Book picks similar to
The Great Pendragon Campaign (Pendragon, 5th Edition) by Greg Stafford
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Geist the Sin-Eaters
Alan AlexanderMatthew McFarland - 2009
With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
The Arabian Nights
Anonymous
Cerf chose the most famous and representative stories from Sir Richard F. Burton's multivolume translation, and includes Burton's extensive and acclaimed explanatory notes. The tales of told by Shahrazad over a thousand and one nights to delay her execution by the vengeful King Shahriyar have become among the most popular in both Eastern and Western literature, as recounted by Sir Francis Burton. From the epic adventures of "Aladdin and the Enchanted Lamp" to the farcical "Young Woman and her Five Lovers" and the social criticism of "The Tale of the Hunchback", the stories depict a fabulous world of all-powerful sorcerers, jinns imprisoned in bottles and enchanting princesses. But despite their imaginative extravagance, the Tales are anchored to everyday life by their realism, providing a full and intimate record of medieval Islam.'
Return of the Lazy Dungeon Master
Michael Shea - 2018
Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
The Legends of King Arthur and His Knights
James Knowles - 1860
The details of Arthur's story are mainly composed of folklore and literary invention, and his historical existence is debated and disputed by modern historians. The sparse historical background of Arthur is gleaned from various sources, including the Annales Cambriae, the Historia Brittonum, and the writings of Gildas. Arthur's name also occurs in early poetic sources such as Y Gododdin. The legendary Arthur developed as a figure of international interest largely through the popularity of Geoffrey of Monmouth's fanciful and imaginative 12th-century Historia Regum Britanniae (History of the Kings of Britain). However, some Welsh and Breton tales and poems relating the story of Arthur date from earlier than this work; in these works, Arthur appears either as a great warrior defending Britain from human and supernatural enemies or as a magical figure of folklore, sometimes associated with the Welsh Otherworld, Annwn. How much of Geoffrey's Historia (completed in 1138) was adapted from such earlier sources, rather than invented by Geoffrey himself, is unknown. Although the themes, events and characters of the Arthurian legend varied widely from text to text, and there is no one canonical version, Geoffrey's version of events often served as the starting point for later stories. Geoffrey depicted Arthur as a king of Britain who defeated the Saxons and established an empire over Britain, Ireland, Iceland, Norway and Gaul. In fact, many elements and incidents that are now an integral part of the Arthurian story appear in Geoffrey's Historia, including Arthur's father Uther Pendragon, the wizard Merlin, the sword Excalibur, Arthur's birth at Tintagel, his final battle against Mordred at Camlann and final rest in Avalon. The 12th-century French writer Chretien de Troyes, who added Lancelot and the Holy Grail to the story, began the genre of Arthurian romance that became a significant strand of medieval literature. In these French stories, the narrative focus often shifts from King Arthur himself to other characters, such as various Knights of the Round Table. Arthurian literature thrived during the Middle Ages but waned in the centuries that followed until it experienced a major resurgence in the 19th century. In the 21st century, the legend lives on, not only in literature but also in adaptations for theatre, film, television, comics and other media. The Sir James Knowles version of King Arthur is considered as the most accurate and well known original story of King Arthur and the Knights of the Round Table.
Clanbook: Tremere Revised
Jess Heinig - 2000
Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
The Book of Nod
Sam Chupp - 1993
Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
The Greek Myths
Robert Graves - 1955
For a full appreciation of literature or visual art, knowledge of the Greek myths is crucial. In this much-loved collection, poet and scholar Robert Graves retells the immortal stories of the Greek myths. Demeter mourning her daughter Persephone, Icarus flying too close to the sun, Theseus and the Minotaur … all are captured here with the author’s characteristic erudition and flair.The Greek Myths is the culmination of years of research and careful observation, however what makes this collection extraordinary is the imaginative and poetic style of the retelling. Drawing on his experience as a novelist and poet, Graves tells the fantastic stories of Ancient Greece in a style that is both absorbing and easy for the general reader to understand. Each story is accompanied by Graves’ interpretation of the origins and deeper meaning of the story, giving a reader an unparalleled insight into the customs and development of the Greek world.
The Mabinogion Tetralogy
Evangeline Walton - 2002
these tales constitute a powerful work of the imagination, ranking with Tokien's Lord of the Rings novels and T.H. White's The Once and Future King. Evangeline Walton's compelling rendition of these classic, thrilling stories of magic, betrayal, lost love, and bitter retribution include the encounter between Prince Pwyll and Arawn, the God of Death, which Pwyll survives by agreeing to kill the one man that Death cannot fell, and the tale of bran the blessed and his family's epic struggle for the throne.The Mabinogion is internationally recognized as the world's finest arc of Celtic mythology; Walton's vivid retelling introduces an ancient world of gods and monsters, heroes, kings and quests, making accessible one of the greatest fantasy sagas of all time.
The Arabian Nights
Henry William Dulcken - 1865
The tales themselves trace their roots back to ancient and medieval Arabic, Persian, Indian, Egyptian and Mesopotamian folklore and literature. In particular, many tales were originally folk stories from the Caliphate era, while others, especially the frame story, are most probably drawn from the Pahlavi Persian work Hazār Afsān. Though the oldest Arabic manuscript dates from the 14th century, scholarship generally dates the collection's genesis to around the 9th century.Some of the best-known stories of The Nights, particularly "Aladdin's Wonderful Lamp", "Ali Baba and the Forty Thieves" and "The Seven Voyages of Sinbad the Sailor", while almost certainly genuine Middle-Eastern folk tales, were not part of The Nights in Arabic versions, but were interpolated into the collection by its early European translators. (From wikipedia)
The Arabian Nights, by Anonymous, is part of the Barnes & Noble Classics series, which offers quality editions at affordable prices to the student and the general reader, including new scholarship, thoughtful design, and pages of carefully crafted extras. Here are some of the remarkable features of Barnes & Noble Classics: New introductions commissioned from today's top writers and scholars Biographies of the authors Chronologies of contemporary historical, biographical, and cultural events Footnotes and endnotes Selective discussions of imitations, parodies, poems, books, plays, paintings, operas, statuary, and films inspired by the work Comments by other famous authors Study questions to challenge the reader's viewpoints and expectations Bibliographies for further reading Indices & Glossaries, when appropriateAll editions are beautifully designed and are printed to superior specifications; some include illustrations of historical interest. Barnes & Noble Classics pulls together a constellation of influences—biographical, historical, and literary—to enrich each reader's understanding of these enduring works.
Once upon a time, the name Baghdad conjured up visions of the most magical, romantic city on earth, where flying carpets carried noble thieves off on wonderful adventures, and vicious viziers and beautiful princesses mingled with wily peasants and powerful genies. This is the world of the Arabian Nights, a magnificent collection of ancient tales from Arabia, India, and Persia. The tales—often stories within stories—are told by the sultana Scheherazade, who relates them as entertainments for her jealous and murderous husband, hoping to keep him amused and herself alive. In addition to the more fantastic tales which have appeared in countless bowdlerized editions for children and have been popularized by an entire genre of Hollywood films, this collection includes far more complex, meaningful, and erotic stories that deal with a wide range of moral, social, and political issues. Though early Islamic critics condemned the tales’ “vulgarity” and worldliness, the West has admired their robust, bawdy humor and endless inventiveness since the first translations appeared in Europe in the eighteenth century. Today these stories stand alongside the fables of Aesop, the fairy tales of the Brothers Grimm, and the folklore of Hans Christian Andersen as some of the Western literary tradition’s most-quoted touchstones.
Muhsin J. Al-Musawi is Professor of Arabic Studies at Columbia University in New York City and University Professor at the American University of Sharjah. He is the editor of the Journal of Arabic Literature and the author of twenty-seven books in Arabic and English. He was the recipient in 2002 of the Owais Award in literary criticism, the most prestigious nongovernmental literary award in the Arab World.
30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)
Peter Archer - 2004
100,000 first printing.
The Story of Hong Gildong
Unknown
Like its English counterpart, Robin Hood, it has been adapted into countless movies, television shows, novels and comics. Its memorable lines are known to virtually every Korean by heart. Until now, this incredible 19th century fable has been all but inaccessible to English readers.Hong Gildong, the brilliant but illegitimate son of a government minister, cannot advance in society due to his secondary status, so he leaves home to become the leader of a band of outlaws who rob the rich to give to the poor. On the way to building his own empire and gaining acceptance from his family, Hong Gildong vanquishes assassins, battles monsters, and conquers kingdoms. Minsoo Kang's expressive and animated new translation finally makes the original text of this classic available in English, re-introducing a noble and righteous outlaw and sharing a beloved hallmark of Korean culture.
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.