Best of
Dungeons-And-Dragons

2005

The Legend of Huma (Dragonlance)


Richard A. Knaak - 2005
    The dark goddess Takhisis has unleashed evil on the world of Krynn, and only the Knights of Solamnia stand in her way. From amongst their ranks comes Huma, a man destined to be the greatest hero of this world. This is his story.

Starlight & Shadows: Gift Set


Elaine Cunningham - 2005
    Beloved series by "The New York Times" best-selling author Elaine Cunningham is now in a gift set! This collection of "Daughter of the Drow," "Tangled Webs," and "Windwalker" brings together for the first time three magical books about a member of one of the most popular Forgotten Realms races.

Midnight (Midnight)


Jeffrey Barber - 2005
    Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For centuries his twisted spawn have assaulted the free people of Eredane, and 100 years ago, he won. Now the land is his, the people are enslaved, and magic, weapons, and literacy are outlawed. Only the brave and courageous few dare to resist the Shadow. This brand-new edition of Midnight updates the entire campaign to D&D v3.5, and includes all of the content from fan-favorite player supplement Against the Shadow. Additionally, over 40,000 words of new material will be added, including setting details regarding the orcs and legates who serve the Shadow and the desperate but capable Erenlanders who oppose them. Updated classes, feats, and spell system. Errata and setting updates as determined from years of in-the-market play. New color and B&W art depicting the heroes and villains of Eredane, as well as showcase pieces of art from the original edition. This brand-new edition of Midnight updates the entire campaign to D&D v3.5, and includes all of the content from fan-favorite player supplement Against the Shadow. Additionally, over 40,000 words of new material will be added, including setting details regarding the orcs and legates who serve the Shadow and the desperate but capable Erenlanders who oppose them. -Updated classes, feats, and spell system. -Errata and setting updates as determined from years of in-the-market play. -New color and B&W art depicting the heroes and villains of Eredane, as well as showcase pieces of art from the original edition.

The Psychic's Handbook


Steve Kenson - 2005
    The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic's Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Wilderlands Of High Fantasy


Necromancer Games Staff - 2005
    A companion to the Player's Guide to the Wilderlands, this boxed set is unmatched in scope and detail. ~ This box contains: 2 large paperback books and 9 double-sided fold-out maps

Three Dragon Ante (Dungeon & Dragons)


NOT A BOOK - 2005
    Easy to learn and play, this game is great for everyone, from dedicated D&D gamers to poker fans to casual card players. D&D characters can also play Three Dragon Ante within the context of any D&D campaign.

Glades of Death


Patrick Lawinger - 2005
    Glades Of Death (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

The Temple Of Kubla Khan


Casey Christofferson - 2005
    Built by the Dwarven prophet, St. Canor, the ancient temple served to bind a horrid beast of chaos and evil in eternal imprisonment. For deep beneath the hallowed temple walls lie the chambers of the Crawling Queen, a creature of nightmare and dread chaos. St. Canor battled her of old and bound her through the magic of three Ward Stones. Many years have passed, from that day to this . . . . and not all the ancient magics binding her are remembered or even working. Plunge into the Depths! In dark, dank hallways and twisted corridors lie the secrets of the past. Plunge into that black pitch of evil to battle a host of creatures and strive to keep the binding upon the Crawling Queen. But strange things lie in the deeps of the world, forgotten magic and unheard of monsters. It is your time now, to answer the call to the ruins of the ancient Keep, to defeat a plethora of converging evils and save the world from doom