Book picks similar to
Video Gamers by Garry Crawford


games
video-games
non-fiction
game-design

EarthBound


Ken Baumann - 2014
    An RPG for the Super NES that flopped when it first arrived to the U.S., EarthBound grew in fan support and critical acclaim over the years, eventually becoming the All-Time Favorite Game of thousands, among them author Ken Baumann.Featuring a heartfelt foreword from the game's North American localization director, Marcus Lindblom, Baumann's EarthBound is a joyful tornado of history, criticism, and memoir.Baumann explores the game’s unlikely origins, its brilliant creator, its madcap plot, its marketing failure, its cult rise from the ashes, and its intersections with Japanese and American culture, all the while reflecting back on the author's own journey into the terrifying and hilarious world of adults.

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

The Official DVSA Guide To Driving - The Essential Skills


Driver and Vehicle Standards Agency - 1992
    This comprehensive guide is THE industry standard driving manual. Learn how to get the most enjoyment from your driving with the correct skills, attitude and behaviour.

The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.


Nintendo Power - 2006
    Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!

Final Fantasy X-2 Official Strategy Guide


Dan Birlew - 2003
    The guide also features complete abilities lists for all 17 dresspheres and special dresspheres. The abilities and status bonuses for all 60 Garment Grids are also revealed in this detailed section. All-inclusive bestiary uncovers everything gamers need to know about each fiend--strengths, weaknesses, and immunities, plus the items that can be stolen or attained by defeating these enemies. Extensive mini-game coverage and a flowchart that reveals every gameplay decision and its end result, so that players can master 100% of the game! Top notch boss strategy, area maps, accessory and item inventories, and much more!This Signature Series guide also features a special, two-sided poster with expanded coverage of the Alchemist, Lady Luck, and Gun Mage dresspheres.This title is available for sale in the U.S. and Canada only.

Gears of War Book Two


Joshua Ortega - 2010
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.

Minecraft: 30 Sneaky Minecraft Tricks


Minecraft Books - 2013
    This eBook is going to offer you an inside look at some of these tips and tricks that you will be able to use in your own version of Minecraft.These 30 Sneaky Minecraft Tricks have all been tested to work and show you exactly how they can be done so that you can figure them out quite easily. These tricks range from finding the best enchantments to use on your gear to using a secret hidden method to see all ore underground without having to download a mod.Strap in and hang on for the ride of your life. This tips and tricks train track is covered in power rails and is ready to take off!DOWNLOAD NOW!

Two Decades Naked


Leigh Hopkinson - 2016
    None of them fit so well, however, as stripping. She figured it couldn't be that difficult - she was just going to dance on stage in front of a bunch of strangers. She'd show them a bit of skin, but the gig wasn't going to last that long. Or so she imagined. While stripping was harder than Leigh thought it would be, she hadn't counted on it being so exhilarating - or lucrative. So when she moved to Melbourne and needed to make a living, the lure of her old job was strong. The world of the strip club had become familiar, even reassuring, though some of the people she met during the course of her job didn't exactly give her faith in the future of humanity. Over the course of Leigh's career, she learnt a lot about other people and even more about herself, and the result is a story that delves into a world that not everyone visits but everyone finds fascinating.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

God Is Holy


R.C. Sproul - 2014
    R.C. Sproul explains who God is and why His unveiled presence is so terrifying. Against God's pure and perfect righteousness, we see the depth of our sin and our inability to stand before His judgement. Yet the holy God is also a God of grace. He has provided a way for us to find peace with Him and boldly approach His throne. But there is only one way. Will you take it?

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games


David L. Craddock - 2015
    Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.

Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

Distraction Pieces


Scroobius Pip - 2016
    Distraction Pieces features both curated highlights from the iTunes-chart-topping podcast - from Akala to Howard Marks via the likes of Adam Buxton, Romesh Ranganathan and Amanda Palmer - and exclusive new content, with chapters on politics, social media, music, comedy and more. Featuring illustrations by tattoo artist mr heggie, this is a must-have for fans of the Distraction Pieces podcast, and a must-read for anyone interested in the creative mind.

Gamer Theory


McKenzie Wark - 2007
    Gamespace is where and how we live today. It is everywhere and nowhere; the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field; where we get ahead on our strengths or not at all.Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

Bucket List of an Idiot


Dom Harvey - 2012
    No two bucket lists are the same, but each list has the same ultimate goal—to make the list maker feel like they are doing something useful with their life instead of just sitting around, writing lists, and watching Morgan Freeman movies. Dom had seen some of those lists and they looked so difficult that he wondered whether dying would be a better option than actually ticking off the items. "I am a paid-up life-member of a place called the comfort zone. People always go on about the importance of getting out of your comfort zone. Not me. Any day I can stay inside it is a good day. All of which makes it a bit odd that I decided to complete a bucket list of my own. Not just any bucket list though. This is a reverse bucket list—a bunch of stuff that I could have happily passed away without ever doing—stuff like getting a tattoo I'd instantly regret, arm wrestling a professional rugby player, and being the model for a life drawing class—and I recruited some of my closest family and friends to compile it for me. In hindsight, this was a bad idea. But here it is—my pain, discomfort, and humiliation for your pleasure."