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Dragonlance: Price of Courage by Cam Banks


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Awakening


Darren D. Lee - 2016
    For Lian, a twelve year old orphan, the world only consists of his remote village and the hazardous mountains surrounding it. He always questioned his existence and longed for meaning; Lian would soon get his answers. After his birthday gets off to a rocky start, Zaneen’s dark past erupts into the present with a violent fury. When that fury leaves Lian truly alone, with the exception of an unexpected companion, Lian must learn the secrets of his own past in order to save his world from a thousand year old conflict.

Dark Sun: Campaign Setting


Timothy B. Brown - 1991
    This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Races of the Wild (Dungeons & Dragons Supplement)


Skip WilliamsEmily Fiegenschuh - 2005
    It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.

Dungeon Master's Guide


Mike Mearls - 2014
     - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

Clanbook: Tzimisce Revised


Lucien Soulban - 2001
    The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Kalvan Kingmaker


John F. Carr - 2000
    Beam Piper's groundbreaking parallel world's SF novel, Lord Kalvan of Otherwhen, and the sequel, Great Kings' War by John F. Carr and Roland Green. The Paratime Police patrol an infinity of alternate earths. Their prime directive is to protect the Paratime Secret thereby keeping this infinity of worlds from mixing and destroying each other, or from learning the parasitical Home Time Line is secretly looting their resources.When Penn. State Policeman Calvin Morrison is accidentally dropped off from a cross-time conveyer onto Styphon's House Subsector, he threatens both the Paratime Secret and leadership of the gunpowder theocracy, who owe their power to their secret knowledge of the "fireseed" formula. In just a few weeks, by the use of his knowledge of military strategy, Kalvan saves the small princedom of Hostigos from an invasion orchestrated by Styphon's House.Kalvan Kingmaker opens right after Kalvan's decisive victory over the Holy Host of Styphon. With Great King Kaiphranos of Hos-Harphax in mourning over his eldest son's death, the time is ripe for the Army of Hostigos to invade Harphax and topple the Iron Throne. At the holy city of Balph, the Inner Circle is reeling. Archpriest Roxthar, a rare true believer in Styphon, is conducting a full-blown inquisition of Styphon's corrupt upper priesthood. Once his reformation is complete, Roxthar's next job will to rebuild the Holy Host and defeat and destroy the Usurper Kalvan.Meanwhile, there is a great migration of nomads across the Sea of Grass; they are the wild card. As the nomads pour across the Great Middle River, pushing the clans and tribes that live there into the Great Kingdoms, the big question soon becomes: Will Styphon's House be buried by the human wave, or will they use the nomads in their war to the death with Kalvan and Hos-Hostigos?

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Clanbook: Assamite Revised


Clayton Oliver - 2000
    Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Hero Born


Andy Livingstone - 2015
    Now he must do everything he can to survive.Miles away, word is spreading of a growing evil; a deposed and forgotten Emperor is seeking a weapon to use in his bid to rise once again to power. Ruthless and determined, nothing and no one can stand in his way. Especially not a galley slave like Brann.But heroes can be forged in the most unlikely of ways, and Brann’s journey has only just begun.