Book picks similar to
The Play of Man by Karl Groos
education
games
psi
societal-mechanics
Lateral Thinking Puzzlers
Paul Sloane - 1991
Edward de Bono coined the phrase "lateral thinking" to describe a process of thinking that is different from normal, vertical or forward thinking. Here are nearly a hundred mind-benders, from easy to fiendishly hard, that make you think laterally in order to explain the set of circumstances surrounding a seemingly inexplicable situation. 96 pages, 18 b/w illus., 5 3/8 x 8 1/4.
Chess: The Ultimate Guide for Beginners
Cory Klein - 2017
This is not true. In fact, chess is accessible and can be played by anyone with a brain, a pair of eyes, and imagination. The ultimate guide for beginnersIf you've never played the game of chess or are still discovering it, this book is for you. It is a basic and comprehensive guide that will introduce you to the game and teach you everything you need to know, from the setup of a chess board to the delivery of checkmate. It is filled with advice for beginners, basic tactics, strategies, and diagrams to help you visualize every step of your progress. The start of a lifelong King's huntThe objective of this book is not to make you a chess master. That is an accomplishment that takes decades of research, regular practice, and an insane amount of talent. The goal here is for you to become a decent chess player. After reading this book, you will be able to play games with anyone, practice regularly, and sharpen your chess muscles until you reach a decent level of play. The more you'll play, the better you'll get. But it all starts with the basics which you will acquire in this book. So don't hesitate. If you've always wanted to learn to play chess, now is the time. Just scroll up and grab your copy now!
The Anti-Education Era: Creating Smarter Students through Digital Learning
James Paul Gee - 2013
Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymie the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.
Fable III Signature Series Guide
Doug Walsh - 2010
A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.
Games for Reading
Peggy Kaye - 1984
There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do.Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read.Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Making Number Talks Matter: Developing Mathematical Practices and Deepening Understanding, Grades 3-10
Cathy Humphreys - 2015
Authors Ruth Parker and Cathy Humphreys introduce
Making Number Talks Matter: Developing Mathematical Practices and Deepening Understanding, Grades 3-10
, taking the readers into classrooms where their Number Talks routines are taught.Parker and Humphreys apply their 15 minute lessons to inspire and initiate math talks. Through vignettes in the book, you'll meet other teachers learning how to listen closely to students and how to prompt them into figuring out solutions to problems. You will learn how to make on-the-spot decisions, continually advancing and deepening the conversation.
Making Number Talks Matter
includes:Sample Problems: Making Number Talks Matter is filled with a range of Number Talks problems, 10-15 minute warm-up routines that lend themselves to mental math and comparison of strategiesNavigating Rough Spots: Learn how to create a safe environment for tricky, problematic, or challenging student discussions that can arise when talking through problems and sharing ideasResponding to Mistakes: Ways to handle misconceptions and mathematical errors that come up during the course of Number Talk conversations
Making Number Talks Matter
is filled with teaching tips for honoring student contributions while still correcting errors, and teaching concepts while nudging independent thinking. Through daily practice and open conversation, you can build a solid foundation for the study of mathematics and make Number Talks Matter.
The Together Teacher: Plan Ahead, Get Organized, and Save Time!
Maia Heyck-Merlin - 2012
This practical resource shows teachers how to be effective and have a life! Author and educator Maia Heyck-Merlin explores the key habits of Together Teachers—how they plan ahead, organize work and their classrooms, and how they spend their limited free time. The end goal is always strong outcomes for their students. So what does Together, or Together Enough, look like? To some teachers it might mean neat filing systems. To others it might mean using time efficiently to get more done in fewer minutes. Regardless, Together Teachers all rely on the same skills. In six parts, the book clearly lays out these essential skills. Heyck-Merlin walks the reader through how to establish simple yet successful organizational systems. There are concrete steps that every teacher can implement to achieve greater stability and success in their classrooms and in their lives. Contains templates and tutorials to create and customize a personal organizational system and includes a companion website: www.thetogetherteacher.com Recommends various electronic or online tools to make a teacher's school day (and life!) more efficient and productive Includes a Reader's Guide, a great professional development resource; teachers will answer reflection questions, make notes about habits, and select tools that best match individual needs and preferences Ebook customers can access CD contents online. Refer to the section in the Table of Contents labeled, Download CD/DVD Content, for detailed instructions.
Challenges for Game Designers
Brenda Brathwaite - 2008
Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Man, Play and Games
Roger Caillois - 1958
In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Play is uncertain, since the outcome may not be foreseen, and it is governed by rules that provide a level playing field for all participants. In its most basic form, play consists of finding a response to the opponent's action--or to the play situation--that is free within the limits set by the rules. Caillois qualifies types of games-- according to whether competition, chance, simulation, or vertigo (being physically out of control) is dominant--and ways of playing, ranging from the unrestricted improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions. Presented here in Meyer Barash's superb English translation, Man, Play and Games is a companion volume to Caillois's Man and the Sacred.
