Book picks similar to
Illustrated Cabinetmaking: How to Design and Construct Furniture That Works by Bill Hylton
woodworking
wood
physical-books
carpentry
The Five Dysfunctions of a team Summarized for Busy People
Patrick Lencioni - 2014
This summary explores the fundamental causes of organizational politics and team failure.
Making Things Talk: Practical Methods for Connecting Physical Objects
Tom Igoe - 2007
But when devices that you've built start to talk to each other, things really start to get interesting. Through a series of simple projects, you'll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need. This book is perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate -- whether they're microcontroller-powered devices, email programs, or networked databases -- you can get them to interact. Each chapter in contains instructions on how to build working projects that help you do just that. You will:Make your pet's bed send you email Make your own seesaw game controller that communicates over the Internet Learn how to use ZigBee and Bluetooth radios to transmit sensor data wirelessly Set up communication between microcontrollers, personal computers, and web servers using three easy-to-program, open source environments: Arduino/Wiring, Processing, and PHP. Write programs to send data across the Internet based on physical activity in your home, office, or backyard And much more With a little electronics know-how, basic (not necessarily in BASIC) programming skills, a couple of inexpensive microcontroller kits and some network modules to make them communicate using Ethernet, ZigBee, and Bluetooth, you can get started on these projects right away. With Making Things Talk, the possibilities are practically endless.
Lettering & Type: Creating Letters and Designing Typefaces
Bruce Willen - 2009
These fundamentals of design, once the exclusive domain of professional typographers, have become an essential starting point for anyone looking for a fresh way to communicate. Practical information about creating letters and type often amounts to a series of guidelines for executing a particular process, font program, or style. But what makes lettering and type endlessly fascinating is the flexibility to interpret and sometimes even break these rules. Lettering & Type is a smart-but- not-dense guide to creating and bending letters to one's will. More than just another pretty survey, it is a powerful how-to book full of relevant theory, history, explanatory diagrams, and exercises. While other type design books get hung up on the technical and technological issues of type design and lettering, Lettering & Type features the context and creativity that shape letters and make them interesting. Authors and designers Bruce Willen and Nolen Strals examine classic design examples as well as exciting contemporary lettering of all stripes—from editorial illustrations to concert posters to radical conceptual alphabets. Lettering & Type is ideal for anyone looking to move beyond existing typography and fonts to create, explore, and use original or customized letterforms. This latest addition to our best-selling Design Briefs seriesfeatures a foreword by Ellen Lupton and hundreds of images and examples of work by historical and contemporary designers, artists, and illustrators, including Marian Bantjes, Stefan Sagmeister, Matthew Carter, Christoph Niemann, Steve Powers (ESPO), House Industries, Christian Schwartz, Margaret Kilgallen, James Victore, Abbott Miller, Sibylle Hagmann, Ed Fella, and many more. Throughout the book interviews with type designers, artists, and graphic designers provide real-world perspective from contemporary practitioners.
Negotiate to Win!: Talking Your Way to What You Want
Patrick Collins - 2009
Patrick Collins, an internationally recognized expert on the subject, offers an original, comprehensive guide to maximizing negotiation skills, whether in a one-on-one encounter or a larger, more formal negotiating session.Collins explains what negotiation is and isn’t (“negotiation is not confrontation”) and discusses ways to overcome the fear of negotiation, strategies for gaining the upper hand by manipulating the environment, and tactics tailored to negotiation type. What he offers is much more than just a guide to “magic words” or a collection of case studies; Collins provides a hard-working handbook on assessing situations and pinpointing the appropriate techniques for any given circumstance. There’s great real-life advice, including details on how to negotiate at restaurants and hotels. The tips are often surprisingly, almost shockingly simple and logical—such as the suggestion to get in line behind a belligerent customer to boost your own chances for success. Readers will come away with a set of “guerrilla negotiating” tactics, and a better understanding of:• when to continue talking and when to walk away• how to identify words that sabotage your best efforts• how to identify cultural customs that will smooth the process• how to bluff for maximum effectivenessEach chapter concludes with “key thoughts” that summarize the main lessons in the preceding pages.Viewing negotiation as both science and art, Collins will help executives, managers, and almost anyone master the skills to have the upper hand in any situation.
Tree Houses You Can Actually Build: A Weekend Project Book
Jeanie Trusty Stiles - 1998
This inspirational yet thoroughly practical guide shows even the most inexperienced weekend carpenter how to design and build a lifetime of memories for the entire family. With more than 200,000 copies of their popular Weekend Project Books sold, David and Jeanie Stiles have become America's First Couple of do-it-yourself woodworking. In Tree Houses You Can Actually Build, they explain basic building procedures through clear, simple instructions and non-technical line drawings that illustrate every step of the project, from the earliest sketches to the final cedar shingle. The authors outline five basic designs that can be adapted to virtually any set of conditions, and throughout the book, they emphasize safety for both adults and children. In addition to line drawings, the book contains a section of full-color photographs highlighting a variety of tree house projects, plus helpful building tips based on interviews with their owners.
New Complete Do-It-Yourself Manual
Reader's Digest Association - 1965
The definitive guide to home repair, maintenance, and improvement. Over 4,000 illustrations.
Own It: The Secret to Life
Diane Von Furstenberg - 2021
My friend Diane von Furstenberg gives us the biggest gift: faith in our uniqueness." —Gloria Steinem, writer, activist and feminist organizerThe entrepreneur and philanthropist presents her A-Z guide and manifesto for personal growth and for turning problems into assetsInternationally renowned fashion designer and philanthropist Diane von Furstenberg shares her accessible, empowering manifesto. In an easy-to-navigate A-Z format, Own It is her blueprint for enjoying both personal and professional growth at any age. "The secret of life is one thing: own it. Own our imperfections. Own our vulnerability; it becomes our strength. Whatever the challenge is, own it. Owning it is the first step to everything."
Microinteractions: Designing with Details
Dan Saffer - 2013
With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured.Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loopsLearn the types of triggers that initiate a microinteractionCreate simple rules that define how your microinteraction can be usedHelp users understand the rules with feedback, using graphics, sounds, and vibrationsUse modes to let users set preferences or modify a microinteractionExtend a microinteraction’s life with loops, such as “Get data every 30 seconds”
Making Things Right: The Simple Philosophy of a Working Life
Ole Thorstensen - 2015
Making Things Right is the simple yet captivating story of a loft renovation, from the moment master carpenter and contractor Ole Thorstensen submits an estimate for the job to when the space is ready for occupation. As the project unfolds, we see the construction through Ole's eyes: the meticulous detail, the pesky splinters, the problem solving, patience, and teamwork required for its completion. Yet Ole's narrative encompasses more than just the fine mechanics of his craft. His labor and passion drive him toward deeper reflections on the nature of work, the academy versus the trades, identity, and life itself.Rich with descriptions of carpentry and process, Making Things Right is a warm and humorous portrayal of a tightknit working community, a story about the blood, sweat, and frustration involved in doing a job well and the joys in seeing a vision take shape.
The Weekend That Changed Wall Street: An Eyewitness Account
Maria Bartiromo - 2010
During a single historic weekend (September 12-14, 2008) the fate of Lehman Brothers was sealed, Merrill Lynch barely survived, and AIG became a ward of the federal government. Top CNBC anchor Maria Bartiromo spent the entire weekend taking frantic phone calls from the most powerful players on Wall Street and in Washington, as they toiled to keep the economy from complete collapse. Those CEOs and dozens of other sources gave Bartiromo behind-the-scenes details unavailable to other members of the media, of the crisis and its aftermath. Now she draws on her high-level network to provide an eyewitness account of the biggest events of the financial crisis including at length interviews with former treasury secretary Henry Paulson, former AIG chairman Hank Greenberg, former Merrill Lynch CEO John Thain, and JP Morgan CEO Jamie Dimon, among many others. Writing with both authority and dramatic flair, Bartiromo weaves a thrilling narrative that will make news. She also tackles the big questions: how did an unmatched period of market euphoria and growth turn sour, catapulting the economy into a dangerous slide? And in the long run, how will the near-catastrophe really change Wall Street?
Patina Style
Brooke Giannetti - 2011
The antique and imperfect and the slightly worn combined with natural materials and a subtle color palette create a look that is both timeless and fresh.
Fish!: Omnibus
Stephen C. Lundin - 2006
This is a powerful collection of bestselling books that will help you love the work you do - even if you can't always do work that you love.
Brand Identity Essentials: 100 Principles for Designing Logos and Building Brands
Kevin Budelmann - 2010
It outlines and demonstrates basic logo and branding design guidelines and rules through 100 principles including the elements of a successful graphic identity, identity programs and brand identity, and all the various strategies and elements involved.
CSS: The Definitive Guide
Eric A. Meyer - 2000
Updated to cover Internet Explorer 7, Microsoft's vastly improved browser, this new edition includes content on positioning, lists and generated content, table layout, user interface, paged media, and more.Simply put, Cascading Style Sheets (CSS) is a way to separate a document's structure from its presentation. The benefits of this can be quite profound: CSS allows a much richer document appearance than HTML and also saves time -- you can create or change the appearance of an entire document in just one place; and its compact file size makes web pages load quickly.CSS: The Definitive Guide, 3rd Edition, provides you with a comprehensive guide to CSS implementation, along with a thorough review of all aspects of CSS 2.1. Updated to cover Internet Explorer 7, Microsoft's vastly improved browser, this new edition includes content on positioning, lists and generated content, table layout, user interface, paged media, and more. Author Eric Meyer tackles the subject with passion, exploring in detail each individual CSS property and how it interacts with other properties. You'll not only learn how to avoid common mistakes in interpretation, you also will benefit from the depth and breadth of his experience and his clear and honest style. This is the complete sourcebook on CSS.The 3rd edition contains:Updates to reflect changes in the latest draft version of CSS 2.1Browser notes updated to reflect changes between IE6 and IE7Advanced selectors supported in IE7 and other major browsers includedA new round of technical edits by a fresh set of editorsClarifications and corrected errata, including updated URLs ofreferenced online resources
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
Alan Cooper - 1999
Cooper details many of these meta functions to explain his central thesis: programmers need to seriously re-evaluate the many user-hostile concepts deeply embedded within the software development process. Rather than provide users with a straightforward set of options, programmers often pile on the bells and whistles and ignore or de-prioritise lingering bugs. For the average user, increased functionality is a great burden, adding to the recurrent chorus that plays: "computers are hard, mysterious, unwieldy things." (An average user, Cooper asserts, who doesn't think that way or who has memorised all the esoteric commands and now lords it over others, has simply been desensitised by too many years of badly designed software.) Cooper's writing style is often overblown, with a pantheon of cutesy terminology (i.e. "dancing bearware") and insider back-patting. (When presenting software to Bill Gates, he reports that Gates replied: "How did you do that?" to which he writes: "I love stumping Bill!") More seriously, he is also unable to see beyond software development's importance--a sin he accuses programmers of throughout the book. Even with that in mind, the central questions Cooper asks are too important to ignore: Are we making users happier? Are we improving the process by which they get work done? Are we making their work hours more effective? Cooper looks to programmers, business managers and what he calls "interaction designers" to question current assumptions and mindsets. Plainly, he asserts that the goal of computer usage should be "not to make anyone feel stupid." Our distance from that goal reinforces the need to rethink entrenched priorities in software planning. -- Jennifer Buckendorff, Amazon.com