Bermuda Shorts


James J. Patterson - 2010
    Patterson's fundamentally serious but playful literary style. Patterson writes like the love child of Henry Miller and Mary Karr, with all the contradictions that implies -- a philosopher who thinks best over a glass of fine wine; an ex-Catholic still haunted by the image of the Crucifixion; an irreverent political satirist whose patriotism flies the flag of another iconoclast, Thomas Paine. Patterson grew up with a foot planted in each of two worlds -- one in Washington DC, the Capital of the Empire as he calls it, where the wheels of power spin, and one in rural Ontario, where his Canadian mother insisted the family spend their summers. His father, one of the wizards of twentieth century newspaper publishing, introduced him to the city's wheels of money and power, which he would later navigate as an entrepreneur, starting his first business at 20. But those Canadian summers introduced him to a different world - one where a cedar strip boat was better than any car, and where the ghosts of those who'd previously inhabited the family's island house floated out over the water of Lovesick Lake. It is those two worlds that blend in this collection, in reflections both serious and playful, on what it means to be a man, an artist, an iconoclast, a patriot, a lover, as the 20th century rolls over into the 21st.

Capcom 30th Anniversary Character Encyclopedia


Casey Loe - 2013
    The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

Destiny Limited Edition Strategy Guide


Phillip Marcus - 2014
    Deluxe print treatments create a must-have collectible for Destiny fans.Two Exclusive Lithographs - Each LE guide includes two high-quality lithographs depicting Destiny artwork produced by artists at Bungie, both enclosed in a custom linen-textured sleeve.Strategy Guide FeaturesThe Mission - Your guide to the missions, patrols, public events, and strikes within the solar system of Destiny. Reclaim hidden chests and Ghosts.The Field Manual - Learn the best ways to outfit your Guardian to suit your playstyle. Tips and strategies for creating your build and maximizing your performance in both player-vs.-player and player-vs.-environment gametypes.The Armory - Discover the hidden values associated with all types of in-game gear. Equip yourself with the best gear for your playstyle and learn how each item mod affects your weapons and armor.The Multiplayer Crucible - Tips and tactics learned on site at Bungie. Learn how to adjust your Guardian’s abilities and gear to dish out maximum carnage in multiplayer games.Bonus - Includes access to a digital version of the strategy guide!

The Monster of Battle Island: A Battle Royale Adventure


Matt Korver - 2019
     The Battle Island mailman is missing, and only one person in the whole world can save him. Unfortunately, that person is done being a hero. Pete Kartson never asked for his island home to turn into a battle royale warzone. He’d certainly prefer that people in goofy costumes didn’t hack through his ceiling every morning at 7 a.m. And he really doesn’t feel like facing off against a crazed madman again. But Pete might not have a choice. Strange things are going on at Battle Island, and it’s looking like Mailman Dale is at the center of everything. Can Pete and his friends solve the mystery before it’s too late for everyone? The Monster of Battle Island is the second in a series of funny, action-packed battle royale adventures. It's a great way to convince reluctant readers to set down the controller for a few minutes and pick up a book. The Monster of Battle Island is perfect for fans of video game books for kids like the Trapped in a Video Game series and Cube Kid books.

Super Mario Bros: The Funniest Super Mario Bros Jokes & Memes


Jenson Publishing - 2016
    Regularly priced at $4.99. Read on your PC, Mac, smart phone, tablet or Kindle device.You’re about to discover the most hilarious Super Mario Bros jokes. This book is full of the funniest Super Mario Bros jokes. Learn about Nintendo's most beloved characters and all the funny,silly, and hilarious jokes that go along with them!Download your copy today!Take action today and learn everything you've ever wanted to know about Super Mario Bros Jokes! Download this book "Super Mario Bros: The Funniest Super Mario Bros Jokes & Memes" for a limited time discount of only $2.99!Tags: Super Mario, Super Mario Bros, Super Mario Bros Books, Super Mario Bros Game, Pokemon, Pikachu, Super Mario Jokes, Nintendo

The Midrange Theory


Seth Partnow - 2021
    But what is a “good” shot? Are all good shots created equally? And how might one identify players who are more or less likely to make and prevent those shots in the first place? The concept of basketball “analytics,” for lack of a better term, has been lauded, derided, and misunderstood. The incorporation of more data into NBA decision-making has been credited—or blamed—for everything from the death of the traditional center to the proliferation of three-point shooting to the alleged abandonment of the area of the court known as the midrange. What is beyond doubt is that understanding its methods has never been more important to watching and appreciating the NBA. In The Midrange Theory, Seth Partnow, NBA analyst for The Athletic and former Director of Basketball Research for the Milwaukee Bucks, explains how numbers have affected the modern NBA game, and how those numbers seek not to “solve” the game of basketball but instead urge us toward thinking about it in new ways.The relative value of Russell Westbrook’s triple-doublesWhy some players succeed in the playoffs while others don’tHow NBA teams think about constructing their rosters through the draft and free agencyThe difficulty in measuring defensive achievementThe fallacy of the “quick two”From shot selection to evaluating prospects to considering aesthetics and ethics while analyzing the box scores, Partnow deftly explores where the NBA is now, how it got here, and where it might be going next.

World of Warcraft Dungeon Companion


Brady Games - 2006
    Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG   This product is available for sale worldwide.

Banquet of Consequences: A Juror's Plight: The Carnation Murders Trial of Michele Anderson


Paul Sanders - 2017
     Unbeknownst to them, their daughter was armed with a loaded 9 mm pistol and McEnroe was carrying a .357 Magnum. Both parents were callously shot dead by the pair and their bodies hidden from view. Two and a half hours later, Michele’s brother Scott, his wife Erica and their two children, Olivia (5) and Nathan (3), arrived at the house. Within the hour, they too had been pitilessly slain, in an act of violence that was breath-taking in its scope and cruelty. With his highly-anticipated third book, Paul Sanders takes the reader inside every day of the trial of Michele Anderson with his customary attention to detail, from December 2015 until March 2016. And in a unique digression from his other works, Sanders includes something he has never done before. An interview with one of the killers, Joseph McEnroe, at Walla Walla Penitentiary. Banquet of Consequences is the first of two books on what came to be known as the Carnation murders. Were the killings a premeditated act, or had the defendants acted in self defense? And what of the deaths of Olivia and Nathan? Who shot them and why? It would not be an easy task for a jury to decide. Look for Book Two: The Carnation Murders, “Beyond The Pale: Rogue Juror – The Joseph McEnroe Death Penalty Trial.” Available Christmas Eve, 2017. Reader reviews for Paul Sanders: “Move over Ann Rule and Shanna Hogan and make way for America’s newest crime writer!” “Paul Sanders is now among my favorite authors. Both of his books had me right there!” “The reader is taken into a world few of us who have ever received a jury summons will ever experience.”

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them


Matt Gaffney - 2006
    Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.

Crossing the Congo: Over Land and Water in a Hard Place


Mike Martin - 2016
    Traversing 2,500 miles of the toughest terrain on the planet in a twenty-five year-old Land Rover, they faced repeated challenges, from kleptocracy and fire ants to non-existent roads and intense suspicion from local people. Through imagination and teamwork -- including building rafts and bridges, conducting makeshift surgery in the jungle and playing tribal politics -- they got through. But the Congo is raw, and the journey took an unexpected psychological toll on them all. Crossing the Congo is an offbeat travelogue, a story of friendship and what it takes to complete a great journey against tremendous odds, and an intimate look into one of the world's least-developed and most fragile states, told with humor and sensitivity.

Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution


Dean Takahashi - 2002
    It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.