Best of
World-Of-Darkness

2006

Promethean the Created


Justin Achilli - 2006
    [4] of cover.

Mage Tome of the Mysteries


Joseph D. Carriker Jr. - 2006
     So does magic carve your soul. As the sea hides its secrets from the land, so magic cloaks itself, revealing its depths only to those who plunge in. The Temple of the Mysteries lies sunk deep below these torrents, under the sediment of centuries. Can you hold your breath long enough to dig it out?" - The Tyrian, rumored archmaster This book includes: * Advice on creating your own spells and understanding how cultural beliefs affect magic * Speculations on the nature of archmastery and the rumored Abyssal Watchtowers * A plethora of new spells and item enchantments Tome of the Mysteries is a 192 page hardcover supplement for the World of Darkness game, Mage: The Awakening.

Vampire Chroniclers Guide


Justin Achilli - 2006
    Only thing that makes me special is the way I tell it." -- Rembrandt, The Vampire of Druid Hill This book includes: * Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles * New ways to play Vampire, including new game mechanics and optional rules to redefine your Storytelling experience * A dozen ready-to-use chronicle seeds with stories and antagonists for Storytellers to customize for their own use Requiem Chronicler's Guide is a 192 page supplement for Vampire: The Requiem.

Secrets of the Ruined Temple


Alexander Freed - 2006
    The masters of these storehouses are long gone, but their enchantments remain, enigmas to confound all who would seek them - but seek them some do. Mages obsessed with the power of the ancients scour the material and Shadow realms for these places, ignorant of the things that still guard them. Few of these explorers ever return. A chronicle book for Mage: The Awakening Surveys the hidden temples, storehouses, libraries and refuges of the ancient Atlantean mages The legend of Atlantis and how it has changed throughout the ages, including many forgotten theories about the Awakened City Temple guardians, enchanted items, and all manner of beasts found near Atlantean ruins

World of Darkness: Second Sight


Alan Alexander - 2006
    Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or "blessed" to move objects with their minds, to read our innermost thoughts, to combine innocuous items to bring about results nothing short of miraculous. Are these people our friends for looking like us, for being like us? Yes. Are they our most dread threat, for looking like us, for being like us? Yes. While some things are monsters without, others are monsters within." —Further excerpt from the notes of the unpublished "Sasquatch," by deceased author David Hicks Mysterious Powers Made Manifest Not every entity with supernatural powers is one of a species of creatures that prowl the night. Solitary psychics, crazed sorcerers and doomsaying cultists all share the World of Darkness. This book explores their unique abilities. A character and setting book for all World of Darknessr Games This book includes: • New character types for your Storytelling game: mortal psychics and mystics • Storytelling ideas for introducing cosmic forces and otherworldly beings to your games • A companion to Vampire, Werewolf and Mage, or an opportunity to play a completely new and unique chronicle set in the World of Darkness US Page Count: 160 (hardcover). Authors: Alan Alexander, Conrad Hubbard, John Snead, etc. Developer: Ken Cliffe. CoverArtist: Katie McCaskill. For use with the World of Darkness Rulebook.

Guardians of the Veil


Kraig Blackwelder - 2006
    Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and we make sure it stays that way." -- Coatlicue, famulus Susceptor of the order Guardians of the Veil is a 224 page hardcover supplement for Mage: The Awakening. This book includes: * The history, culture and society of the spies of old Atlantis * Factions within the order, the three Veils of initiation and the 49 Masques worn to change identities * New spells, enchanted items and Legacies