Book picks similar to
Legacy: Life Among The Ruins by James Iles
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rpg
ebook
roleplaying-game-pbta
Wool
Hugh Howey - 2011
They've lived there so long, there are only legends about people living anywhere else. Such a life requires rules. Strict rules. There are things that must not be discussed. Like going outside. Never mention you might like going outside.Or you'll get what you wish for.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
The Shock
Scott Nicholson - 2012
While the remaining humans are struggling to adapt and survive, they notice that some among them have...changed.Rachel Wheeler finds herself alone in the city, where violent survivors known as "Zapheads" roam the streets, killing and destroying. Her only hope is to reach the mountains, where her grandfather, a legendary survivalist, established a compound in preparation for Doomsday.Other survivors are fleeing the city, but Zapheads aren't the only danger. Rogue bands of military soldiers want to impose their own order in the crumbling ruins of civilization. When Rachel discovers a 10-year-old boy, she vows to care for him even at the risk of her own life.And the Zapheads are evolving, developing communal skills even as they lay waste to the society they will eventually replace.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
15 Short Stories
Isaac Asimov - 2016
The stories originally appeared in magazines between 1940 and 1960. The book includes the following stories:Ring Around the Sun, Future Fiction, March 1940Darwinian Pool Room, Galaxy Science Fiction, October 1950Day of The Hunters, Future combined with Science Fiction Stories, November 1950Misbegotten Missionary, Galaxy Science Fiction, November 1950Everest, Universe Science Fiction, December 1953The Fun They Had, Boys' and Girls' Page, December 1951Youth, Space Science Fiction, May 1952Living Space, The Original Science Fiction Stories, May 1956Someday, Infinity Science Fiction August 1956The Jokester, Infinity Science Fiction, December 1956Lets Get Together, Infinity Science Fiction, February 1957Tale of The Pioneer (poem),Future Science Fiction, Summer 1957Oh That Lost Sense of Wonder (poem),The Original Science Fiction Stories, January 1958Silly Asses, Future Science Fiction, February 1958The Covenant, (with Poul Anderson, Robert Sheckley, Murray Leinster, and Robert Bloch), Fantastic Science Fiction Stories, July 1960Technical mistakes mentioned in a comment below is fixed.
Robin's Laws of Good Game Mastering
Robin D. Laws - 2002
Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.
Manual of the Planes
Jeff Grubb - 2001
From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. "Manual of the Planes" is your guidebook on a tour of the multiverse. This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes. To use this supplement, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master""'s Guide," and the "Monster Manual." A player needs only the "Player's Handbook."
Ice Fall
Michael Edelson - 2016
Just as he is convinced he is the only survivor of a mysterious global cataclysm, he meets a woman seeking refuge from a past she won’t reveal. Her arrival rescues him from unbearable isolation, but when the snow finally stops and her secret catches up with her, Peter is forced to choose between saving her life and following his conscience. His decision sends them running for their lives and searching for answers as the melting snow reveals a world unlike anything anyone has ever seen. Together they will learn not only what caused the greatest disaster in the planet’s history, but that the worst may be yet to come.
EMP Desolation
S.A. Ison - 2019
His future is before him, but it is a new beginning he'd not counted on. An EMP changes the course of his life. Tomi leads his friend and other to a safe haven, but they must journey through a gauntlet of danger, betrayal and desolation. With a 90% die off rate, the once powerful United States becomes something medieval and lawless. Where desolation reigns.
The Book of Koli
M.R. Carey - 2020
A world where overgrown forests are filled with choker trees and deadly vines and seeds that will kill you where you stand. And if they don't get you, one of the dangerous shunned men will.Koli has lived in Mythen Rood his entire life. He knows the first rule of survival is that you don't venture beyond the walls.What he doesn't know is - what happens when you aren't given a choice?The first in a gripping new trilogy, The Book of Koli charts the journey of one unforgettable young boy struggling to find his place in a chilling post-apocalyptic world.
Changeling: The Dreaming
Ian Lemke - 1997
Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.
