Symbaroum


Mattias Johnsson - 2015
    Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

Historical Lovecraft


Silvia Moreno-GarciaNelly Geraldine García-Rosas - 2011
    This eclectic volume takes the readers through places as varied as Laos, Greenland, Peru, and the Congo, and from antiquity until the 20th century, pushing the envelope of Lovecraftian lore. William Meikle's inquisitor tries to unravel the truth during a very hostile questioning. Jesse Bullington narrates the saga of a young Viking woman facing danger and destruction. E. Catherine Tobler stops in Ancient Egypt, where Pharaoh Hatshepsut receives an exquisite and deadly gift. Albert Tucher discovers that the dead do not remain silent in 10th century Rome. These are tales that reimagine history and look into the past through a darker glass. Tales that show evil has many faces and reaches through the centuries. Tales that will chill your heart. Join us in our journey through horror and time, if you dare. Stories by: Regina Allen, Jesse Bullington, Nathalie Boisard-Beudin, Mason Ian Bundschuh, Andrew G. Dombalagian, Mae Empson, Nelly Geraldine Garcia-Rosas, Orrin Grey, Sarah Hans, Travis Heermann, Martha Hubbard, Nathaniel Katz, Leigh Kimmel, Meddy Ligner, William Meikle, Daniel Mills, Aaron Polson, Y. Wahyu Purnomosidhi, Alter S. Reiss, Josh Reynolds, Julio Toro San Martin, Bradley H. Sinor, Molly Tanzer, Albert Tucher, E. Catherine Tobler, Bryan Thao Worra.

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Send Me an Angel: A Gamelit Fantasy


Cebelius - 2020
    Yet his return to stasis is fraught with peril as a rogue AI - last legacy of the war that ended life on Earth - slaughters the crew.Once inside the game he realizes his troubles have only begun. Unable to destroy the ship, the hostile intelligence has invaded Argos.Partnered with the most powerful human player, the rogue has introduced a new mechanic: true death. With no way to leave stasis and regain his administrative controls, Michael Hobbes must quest, conquer, and gain allies to take on a seemingly unstoppable guild.Hobbes is no leader and ill-suited to become one, yet the fate of the human race rests on his shoulders, and his only hope of victory is to follow a unique and seemingly impossible quest chain.The Divine Koan.

Heroes of Horror


James Wyatt - 2005
    "Heroes of Horror" provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.

The Cthulhu Child


David Brian - 2013
    Nevertheless, it is often whispered by those who claim knowledge of such things, that a number of these Elder Gods - the lower rank and file, if you will - decided to hold this ground, so enamored were they by the cults who spilled blood in their names.Those times are all but forgotten, obscured by the shifting mists of history.Fast forward to today, and a wrong turn on a country lane is about to expose Jennifer Bueller, and her daughter Megan, to an unpleasant truth: Yes, times have changed, but ancient deities will adapt in order to thrive.Abandoned space gods, an unfaithful husband, a sociopath rapist, and a broken society with a social welfare system that presents horrors of its own; lastly, though by no means least in this eclectic collection of stories, a flash fiction homage to James Herbert, featuring his most infamous creation.

Demiurge: The Complete Cthulhu Mythos Tales of Michael Shea


Michael Shea - 2017
    P. Lovecraft—an entire universe of gods and monsters that hundreds of writers have imitated. But Shea has done a lot more than merely mimic Lovecraft’s prose or add a new god or “forbidden book” to the Mythos. In his Mythos tales, Shea has infused his own unique vision and perspective. The much-reprinted “Fat Face” takes us into the seedy underworld of prostitutes and drug dealers in San Francisco, while other tales such as “Dagoniad,” “Copping Squid,” and “Tsathoggua” vividly meld Lovecraftian cosmic horror with the contemporary world of California, with its swimming pools and beachcombers. Shea was also fascinated with Lovecraft’s novel of Antarctic horror, At the Mountains of Madness, and his stories “Under the Shelf” and “Beneath the Beardmore” take us to that frozen land of death and terror. The title story, “Demiurge,” is a previously unpublished novella that draws upon Lovecraft’s tales of psychic possession in its chilling portrayal of a nameless monster who may be the harbinger of the overthrow of the entire human race. Michael Shea (1946–2014) was the award-winning author of The Color out of Time, the Nifft the Lean series of fantasy novels, and the classic tales “Polyphemus” and “The Autopsy.” This volume of his complete Cthulhu Mythos tales has been assembled by S. T. Joshi, a leading authority on Lovecraft and the Mythos. This volume features wraparound cover artwork and five interior illustrations by renowned artist Aeron Alfrey (MADHOUSE).

