Ye Olde Antique Shoppe: Complete Series
Margaret Brazear - 2019
But when she and her friend, Peter, find a valuable coin and try to take it out of the shop, they find themselves in the fifteenth century. But that is only the beginning. The Edward V Coin The discovery of the coin from the short lived reign of Edward V, prompts Peter to want to find out what really happened to the princes in the Tower. The Anne Boleyn Necklace When Peter finds the famous B necklace worn by Anne Boleyn in many portraits, he is eager to use it to go back and see her in the flesh. But Rachel has sworn she'll never time travel again, until she finds a journal which reveals a cousin, stranded in the fifteenth century. She feels she must rescue her, but she doesn't stop to wonder if the cousin wants to be rescued. The Ripper Rings Jack the Ripper took souvenirs in the form of organs from his victims. But from one victim he took three rings and when they turn up in the antique shop, both Peter and Rachel are keen to find out how they got there.
Mu Arae (Adrian Tarn (standalone) Book 5)
E.R. Mason - 2016
It was said that anyone bold enough to find this runaway planet might be rewarded with technology beyond imagination. But, this ghost planet was traveling at nearly the speed of light and only known to pass through a single set of coordinates once every thousand years. It would take a dangerous rendezvous in warped time and space just to confirm the legend, and trying to set foot on a deserted future world promised even greater peril. Join Adrian Tarn and R.J. Smith as they dare to tempt fate on a mission filled with mysteries from the future and dangers from the present. (standalone, Adrian Tarn series #5)
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
Heat: A Fire Novella and Elemental Spin-off
A.L. Knorr - 2018
If the fire inside hadn't scared off everyone he knew and loved, maybe he'd find it easier to get out of the rut he's found himself in. When he meets beautiful Angelica, an earnest and sweet Canadian antique-hunter, he jumps at the opportunity to learn a new trade and just maybe, change his life for the better.What Chad didn't count on was meeting another fire mage, a stronger, smarter, faster, more experienced supernatural with all the debonair clothes and manner of a true aristocrat. At a snobby antiques auction...in a huge old mansion...full of wood and other burnables.Meeting Basil Chaplin, founder of Arcturus, a secret school for fire magi, means Chad had better bring his A-game.
Godwalker
Greg Stolze - 2005
Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.
Pathfinder Roleplaying Game: Ultimate Campaign
Jason BulmahnTim Hitchcock - 2013
As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
The Book of Shadows
Phil Brucato - 1994
We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!
Kings and Sorcerers Bundle
Morgan Rice - 2016
Fans of Young Adult Fiction will devour this latest work by Rice and beg for more.”--The Wanderer, A Literary Journal (regarding Rise of the Dragons)A bundle of books #4 (A FORGE OF VALOR) and #5 (A REALM OF SHADOWS) in Morgan Rice’s #1 Bestselling fantasy series KINGS AND SORCERERS, comprising 6 books. The series begins with RISE OF THE DRAGONS (Book #1), a free download on Amazon with over 500 five star reviews!In A FORGE OF VALOR, Kyra slowly returns from the verge of death, healed by Kyle’s love and mysterious power. As he sacrifices for her, she regains her strength—yet not without a price. She presses Alva for the secret of her lineage, and he finally reveals all about her mother. Aidan, Motley at his side, strives to rescue his father, trapped in the perilous capital, while in the far corner of the kingdom, Merk, amazed by what he discovers in the Tower of Ur, braces himself against a massive troll invasion. Dierdre finds herself facing a full-fledged Pandesian invasion in her embattled city of Ur.In A REALM OF SHADOWS, Kyra finds herself in the midst of a burning capital, attacked by a host of dragons, clinging for life. With her beloved homeland destroyed, The Flames down and the trolls pouring in, Kyra must urgently quest to Marda to retrieve the magic weapon before it is too late—even if it takes her into the very heart of darkness. Duncan finds himself trapped, with the others, in the burning capital, and he uses all his wits to find his men, attempt escape, and rally his forces to regroup and attack Pandesia. Across the kingdom, Merk sails with King Tarnis’ daughter through the Bay of Death as they abandon the Tower of Kos and sail for the warrior isle of Knossos.With its strong atmosphere and complex characters, KINGS AND SORCERERS is a sweeping saga of knights and warriors, of kings and lords, of honor and valor, of magic, destiny, monsters and dragons. It is fantasy at its finest, inviting us into a world that will live with us forever, one that appeals to all ages and genders.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost