Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P


Dale Henson - 1995
    

Tsunami Connection


Michael James Gallagher - 2013
    Enlisted as a child and living out the vicarious dreams of her adoptive mother as a covert-ops sleeper, Kefira fights against a ticking clock. Flashbacks provide sanctuary from the political intrigue, adding depth to the real-to-life personalities of Kefira's team. In her attempts to unravel the political intrigue behind world-threatening events, Kefira - the orphaned child of top-secret Mossad operatives killed by a bomber in Buenos Aires - confronts more than even her training can cope with...Cover art by Darren Warrow.

E.M. Forster: A Life


P.N. Furbank - 1977
    N. Furbank's 1978 two-volume portrait, combined here into one edition, is generally considered the definitive biography of novelist E. M. Forster. "One of the best biographies of a writer I've ever read."--Walter Clemons, Newsweek

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

King of Chaos


Dave Gross - 2013
    As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place—and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood—but will unearthing the dangerous book save the world, or destroy it completely?From best-selling author Dave Gross comes a new adventure set against the backdrop of the Wrath of the Righteous Adventure Path in the award-winning world of the Pathfinder Roleplaying Game.

Justin Hall Series Collectors' Edition # 1


Ethan Jones - 2014
     ARCTIC WARGAME Canadian Intelligence Service Agent Justin Hall--combat-hardened in operations throughout Northern Africa--has been demoted after a botched mission in Libya. When two foreign icebreakers appear in Canadian Arctic waters, Justin volunteers for the reconnaissance mission, eager to return to the field. His team discovers a foreign weapons cache deep in the Arctic, but they are not aware that a spy has infiltrated the Department of National Defense. The team begins to unravel a treasonous plan against Canada, but they fall under attack from one of their own. Disarmed and stripped of their survival gear, they are stranded in a remote location. Now the team must race against time not only to save themselves, but their country. TRIPOLI'S TARGET Justin Hall and Carrie O'Connor, Canadian Intelligence Service Agents, find themselves in lawless North Africa on the trail of an assassination plot. The target is the US President, and the hit is scheduled to take place during a G-20 summit in Libya's capital, Tripoli. But the source of their information is the deceitful leader of one of the deadliest terrorist groups in the area. Ambushes and questionable loyalties turn an already difficult mission into a dark maze of betrayal and misdirection. Forced to return to Tripoli, Justin and Carrie dig up new intelligence pointing to a powerful Saudi prince bankrolling the assassination plan. What's worse, Justin and Carrie realize something crucial is very, very wrong with their plan. The summit is only forty-eight hours away and they still have to stop the Saudi prince, dismantle the assassination plot, and save the life of Tripoli's target. FOG OF WAR When an Iranian nuclear scientist wants to defect, the Canadian Intelligence Service sends in its best agent, Justin Hall. After his mission is compromised and Justin barely escapes northern Iran with his life, he sets out to discover who has put him and the Service in grave danger. CIA information about a traitor in the Service sends Justin into violence-soaked Somalia, where he quickly becomes ensnared in a web of lies and deceit. He's left with no choice but to go rogue and form an alliance with Romanov, a sinister Russian oil baron. Cut off from the Service, Justin is forced to navigate through ever-shifting alliances and survive deep inside a Yemeni terrorist stronghold. All the while, he's being hunted by a traitor.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

The Trident Conspiracy


K.J. Kalis - 2021
    The kidnappers want one thing, and one thing only – an invention that’s so secret it’s a matter of national security. Jess has nowhere to turn. Involving the police will get Abby, and probably the rest of the family, killed.Can Jess save her niece and protect the secret that she’s been entrusted with? Can she get justice for the family in the process? If you love Tom Clancy, L. T. Ryan and Mark Dawson, you’ll love the first book in the Jess Montgomery vigilante thriller series. Get it now!

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Essence: A Divine Dungeon Anthology


Dakota Krout - 2019
    Young or old. Each has their own path to power.Delve into the world of the Divine Dungeon with new and old cultivators alike. Discover the Lion Kingdom’s beginning, learn the origin of Odin and his ravens, and take a philosophical approach to cultivation. These stories and more are included in the first short story anthology set in Dakota Krout’s Divine Dungeon universe.Eight incredible new tales told by eight amazing authors.Check out this LitRPG and GameLit fantasy anthology today! Lion Start by Rohan HublikarJoin Garron and Andros as they flee an oppressive Noble house and begin learning the secrets of cultivation while evading capture. Perhaps their methods will even create a legacy of its own? Legacy of Thunder by Steven WilldenLearn the origin of Odin and his ravens, back when they were all simple cultivators in Azguardia. How did a child eventually become one of the most powerful and well-known lightning users of all time? Flight of the Glitterflit by Ryan BallTest both the dangers and joys of surpassing your personal limits with Jack, as he learns what it really means to determine your own destiny. A person’s fate is never what you would suspect. Splat! by Raymond JohnsonA simple Dungeon Goblin has been killed in the same way over and over, constantly revived by the dungeon it has bound itself to. Is there more to the deaths than simply fighting adventurers? The Spirit Dungeon by Alexis KeaneAn infernal cultivator is driven from his home by true necromancers. During his escape, he finds a secret that could allow him to live nearly forever. Will he be able to control it? Hidden Lantern by James AuwaerterThe Inquisition has arrived. At least, one of the members has. It is up to him to determine if this area is worth saving… or should be purged by fire. Butcher Boy by Dakota KroutFollow the saga of Ramset as he learns what it means to be a cultivator in a city where men are only allowed to be mere mortals. Axiom by Dennis VanderkerkenWhat is cultivation? How is it possible? Philosophy to the rescue! When an old man loses everything, he decides that age is not going to be what stops him from rescuing the young ones that have been ‘recruited’ by the raiders that took them.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.