I, Cthulhu, or, What’s a Tentacle-Faced Thing Like Me Doing in a Sunken City Like This (Latitude 47° 9′ S, Longitude 126° 43′ W)?


Neil Gaiman - 1986
    Neil Gaiman's contribution to Lovecraft's Cthulhu Mythos.Available from tor.com or neilgaiman.com

Whargoul


Dave Brockie - 2010
    From torture chambers in Iraq to race riots in the United States, the Whargoul was there - killing and raping. It is a beast born in bullets and shrapnel, feeding off of pain, misery, and hard drugs. Cursed to wander the Earth without the hope of death, it is reborn again and again to spread the gospel of hate, abuse, and genocide. But what if it's not the only monster out there? What if there's something worse? From Dave Brockie, the twisted genius behind GWAR, comes a novel about the darkest days of the twentieth century. The modern world is dying and Brockie is here to put a bullet between its eyes and violate the corpse. This is all-out fucking war!

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

The Lovecraft Code


Peter Levenda - 2016
    Lovecraft, runs a vein of actual terror.Gregory Angell, the present-day descendant of George Angell in Lovecraft's "Call of Cthulhu," is summoned by a nameless covert agency of the US government to retrieve a sacred book from the grasp of an Islamist terror network operating out of northern Iraq, in the land of the Yezidi. Practitioners of a monotheistic religion with mystical traditions, the Yezidi are all that's left of an ancient sect that possessed the key to the origins of the human race and was in conflict with another, more ancient civilization from beyond the stars.Hailed by author Christopher Farnsworth (Blood Oath) as a "more intelligent DaVinci Code" and by Whitley Strieber (The Key) as "a riveting work of fiction," this book will thrill Lovecraft aficionados, readers of reality-based thrillers, and conspiracy theorists alike.

Dungeon Crawl Classics RPG


Joseph Goodman - 2012
    You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

The Abyssal Plain: The R'lyeh Cycle


William Holloway - 2019
    A cup full of tentacles mixed with existential nihilism and sprinkled with liberal quantities of gore, this is Lovecraftian horror with a bloody bent that few others have dared to explore. --Peter Rawlik, author of ReanimatorsThey called it the Event.The Event changed everything. The earthquakes came first, including the Big One, shattering the Pacific Rim and plunging the world into chaos. Then the seas came, the skies opened, and the never-ending rain began. But as bad as that was, there is something worse.The Rising has begun.A lone man who abandoned the world for his addictions searches a waterlogged Austin for something, anything to cling to. Little does he know that something else searches for him.In the Sonoran Desert, the downtrodden of the world search for a better life north of the border, only to see the desert become an ocean: an ocean that takes life and gives death.In the woods of Alabama, survivors escape to Fort Resistance, but soon discover that it isn't just the horrors of the deep places of the world that they need to fear; but rather a new and more deadly pestilence that has grown in their own ranks.In England, it's too late to fight, and all that's left is to survive. One man reaches for his own humanity, but what to do when humanity is an endangered species?And in the Pacific, He is rising.In The Abyssal Plain: The R'lyeh Cycle, authors William Holloway, Michelle Garza and Melissa Lason, Brett J. Talley, and Rich Hawkins have created a timely and uniquely modern reimagining of the Cthulhu Mythos.

The Book of Nod


Sam Chupp - 1993
    Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.