Year One
Nora Roberts - 2017
The fear spread even faster. Within weeks, everything people counted on began to fail them. The electrical grid sputtered; law and government collapsed--and more than half of the world's population was decimated.Where there had been order, there was now chaos. And as the power of science and technology receded, magic rose up in its place. Some of it is good, like the witchcraft worked by Lana Bingham, practicing in the loft apartment she shares with her lover, Max. Some of it is unimaginably evil, and it can lurk anywhere, around a corner, in fetid tunnels beneath the river--or in the ones you know and love the most.As word spreads that neither the immune nor the gifted are safe from the authorities who patrol the ravaged streets, and with nothing left to count on but each other, Lana and Max make their way out of a wrecked New York City. At the same time, other travelers are heading west too, into a new frontier. Chuck, a tech genius trying to hack his way through a world gone offline. Arlys, a journalist who has lost her audience but uses pen and paper to record the truth. Fred, her young colleague, possessed of burgeoning abilities and an optimism that seems out of place in this bleak landscape. And Rachel and Jonah, a resourceful doctor and a paramedic who fend off despair with their determination to keep a young mother and three infants in their care alive.In a world of survivors where every stranger encountered could be either a savage or a savior, none of them knows exactly where they are heading, or why. But a purpose awaits them that will shape their lives and the lives of all those who remain.The end has come. The beginning comes next.
Witch: The Moondark Saga
Don McQuinn - 2014
All the while, Gan Moondark has been struggling to keep his young empire alive. The kingdom suffers under constant attacks from enemies on all sides, and Gan's campaign for freedom may already be dead. As winter falls, The Three Territories' enemies have begun to conspire, planning a coordinated attack on Gan's castle. Church means to reassert it's power in the region and punish Sylah for heresy. Moondance wants nothing less than the total domination of Gan's kingdom. The Skan intend to raid the entire coast for slaves, looting the lands for all they are worth. Gan must once again turn to Conway and the other survivors to use their skills and weapons in the coming battle. They will need every advantage against the combined force of their enemies. But the people of Gan's kingdom are restless, fearful of their enemies and distrustful of the magic being produced by Sylah's books. Gan must convince his people to trust him, and the strangers, or his kingdom will be lost before the war has even begun. Read Witch today This box set continues the story that began with Warrior: The Moondark Saga, Books 1-3. Included in Witch:
Malice (The Moondark Saga Book 7)
Poison (The Moondark Saga Book 8)
Renewal (The Moondark Saga Book 9)
Until Morning Comes Boxed Set: Until Morning Comes, In Too Deep, The Way Back
J.T. Sawyer - 2015
Approximately 530 pages total. Until Morning Comes, Volume 1 Secret Service Agent Carlie Simmons began her day surrounded by trusted colleagues in an inter-agency shooting competition in Tucson. It ended with a staggering body count as the world around her unraveled from a deadly virus. With her mission to extract the President’s daughter from the University of Arizona gone awry, she must choose between her sworn duties and her moral obligations to others as the city is overtaken by roving packs of flesh-eating mutants. If she and her small group are to survive the night and find a way out of the ravaged city, she will have to summon all of her training, mental prowess, and tactical abilities. In Too Deep, Volume 2 After narrowly escaping from the undead hordes in Tucson with the president’s daughter and her small band of survivors, Secret Service Agent Carlie Simmons is finally headed to safety in New Mexico. As new information emerges on the global pandemic, she and her team of operators have to leave their secure military facility to track down the origins of the virus before more people die. Crossing the country and international waters while plagued by the growing menace of flesh-eating zombies, Carlie finds herself in a race against time on a mission that exposes a secret experiment borne from the Cold War. But the greatest danger may not come from the emerging legions of putrescent creatures as tension within her group threatens to undermine her leadership. The Way Back, Volume 3 Carlie, along with Shane, Jared, and the rest of her eclectic group endure a nightmarish struggle to survive in the Caribbean on a grueling trek that will test their fortitude, battling zombies and hostile bands of humans along the way. Eliza Huntington, the president’s daughter, has her own harrowing journey to make after Air Force One goes down in Idaho and she is forced to adapt in ways she never imagined. Eventually the fates of both parties intertwine in an explosive battle where tactics and firepower may not be enough to defeat the unspeakable horrors that await them. About the Author: JT Sawyer is the pen name for the author who makes his living teaching survival courses for the military special operations community, Department of Homeland Security, US Marshals, FAA, and other federal agencies throughout the US. He has over 25 years of experience testing long-term survival skills in the desert, mountains, and forest. JT also served as a technical consultant for the film Into the Wild.