Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Once Upon Atari: How I made history by killing an industry


Howard Scott Warshaw - 2020
    

Amazing Minecraft Secrets You Never Knew About


Minecraft Books - 2013
    BUY NOW! ON 50% SALE FOR A LIMITED TIMEAMAZON BESTSELLER 2013 !!!Become a pro in Minecraft! This book contains more than 100 best secrets for you ! Master your gameplay right now!* A LOT of secrets!* Very easy to read!* Updated to the latest version!* A bestselling book!Check out more of our guides!

Murder By The Books Vol. 2 (Horrific True Stories)


R.J. Parker - 2017
     - Serial Homicide, Notorious Serial Killers (Book 1): Albert Fish, Ted Bundy, Dennis Nilsen, Jeffrey Dahmer, Gary Ridgway and Edmund Kemper - Serial Homicide, Notorious Serial Killers (Book 2): John Wayne Gacy, Dennis Rader, Edward Gein, Aileen Wuornos, Jane Toppan and Nannie Doss - Serial Homicide, Notorious Serial Killers (Book 3): The Backpacker Murders, Arnold Karl Sodeman, The Moorhouse Murders, The Snowtown Murders, Eric Edgar Cooke and Lindsay Robert Rose - The Basement This is a shocking story of kidnapping, rape, torture, mutilation, dismemberment, decapitation, and murder. On March 24, 1987, the Philadelphia Police Department received a phone call from a woman who stated that she had been held captive for the last four months. When police officers arrived at the pay phone from which the call was made, Josefina Rivera told them that she and three other women had been held captive in a basement by a man named Gary Heidnik. He imprisoned women in chains, in the filth and stench of a hole dug under his home. - Serial Killer Groupies This book delves into the twisted psychology of women attracted to some of the most notorious monsters on the planet, giving true crime readers real insight into this phenomena. - Escaped Killer When this killer was on the loose, citizens were vigilant, yet scared. Children were not allowed outside to play without adult supervision. But then he was captured, tried, convicted, and put away for life in prison. The community could finally breathe again. They are out of danger. Until the day the convicted killer escapes prison and rains terror upon anyone and everyone in his way. The manhunt pursues, the killer kills, and earns the title of a serial killer. Approximately 700 Kindle Pages of horrific murder cases for under $5.00

Speccy Nation


Dan Whitehead - 2012
    The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Minecraft For Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon. Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Jail Blazers: How the Portland Trail Blazers Became the Bad Boys of Basketball


Kerry Eggers - 2018
    For almost a decade, they won 60 percent of their games while making it to the Western Conference Finals twice. However, what happened off-court was just as unforgettable as what they did on the court. When someone asked Blazers general manager Bob Whitsitt about his team’s chemistry, he replied that he’d “never studied chemistry in college.” And with that, the “Jail Blazers” were born. Built in a similar fashion to a fantasy team, the team had skills, but their issues ended up being their undoing. In fact, many consider it the darkest period in franchise history. While fans across the country were watching the skills of Damon Stoudamire, Rasheed Wallace, and Zach Randolph, those in Portland couldn’t have been more disappointed in the players’ off-court actions. This, many have mentioned, included a very racial element—which carried over to the players as well. As forward Rasheed Wallace said, “We’re not really going to worry about what the hell [the fans] think about us. They really don’t matter to us. They can boo us every day, but they’re still going to ask for our autographs if they see us on the street. That’s why they’re fans and we’re NBA players.” While people think of the Detroit Pistons of the eighties as the elite “Bad Boys,” the “Jail Blazers” were actually bad. Author Kerry Eggers, who covered the Trail Blazers during this controversial era, goes back to share the stories from the players, coaches, management, and those in Portland when the players were in the headlines as much for their play as for their legal issues.

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

The Legend of Zelda: Breath of the Wild: The Complete Official Guide


Piggyback - 2017
    100% Complete Strategy to master The Legend of Zelda: Breath of the WildAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and all Shrines of Trials.TOTALLY COMPREHENSIVE: All side quests, all  Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.FREE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.

The Final Hours of Portal 2


Geoff Keighley - 2011
    Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.