Book picks similar to
Arkham Sanitarium: A Set of Player Aids for Use with Call of Cthulhu by Drashi Khendup
rpg
call-of-cthulhu
manualesderol
scripts-cthulhu
Parakeets For Dummies
Nikki Moustaki - 2007
Readers will discover how to groom a parakeet, recognize the symptoms of illness, and keep a parakeet safe from other pets. They will also see how to teach a parakeet to talk, understand parakeet behavior, and find an avian veterinarian.
Jamestown
Marshall William Fishwick - 2017
They would establish a British colony, find gold, and discover a water route to Asia. But what awaited them was far different - fire, hunger, sickness, death, even cannibalism. Here, from the noted historian Marshall W. Fishwick, is the dramatic story of Jamestown and the struggle of its leader, Captain John Smith, who, with the help of Pocahontas, daughter of the Algonquian chief Powhatan, succeeded against all odds.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Wild by Cheryl Strayed - A 30-minute Chapter-by-Chapter Summary
Instaread Summaries - 2014
We read every chapter and summarize it in one or two paragraphs so you can get the information contained in the book at a much faster rate. This is an InstaRead Summary of Wild: From Lost to Found on the Pacific Crest Trail by Cheryl Strayed. Below is a preview of the earlier sections of the summary: Prologue The year is 1995. Cheryl, the narrator and author of the story, explains that she was 26 years old when at the lowest point of her life she began her solo trek on the Pacific Crest Trail. She describes the trail as being 2,663 miles long and two feet wide, stretching from Mexico to Canada and including nine mountain ranges. She has embarked on her journey just 38 days before in an effort to find herself. As she stops to rest at the peak of a mountain, one of her hiking boots tumbles away down the mountain and into some trees far below. Realizing the other is of no use to her anymore, she tosses it out into the trees as well. She reflects on her situation and decides that though she is alone, battered and bruised, shoeless, and at least days from the next supply stop, she must walk on. Part One: The Ten Thousand Things Chapter One: The Ten Thousand Things Cheryl reflects on when her journey actually began and decides that it truly began a over four years ago, on the day that she had learned her forty-five year-old mother was going to die of advanced stage lung cancer. She recalls being at the Mayo clinic with her mother and stepfather on the day of the diagnosis and cursing the smaller town doctors that had given the same diagnosis in the weeks leading up to the visit to Mayo. She had wanted them to be wrong. Angry at her absent older sister and younger brother, and refusing to believe that her extremely health-conscious, non-smoking mother could possibly have cancer, she argues with the doctor, then crumbles at the news that her mother has a year, at most, to live. She describes the deep love and devotion of her mother to her and her two siblings. Pregnant at nineteen, her mother had married her father only to find out within three short days that he was brutal and abusive. Her mother left him several times, but not permanently until she was twenty-eight years old. A single mother of three, her mother worked all the time, but never seemed to get ahead. She sugar-coated poverty for her children, making games out of their plight and dating an interesting slew of men. Her mother finally met Eddie, a man eight years her junior, and he married her and took on the roles of husband and father with ease. After a disabling accident and settlement, the couple bought forty acres of land an hour and half from Duluth, Minnesota...
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Baldur's Gate: Descent into Avernus
James IntrocasoKate Welch - 2019
You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?- This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells.- Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.- The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.- Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Mastering Golf's Mental Game: Your Ultimate Guide to Better On-Course Performance and Lower Scores
Michael T. Lardon - 2014
But one thing most players don’t give enough attention to is the mental game. Psychologists aren’t a new phenomenon in golf, but Dr. Michael Lardon is a different breed of performance coach. Instead of sending his players into a losing battle against emotion, indecision, and fear on the golf course, he shows them how to organize their thoughts and use them for maximum performance. His step-by-step Pre-Shot Pyramid provides any player with the ideal blueprint for shot setup. And his revolutionary Mental Scorecard will give you the tools to accurately measure what you really do on the golf course and how to make real, permanent improvements. You will learn the same techniques that Dr. Lardon shares with Phil Mickelson and dozens of other tour players, including the tools that helped Mickelson right himself after the 2012 U.S. Open to win the British Open a month later with a historic final round. Mastering Golf’s Mental Game will change the way you think about golf, and is a must-read for any player serious about shooting better scores and getting more enjoyment out of the game.
What America Was Really Like in 1776
Thomas Fleming - 2012
New York Times bestselling historian and novelist Thomas Fleming takes us back to the days of the founders, detailing the surprising facts of American life in 1776 - including its resemblance to today.
St. John Off The Beaten Track
Gerald Singer - 1997
John was a still sleepy island, this updated version provides a respite from busy Cruz Bay. The guide offers an insiders view into the quintessential St. John with its hiking trails, scrambles and gut walks. Singer, a long time island resident, provides a framework for reference with lots of fast facts and an easy to read description of places of interest, flora and fauna, amidst a well laid backdrop of St. John s rich history and island legend. --Virgin Voice, December 2006 January 2007