Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

King Henry Short Pack One (The King Henry Tapes)


Richard Raley - 2015
    Please understand that it contains no ‘new’ material, but instead combines the already published works of “Little King Henry”, “Conquering Hero”, “Friendship is Madness”, “Second Take”, “Griefing”, and “Meet the Bonnies.” The only reason you should purchase King Henry Short Pack One is because you're new to the series, you want this ease-of-use formatting, or because you’re a horrible, horrible, no-good long-time fan and have yet to purchase the shorts separately, in which case lucky you! King Henry Short Pack One is 50% off the price of buying the shorts separately! Now, this preface will be enough to forestall any reviews claiming the author is a horrible, double-dipping %@&!, right? LITTLE KING HENRY Ceinwyn Dale has been all over the world as the Head of Recruiting for the Institution of Elements, finding the brightest mancers along the way. But how exactly did she find out about her most troubling recruit just days before the new school year? How did she find out about King Henry Price? CONQUERING HERO December evaluations are here at the Asylum and for Ultra Class '09 it's the first chance to see where they stand among their peers. FRIENDSHIP IS MADNESS Together, King Henry Price, geomancer, and Tyson Bonnie, electromancer, have created artifacts of amazing magical power. They've watched each other's back while battling the Coyote Nation with flashy lightning bolts and . . . geomancer stuff. They might even admit . . . yeah, they're kind of friends now. But not so long ago they met for the first time . . . and it's all Ceinwyn Dale's fault. SECOND TAKE Most would say that for a fifteen-year-old just starting his second year at the Institution of Elements, Heinrich von Welf has the perfect life. First in his year, from a wealthy and influential family, his future prospects in career and in the heart are unmatched. But he made one rather large mistake in his life: he made King Henry Price his rival. When Heinrich's younger sister Victoria joins him at school as a new student, King Henry is ready and waiting to make Heinrich's life one of constant terror about what the Foul Mouth is planning next. GRIEFING King Henry Price has just endured a horrible loss in his life. He returns to the Asylum adrift, unsure how to process the situation. But one thing is a constant: he's the Foul Mouth, he won't be grieving, he'll be GRIEFING, and it will be up to Ultra Class '09 to bear the brunt of the onslaught MEET THE BONNIES Tyson Bonnie made a mistake. A small mistake, yes, but still a grievous error that will cost him his sanity. His mistake wasn't agreeing to spy on King Henry Price. His mistake wasn't becoming friends with King Henry Price. His mistake wasn't even becoming business partners with King Henry Price. Tyson Bonnie's mistake was accidentally asking King Henry Price to meet his family. What was he thinking!?!? These stories are set in the world of THE KING HENRY TAPES: Book 1 - "The Foul Mouth and the Fanged Lady" (released) Book 2 - "The Foul Mouth and the Cat Killing Coyotes" (released) Book 3 - "The Foul Mouth and the Troubled Boomworm" (released) Book 4 - "The Foul Mouth and the Headless Hunny" (released) Book 5 - "The Foul Mouth and the Mancy Martial Artist" (released) Book 6 - "The Foul Mouth and the Artificial Court" (forthcoming)

Runes of Issalia Bonus Box Set: Complete Epic Series Special Edition (Issalia Omnibus Book 1)


Jeffrey L. Kohanek - 2020
    A desperate quest for an enchanted relic. The final battle to save mankind from extinction.1,100 pages of epic fantasy filled with magic, mystery, and monsters._________________________________Meet the heroes of Issalia:Brock is a downtrodden teen behind a false identity. Within a school for the elite, he discovers a long-forgotten magic. Can he tame his frightening new abilities?Ashland trains as a magic-based healer until she discovers conspiracies the empire is protecting. Determined to pursue a better future, she must overcome her troubled past.Cameron, an imposing warrior with legendary bloodlines, trains to become the greatest swordsman of his generation. Can he escape his father's shadow?Benny's inventions amaze his peers and superiors until he combines magic with science, and changes his world forever. If only he understood the destruction he would cause.Parker is an archer whose father is a powerful empire leader. What will the man do when he discovers his son's betrayal?Tenzi, a sailor and expert knife thrower, becomes embroiled in a struggle to save her world. Will her courage be sufficient when faced by a horde of giant monsters?_______________________________Includes the COMPLETE Runes of Issalia trilogy and the aftermath novella, ICON, books combining for over 250 5-star Amazon reviews, and 700 Goodreads 5-star ratings.Books in this boxed set:The Buried Symbol: Runes of Issalia, Book IThe Emblem Throne: Runes of Issalia, Book IIAn Empire in Runes: Runes of Issalia, Book IIIICON: An Issalia companion tale EXCLUSIVE to this set

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Warhammer: Forge of War


Dan Abnett - 2007
    On a hundred-mile front across the Northern fringes of the Empire, the defenses of man and his dwarf allies are crumbling, fear threatens to become panic, and the blood of martyrs runs ankle-deep. Here begins the hopeless quest of a ramshackle band led by a mere Greatsword Sergeant Franz Vogel. Vogel must unite his disparate band of men, mages and dwarfs to take the battle to the forces of Chaos that routed them -- but first they must first survive the secrets, both sacred and profane lurking within the primordial forest to which they fled! Will Vogel and his band find deliverance - or eternal damnation!

Serendipity


Diane Darcy - 2011
    He's already as unhappy as he is obnoxious. What he doesn't realize is that his life is about to reach a new low. His boss is ready to fire him and his wife to leave him. When a disturbing stranger asks for his New Year's resolutions at a party, Sam throws everyone into hysterical laughter when he blurts out, "I want the body of an athlete and I want everyone to respect me." At midnight the stranger slaps him on the back, Sam has a sharp pain in his chest, and for the entire year, he cannot do anything that violates his New Year's resolutions. Hilarity follows as family, friends, enemies and co-workers try and figure out what the world happened to Sam. And while Sam eventually figures out what his problem is, it takes him a while longer to realize exactly what he needs to do about it. # OF PAGESApproximately 325 pages. OTHER BOOKS BY DIANE DARCY:Serendipity, She’s Just Right, Once in a Blue Moon, The Christmas Star, A Penny for Your Thoughts.

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Fallout 3 Game of the Year Edition - Prima Official Game Guide


David Hodgson - 2009
    • Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.• Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards!• Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter.• Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path.• Giant map poster to guide you through the Wasteland.

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.