Castaway in the Caribbean
Janice Horton - 2015
I loved the settings, they really did come alive for me. The waterfall and the cave scenes took my breath away.” Jera’s Jamboree Book Blog “If you want a fun adventure that is fast paced and mentions Treasure Island then this is for you.” Comet Babe’s Books “A very entertaining and fun read. Another great addition to the world of fiction by Janice Horton.” The Book Maven. “A lively romantic adventure, a nice and easy read that I found hugely entertaining, and enjoyable.” Books4U Castaway in the Caribbean Vacationing on the beautiful Caribbean island of Antigua, Janey Sinclair is persuaded by her magazine editor boss to do a quick island hop in order to supervise an impromptu photo-shoot for the front cover. With no flights immediately available, Janey is directed to the harbour. Captain Travis Mathews hates tourists, although he’s not above making a bit of money off a prissy and sharp tongued young British girl when she’s desperate to get to the neighbouring island of Tortola. After striking a deal, they set off together in Travis’s weather-beaten old boat. When the vessel comes to a sudden full stop in the sea, the mismatched pair end up as castaways on an uninhabited island. In this fast moving romantic adventure about a vacation that turns into a tropical nightmare there’s more fun than you’ll find in any travel brochure. A message from the author: I was incredibly fortunate to spend most of last summer in the Caribbean, writing and researching this novel. I found it challenging only in the respect of being continually distracted from the manuscript by the tropical sunshine, the white sand beaches, the warm aquamarine sea, rum cocktails, and the fabulous social scene on offer. Many of these distractions are well documented on my website, blog and Facebook page, if you are interested in reading the details and seeing the photos! Janice xx
The Peace Warrior Trilogy - Omnibus
Steven L. Hawk - 2013
************************************************************* Book #1: Peace Warrior It’s the mid-21st century when Sergeant First Class Grant Justice is killed during an ambush on an enemy tank column. Six hundred years later, his body is retrieved from the frozen, arctic lake where he perished. Re-animated by a team of scientists, Grant awakens to a civilization that has abolished war. A civilization that has outlawed violence and cherishes Peace above all else. A civilization that has been enslaved by an alien race called the Minith. Grant is humankind’s final hope against the alien menace. He must be the… Peace Warrior. ************************************************************* Book #2: Peace Army It’s been six years since Grant Justice was brought back to life to help the Peaceful citizens of Earth defeat the Minith. Life should be good. The Minith are gone. Grant now has a loving wife and a remarkable son. He is a hero to the society that once shunned him. But Grant hasn’t been taking life easy. He’s been recruiting fighters away from Peace. He’s been cobbling together an army from the dregs of society and training them to fight. Which is a good thing, because another alien Mothership is heading their way. It will reach Earth in less than a week. Grant and his small army have been preparing for this day. They must be the… Peace Army. ************************************************************* Book #3: Peace World Reanimated after six hundred years, Grant Justice has become the leader of Earth's new army. Unwilling to sit back and wait for the next attack, Grant decides to take the fight to the enemy. He and a mothership full of his best fighters are headed toward Waa, the aliens' new home world. Unknown to Grant, a fleet of alien motherships is headed toward Earth—intent on punishing the planet for destroying Minith. Who will win the battle for supremacy—the alien slavers with a thirst for war, or the humans struggling to survive and save their way of life? Who will finally rule the… Peace World. ************************************************************* REVIEWS FOR THE PEACE WARRIOR TRILOGY "I'll get right to the point: Peace Warrior is a flawlessly-written science fiction adventure with sympathetic characters and a fast-paced plot. Though billed as military science fiction, Peace Warrior cuts across genres and subgenres by incorporating cultural issues of nature and nurture, war and peace. Complex heroes like Grant Justice and complex issues like these hit the page with the force of an alien mothership biting the dust. " Isabella Morales, The Scattering Blog "Steven Hawk has written a sci-fi masterpiece. Each of the three books is a great story in and of itself. Together they achieve greatness. Hawk writes with the straight-forward, action-driven style of Asimov, and at the same time brings an inventive, provocative point of view like Orson Scott Card. If you like great science fiction with compelling characters, you'll be glad you connected with this trilogy. You will get a real kick out of the hero and ancient warrior Grant Justice, and your perspective on the concept of "peace" will be stretched.
