Book picks similar to
Bleeding Edge Volume 1: Mansion of Shadows d20 Adv (Bleeding Edge Adventure) by Robert J. Schwalb
dungeons-and-dragons
ll-read
roleplaying
rpg-campaign-material
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
World of Darkness: Armory
Chuck Wendig - 2006
Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.
Rocked by the Bear Complete Collection
V. Vaughn - 2017
But with the very first song they discover their voices are magic and Nessa falls hard when she find’s Andre’s touch is too. There’s only one problem - he’s not human. Andre knew Nessa was his true mate the first night they met. Reintroduced to the human world after years in the wild his communication skills are rusty, fortunately, his music is not. When Nessa helps him write the song of their hearts, they must decide if their love is more than beautiful music. Adrian - Ginny thinks playing keyboards in a garage band is just for fun. But when a talent scout offers her a recording deal, the prospect of fame is too good to resist. There’s only one problem — Ginny just became a werebear and mated to Adrian. Signing the contract means playing on human terms, and that risks exposing what they really are. Adrian can’t believe his good fortune. Moving to Maine led him to his true mate and a music opportunity of his dreams. But Ginny is a new werebear, and the stress of a rock star career is testing her control. He has to decide if the chance of a lifetime is worth endangering an entire kingdom. Aleck - Noel loves her job as talent scout’s assistant. Traveling and searching for the next big star with her boyfriend is the perfect mix of business and pleasure - until they land in Brunswick, Maine. Sent to scope out an underground sensation, Noel meets a Nordic god of a man that rocks her world beyond her wildest dreams, and all she ever wanted is no longer good enough. Aleck lives life behind the scenes. As a talented composer and lyricist, it’s not often he has to deal with more than a few people at a time. But when his brother is thrown into the limelight, fame shines on Aleck too. He’d turn it down in a heartbeat if the deal didn’t include time with the sexy brunette who happens to be his true mate. Now he’ll do anything to convince Noel she’s the one. Aaron - Olivia might have a little problem with control. She maintains a perfect GPA, has a flawless wardrobe and can bend people around her to fit her needs - until she meets the guy that throws her off beat with one glance. When the sexy drummer flashes his crooked smile her way, she comes undone at the seams and struggles to regain order. Fate has other ideas, making Olivia question everything she ever knew. Aaron was drawn to the fiery redhead, Olivia the first time he laid eyes on her. Her good girl appearance didn’t fool him for a minute. One touch of her hand was all it took to make sparks fly between them. But as his polar opposite, she refuses to let her animal out. Jared - Courtney has had a crush on Jared Vachon since they first met. She may have painted a few images of him too; so when she sees him jogging she takes a moment to notice his - ahem - artistic lines. The flash of a gun interrupts her muse and makes her take action to save his life, using a side of herself she didn’t know existed. Once Courtney discovers what lurks within, she’s not so sure she wants it to break free. Jared is in love with Courtney the human and Courtney the bear. But his true mate fears her animal side will ruin everything, except that’s not the real danger…. Jax - Sasha is an assassin with one thing on her mind -- eradicate werebear at all costs. When she's captured and held as a prisoner, she's rescued by Jax Vachon. Her savior wants her for something, and the truth she finds out might be worse than death.
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Complete Psionic: Mastering the Powers of the Mind
Bruce R. Cordell - 2006
Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Dungeon Master's Guide (4th Ed. D&D)
Matt Sernett - 2008
In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition
Dungeons & Dragons
Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Call of Cthulhu: 7th Edition Quick-Start Rules
Sandy Petersen - 2013
— one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Blood Crown
Ali Cross - 2014
They rule without remorse. They are the Mind and humans exist only to serve them. But it wasn't always so.Before the android uprising, select droids, called Servants, were pivotal in engineering a new human race with nanotechnology enhanced DNA. The Blood Crown theorum was to be humanity's crowning glory and the key to their survival in deep space.But Serantha, Daughter of the West, was the last female to receive Gifts from her Servant and when the Mind mutinied, she was hidden away, and presumed dead. Without Serantha there is no hope of the Blood Crown being realized so Nicolai, Son of the East, abandons his crown to join the rebel forces. He might not provide the future for his people he had once dreamed of, but he will not go down without a fight.When Nicolai discovers Sera among a small compliment of kitchen staff, everything changes--but Sera's Gifts were never completed and she is ill-equipped to face a legion of androids determined to wipe her, and every other human, out of existence.Their only hope is the Blood Crown--but even if Serantha and Nicolai can realize their potential it may be too late to save mankind.