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Convergence (Galaxy's Edge Book 13)
Jason Anspach - 2021
Trapped inside a Savage mini hulk, Prisma faces a future where little is as she expected it would be, and a past that is even more troubling than she knew. Aboard a Cybar ship, Andien Broxin fights for her life with the most unlikely of allies at her side. And on the Kimbrin home world, Masters joins a Legion Special Operations Group tasked with checking a resurgent MCR…only to find himself embroiled in the flashpoint that will again plunge the galaxy into war. Goth Sullus has fallen. Tyrus Rechs is a memory. But those who are enemies of both men are now set to step forth and reveal themselves on the galactic stage — unless the Republic, and the Legion, can answer the call to sacrifice. The lines of battle converge in this midpoint of Galaxy’s Edge Season 2!
Clanbook: Ravnos
Robert Hatch - 1997
From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.
Secrets of Xen'drik (Eberron Supplement)
Keith Baker - 2006
and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"
Gehenna
Dean Shomshak - 2004
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).
The Fight for Britannia
Saxon Andrew - 2018
They found a habitable planet and erased everything in the colony ship’s data banks about Earth in the hopes that none of their descendants would ever attempt to find mankind’s home world. Now, thousands of years after Britannia was settled, a war is looming between the Union and Coalition. Captain Grady Henricks is given a secret mission to discover how a small scout ship’s hull survived destruction from powerful blaster beams that destroyed everything but the hull. However, time is running out for Grady to finish his mission; the Coalition is becoming more aggressive and the war is going to kick off before Grady can complete his assignment. During his mission, Grady discovers that the scout wasn’t attacked and destroyed by Coalition warships. An alien civilization has found Britannia and it quickly becomes clear that not only is the Union threatened by the Coalition but all of Britannia is in danger of being attacked by the aliens. War breaks out and the aliens decide to strike in the aftermath. The Fight for Britannia is on and it appears that the humans living on Britannia don’t have long to live. Grady is forced to do something that the original colonists prayed would never happen; he goes in search of an ancient planet that might be able to save the remaining humans on Britannia. Earth must be found and quickly. Excerpt from The Fight for Britannia: Taffy stood behind the Hermit and saw the computer’s screen activate. She saw the startup screen appear and then go dark, as the Hermit turned a nob on the keyboard. Each time it clicked, another dark screen appeared. After ten clicks, a view appeared on the display. She heard the Hermit mutter to himself, “They left the polar satellite alone.” He began moving the cursor and the view changed. An image began zooming in and she saw a city appear. The image grew larger and she recognized that it was the city she lived in just over the mountains; the Government Tower was in the center of the city and that building couldn’t be anywhere else. She suddenly saw three large shapes move out of the mountains toward the outskirts of the city. Suddenly, brilliant beams of light stabbed out of the three objects hitting the ground. Her heart started pounding harder; where those light beams hit, massive explosions erupted, and everything caught on fire. The three-large objects moved out over the city and the only thing left behind them was a fire bright enough to be seen from space. She watched the fires move out into the city and saw her parent’s neighborhood go up in massive flames. The Hermit moved the cursor again and she saw numerous star ships moving toward the monitor. The Hermit pressed a button on the wall turning on the lights in the giant facility as he jumped up out of his chair and ran across the huge room. She followed him and suddenly saw a small ship in the center of the large cavern. The Fight for Britannia is a thriller and is the latest novel from the international bestselling author Saxon Andrew.
Zombies in Paradise (Guardians of the Apocalypse Book 2)
Jeff Thomson - 2018
Humanity seems lost. The Zombies have taken over. But the crew of Sassafras and True North aren't about to just kneel down and take it.
The Star Wars Roleplaying Game
Bill Smith - 1992
Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.
Primeval Waters
William Burke - 2021
Micah Clarke, his nine-year-old daughter Faye and his assistant Catalina Abril are abducted at gunpoint; forced to join a megalomaniac’s paramilitary expedition down an Amazon tributary ruled by murderous pirates and cannibal tribes. The goal—recover a meteorite capable of providing clean energy for the world. But prehistoric terrors lurk around every bend in the river. Swarms of six-inch titan ants and a seventy-foot Titanoboa tear a bloody swath through the flotilla. Micah is convinced that some unknown intelligence is manifesting these primeval horrors to protect the meteorite’s secrets. To defend his daughter, Micah must battle monsters, pirates and cannibals, all leading to his ultimate confrontation with an ancient force possessing the power of creation, or total destruction… and the doomsday clock is chiming midnight.
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
Ravenloft Campaign Setting:
Bruce Nesmith - 1994
Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.
White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Alien Abduction
Irving Belateche - 2016
Captivating and entertaining. If Breaking Bad were a science fiction novel, it would be Alien Abduction... A fresh and original science fiction story. (An) irresistible mix of smart plotting, great characters, and compelling twists." -- Must Read Novels Review Eddie Hart couldn't have lost his job at a worse time. His family has been hit with a medical emergency and his son's and daughter's college tuition is looming over him. He's broke, too old to start over, and desperate--until he discovers an unexpected solution to his troubles. An extraterrestrial solution.