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Princes of the Apocalypse
John-Paul Balmet - 2015
Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Oregon Dreams: 10-Book Box Set of Sweet, Clean, Mail Order Bride Western Historical Romance
Montana Ross - 2020
Hell in the Nations: The Further Adventures of Hayden Tilden (Hayden Tilden Westerns Book 2)
J. Lee Butts - 2016
Until Hayden Tilden caught up with him.Smilin’ Jack Paine is one face from the past that Hayden would rather forget, but the man’s sinister grin is permanently etched in his memory, along with the chilling thoughts of Paine’s unspeakable crimes. There seems to be no other way to put that demon to rest than to tell the whole story—from the day Hayden first heard the man’s name to the day he finally wiped the grin off Paine’s face for good.Praise for Lawdog: The Life and Times of Haydon Tilden“Lawdog should assume its rightful place beside other Western classics.” —Peter Brandvold, author of Once Hell Freezes Over“Lawdog has it all. I couldn’t put it down.” —Jack Ballas, author of West of the RiverAbout the Author:J. Lee Butts is the author of 22 published books and numerous magazine articles and short works. His book Brotherhood of Blood was runner-up for the Western Writers of America Spur Award in 2005. He’s worn many hats over the years (teacher, administrator, pool manager, IBM supervisor, and western author), and he and his late wife lived everywhere from Los Angeles to Dallas. Currently he’s hanging those hats back in White Hall, Arkansas.
The Armageddon Protocol
Rob Jones - 2017
A desperate hunt for the truth... Millions of lives at stake... When Professor Pablo Reyes is brutally murdered in his Madrid apartment it triggers a desperate hunt for his missing research. His lover Dr Lucia Serrano is accused of his murder and is now on the run from both the Spanish authorities and those really responsible for his death. With nowhere to go, she runs to the only man she can trust – former army officer and MI6 agent Harry Bane. As Harry and Lucia decode the Professor’s cryptic clues and race through the night, they slowly uncover a dark and menacing conspiracy dedicated to a genocide of terrifying scale. Fast-paced and with a touch of humour, this novel races from museums in Madrid to Parisian jails and the ski slopes of the French Alps, and along the way Harry and Lucia meet up with other lost strangers who must all pull together if they are to stand a chance of ending their enemy’s insane plans.
Forgotten Emperor: The Complete Campaigns
Paul Bannister - 2018
His father was a respected warrior chief, a leader of men. As a centurion in the Empire’s mighty Army, he earns the respect of his men: soldiers who will fight, and die if necessary, at his command. But, just like his father before him, he is surrounded by enemies... Arthur Imperator The Roman fleet has been defeated and the threat of invasion removed. Arthur Britannicus has taken the throne as Imperator – Emperor of Britain. He is a symbol of hope, uniting the fractious tribes of Britain who have been oppressed and mistreated for so long. However, as the threat from Rome retreats, the intimidation from Saxon warlords intensifies. Arthur must draw his sword and muster his forces again if he is to keep his island under British rule. While Arthur builds his cavalry and trains up his army, his old enemy, Maximian, Augustus of the West, plots his downfall. Seething over Arthur’s execution of his general, Constantius, Maximian will look to take Arthur’s kingdom - and his life. Arthur Invictus Londinium. Britain has lost its battle with Rome and the city lies in ruins. But the Romans, under threat in their homeland from barbarian invaders, have retreated. The war is not over. As Emperor of Britain, Arthur Imperator must reunite the fractured British tribes to lead them back to victory - and reclaim the kingdom. The Roman emperor Maximian is bound to strike again. But instead of waiting passively for him to attack, Arthur resolves to risk everything by leading his men to the Roman border and confronting the enemy head on. A King’s Cavalry King Arthur, Britain’s triumphant ruler, is turning his cavalry into the finest war horses the world has ever known Though he is a pagan at heart, he has embraced the new Christian religion in the hope of uniting his country under one faith and one cause. Yet, when he receives a summons from Constantine, the Emperor of Rome, he is worried that the traditional Gods have abandoned him for publicly announcing his Christian beliefs. The Emperor appears to want peace. But Arthur killed Constantine’s father -- and he is wary that this summons might be his own death warrant. With Constantine growing ever more threatening, Arthur’s time is running out.
EMP Primeval
S.A. Ison - 2019
The prize is five million dollars to survive sixty days. The location was chosen as one of the most remote places on earth. The games begin, until an EMP strands the eighteen and the production crew with no chance of rescue. Now they are fighting for their lives, and they are fighting each other. Will mother nature kill them or will they kill each other? The only prize is life in the world Primeval.
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds