Rid of Mister Kitchen


Charlie Higson - 1996
    On the verge of becoming a name in the interior design world, he can't afford a scandal and must discreetly dispose of the body—not an easy job when the whole of London seems to be conspiring against him.

Final Awakening (A Post-Apocalyptic Thriller): The Complete Trilogy


J. Thorn - 2018
     Save more than 90% on the series by purchasing the complete trilogy! It's always darkest before the Dawn. Book 1 - Dawn When the Blackout arrives, Dax Harper finds himself alone and fighting for survival on the chaotic streets of New Orleans. He is on the run, desperately searching for his estranged sister as the riots intensify. An unexpected encounter with his ex-girlfriend thrusts Dax into a leadership position—one he’s not sure he can accept. As the hours pass, the city floods, pitting Dax in an epic battle against time and a mysterious new enemy threatening the future of humankind. Book 2 - Dusk As New Orleans continues to burn and the flood waters rise, Dax Harper must get his band of survivors to safety. The dark forces overrunning the city need him—for reasons explained by the enigmatic voodoo priest, Papa Midnight. But as the situation deteriorates, Dax will have to dig deep to save himself, his loved ones, and his beloved city. Book 3 - Night On the run and desperately trying to save his loved ones, Dax confronts the epic, evil forces now pillaging the post-apocalyptic landscape. Powerful allies and new friends come to his side as the battle of the Final Awakening begins. Dax must risk everything to save himself—and humanity. Final Awakening is the complete trilogy, a post-apocalyptic thriller from bestselling authors, J. Thorn and Zach Bohannon.