It's Okay to Fail, My Son
Vasant Kallola - 2015
It covers the stress faced by young teenagers because of the competition and high expectations of parents, teachers and the system around. The story is thought-provoking, as for the first time in history, a loving father, Rahul, tells his son, “It’s okay to fail, my son.”Rahul’s words to his son startle the people around him; he is also accused of being irresponsible! But he has a different end in mind: he is preparing his son for greater and permanent success, the transformation from being mediocre to a genius! This book reflects the emotions of every loving father towards his child... on the path lit by love and sacrifice. It is a journey which converts pressure to passion, fear to flight of success. For his son, as well as for millions of children across the nation and the globe — a journey of faith and belief.This novel describes a journey, whose destination was doubted by everyone, except Rahul, who set out and charted the path so far unexplored.
Guitar: How to Memorize the Fretboard: Quickly and Easily Learn the Notes on the Guitar Neck
Joseph Alexander - 2016
How to Memorize the Fretboard Teaches you: Simple methods and strategies to memorize the guitar neck easilyClear diagrams and techniques to make learning fun and simpleEssential Music TheoryA Free Gift! Break Down the Guitar Neck into Easy Shapes Unlike the piano, the same note can be played on the guitar in more than one location making their locations seem daunting to learn. This book teaches you to instantly recognize and know the location of every note on the guitar neck.How to Memorize the Guitar Fretboard teaches you essential basic theory and musical patterns so you actually understand how the guitar as a whole functions. Free on Kindle Unlimited! - Master the Guitar Neck Today! Why wait? With free delivery right to your device, you don't even need a kindle to read this book! You can have it sent to your PC, Tablet or Smartphone. No more excuses, master the guitar neck today and play like a pro! The Most Popular Guitar Books on Amazon With over 2000, 5* reviews on Amazon, Fundamental Changes bring you the highest rated guitar books available on Amazon. This is a new title and reviews take time, but check out our other releases to see what we're providing. Scroll up to Buy Now and make a huge difference to your playing.
The Inclusive Classroom: Strategies for Effective Instruction
Margo A. Mastropieri - 1999
The Inclusive Classroom: Strategies for Effective Instruction provides a wealth of practical and proven strategies for successfully including students with disabilities in general education classrooms. The text is unique for its three-part coverage of fundamentals of teaching students with special needs (including legal and professional issues, and characteristics of students with special needs); effective general teaching practices (including such topics as strategies for behavior management, improving motivation, increasing attention and memory, and improving study skills); and inclusive practices in specific subject areas (including literacy, math, science and social studies, vocational and other areas). This approach allows readers to understand students with special learning needs, effective general practices for inclusive instruction, and content-specific strategies. The overall approach is one of effective instruction, those practices that are most closely aligned with academic success.
Reframing the Path to School Leadership: A Guide for Teachers and Principals
Lee G. Bolman - 2002
A series of dialogues between a novice and a master teacher and between a new and a seasoned principal demonstrate how framing--and then reframing--challenges brings clarity.
Making Content Comprehensible for English Learners: The SIOP Model
Jana Echevarria - 2007
For twelve years, educators have turned to Jana Echevarria, MaryEllen Vogt, and Deborah Short for an empirically validated model of sheltered instruction. In the Third Edition of this best-seller, the authors include new research findings and studies on the Sheltered Instruction Observation Protocol (SIOP(R)) Model, which offers school administrators, teachers, teacher candidates, coaches, university faculty, and field experience supervisors a tool for observing and quantifying a teacher's implementation of quality sheltered instruction. Ringing Endorsements "A framework that will engage, support, and increase the academic achievement of our culturally and linguistically diverse students. The SIOP Model went] from good to great ""--Socorro Herrera, Kansas State University" "Readability, organization, and practicality The SIOP addresses precisely the needs that my beginning teachers face...the CD for SIOP...makes it all understandable. I love the book ""--Danny Brassell, California State University, Dominguez Hills" Take a Glimpse Inside the Third Edition: New, user-friendly format of the SIOP(R) protocol. Background Sections include descriptions of the eight components and thirty features of the SIOP(R) Model, and are updated to reflect recent research and best practices to help readers plan and prepare effective sheltered lessons. Practical Guidelines to help readers develop effective language and content objectives. Discussion Questions have been rewritten and are appropriate for portfolio development in pre-service and graduate classes, for professional development workshops, or for teacher reflection and application. A groundbreaking CD-ROM with video clips, interviews of the authors, and reproducible resources (e.g., lesson plan formats), make this the perfect professional development asset for any grade level or content area teacher
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Yu-kai Chou - 2015
Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. The goal for this book is to become a strategy guide to help readers master the games that truly make a difference in their lives. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries.