Dungeoneer's Survival Guide


Douglas Niles - 1986
    Contains all-new information on combat, mining, underground civilizations,and much more!"...In the impenetrable darkness of the underearth, unimaginable terrors and uncountable treasures await."For beginners, advanced players and DMs, this book opens up grand new vistas in the realms of the underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence.The worlds of subterranean adventure awaits!

Psionics Handbook


Bruce R. Cordell - 2001
    This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, items, and monsters -- everything you need to include psionics in your campaign.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Wilderness Survival Guide


Kim Mohan - 1986
    Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all --the wilderness!

Oriental Adventures D20


James Wyatt - 2001
    In these pages, you'll find:* 5 new races, including Hengeyokai, Nezumi, and Spirit Folk* 5 new classes, including the Samurai, the Shugenja, and the Wu Jen* Over 23 new prestige classes, including the Ninja, the Tattooed Monk, and the Yakuza.* 100 new spells* 75 new monsters* A complete campaign setting: Rokugan, the world of the Legend of the Five Rings Trading Card Game.

Ravenloft


Tracy Hickman - 1983
    Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them.Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Monster Manual (Dungeons & Dragons 3rd Edition)


Skip Williams - 2000
    This book, the third core rulebook for Dungeons & Dragons, contains stats for various monsters for the DM to use in his or her campaign.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Ship's Log


Lawrence P. White - 2019
     The Harbok: a star-faring civilization that shoots on sight and refuses to communicate with anyone. Scouts from both civilizations encounter each other in the skies over Earth. Greg Hamilton, a retired special operations soldier who is minding his own business, stumbles into the detritus of that meeting: She struggled for each word. “No . . . hospital.” He reached a hand out and caressed her cheek. “Of course you’re going to a hospital. I’ll be as easy on you as I can, but we can’t delay.” Visibly gathering strength from somewhere, she lifted blue eyes to look directly into his own. She spoke slowly and clearly, “I . . . am . . . not . . . of . . . this . . . Earth.” Though he knows nothing about aliens nor space travel, Greg knows first-hand the ugliness of war. Rather than fight a war, he chooses to end a war. To begin the process, he has to keep an injured An’Atee pilot, the sole survivor of the encounter, alive long enough to get her back to her own doctors. If he plays his cards right though, saving her might include a ride into space.

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Overture


Mark Wandrey - 2004
     As word spreads of alien devices appearing around the globe, scientists race to find out whether they are the end of human civilization or its salvation. Through the portal, a small band of soldiers struggle against monstrous reptiles to carve out a place for the refugees who hope to follow. They cannot hold out for long without resupply, and the portal is one-way only…there is no retreat. As the asteroid bears down, time is running out, and New York City has become a war zone. Civilization is shaking itself to pieces as factions around the globe battle over the portals, and the asteroid draws ever closer. Is the Song of Earth about to end, or is it just beginning?

Sole Survivor


William Oday - 2018
    The last to quit wins a million dollars. Then an EMP starts World War 3.Reality TV show contestant Emily Wilder enters the wilderness on Kodiak Island determined to win or die trying. Losing the contest means losing the only family she has left. The other contestants have their own reasons to endure and win. Finding shelter, water, and food is only the beginning because the island is crawling with Kodiak brown bears.A top secret government project unleashes a revolutionary technology that could save the doomed human race. But when political tensions between the United States and China boil over, humanity may run out of time. Survival isn’t just a game anymore.Sole Survivor is the first novel in the gripping Extinction Crisis series. If you like fast-paced apocalyptic action, then you’ll love this thrilling series from William Oday.

The Infinity Affliction


Evan Currie - 2020
    and infinite horror. If it can happen, it not only will, but it has... and it is happening even at this moment. Wars rage across dimensions, in an endless cycle of destruction and rebirth.One war has come here, to Earth, now... and no one is ready for the results.Who wants to live forever?

Shadow


Nicholas Woode-Smith - 2016
    On it is Galis City, a sea of shanties ruled by gangs and violence.James is the Shadow of Galis, a master thief and skilled killer. Through cunning and near inhuman agility, James has become a living legend among the criminals that rule Galis.But not even the blood-thirsty gangs of Galis can stop the invasions of the alien Xank Empire. James realises he cannot stop the horde alone and embraces the defenders of humanity – the Trooper Order.But despite all his skill, can a master criminal be a good soldier?