Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

Resolute Command


James Prosser - 2013
    Humanity has been enslaved or scattered to the galaxy, hiding out in lonely systems far from home. A cry for help from an enemy ship prompts action from an unlikely group of refugees and a lone fighter pilot. This begins an epic adventure that will unite the remains of the human race and take them into the depths of the darkest soul.The battle for survival is underway and the War for Terra has finally begun.

Exodus


John Walker - 2021
    A mindless alien race has swept across the colonies, consuming structures and people along the way. As humanity stands on the brink of destruction, we have one hope to preserve what’s left of our culture and very lives. The Passage.One of the greatest scientific achievements of humanity, a gateway that will hyper-accelerate our faster than light drives so we can cover an unimaginable distance. A new home waits beyond, one far from our aggressors. But can we escape the desolation of our old empire before it’s too late?

The Acheron: A Military Sci-Fi Series


Rick Partlow - 2020
    He signed up to escape the grinding poverty of the Housing Blocks. And the unlikely friends envisioned boring, peacetime careers as shuttle pilots. The Tahni Imperium had other ideas... Caught in the desperate fury of the Battle for Mars, the two young pilots wind up the last defense against an alien armada, but their war is just beginning. Recruited to fly the Fleet's newest weapon in this new war, they take the fight deep into the heart of the Imperium and battle not just against the enemy but against incompetent leadership and ineffectual tactics. Can the unconventional strategies of a pair of hotshot young pilots change the course of the war? And when the time comes that a choice has to be made between duty to command and loyalty to a friend, which of the two will be willing to make one last flight alone... From the author of the bestselling Drop Trooper Military Sci-Fi Series comes another tale of war against an alien menace known as the Tahni. Perfect for fans of Jay Allan, Jasper T. Scott, and Scott Bartlett. (less)

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Gabriel's Journey


Steve Umstead - 2011
    Military science-fiction adventure at its best!---GABRIEL'S REDEMPTION, Book OneNorth American Federation Navy Commander Evan Gabriel was dishonorably discharged after losing his covert team on a far off world called Eden. Now, he’s being offered an opportunity to command a new team, on a new world, with a new mission, but the true motives behind the mission are unclear.From the decaying Caribbean to politically-charged South America, from the slums of Mars to a tiny colony on a planet six hundred light years from Earth, Gabriel's Redemption is a near-future military science fiction story of a personal journey seen from the perspective of a soldier who has lost everything; one who desperately needs to redeem himself not only in his government’s eyes, but also his own. Interstellar action and political intrigue mix with one-on-one battles on the surface of a frozen planet in this exciting tale of salvation.Approximately 66,000 words.GABRIEL’S RETURN, Book TwoOn the far-off icebound planet of Poliahu, North American Federation Navy Commander Evan Gabriel suffered the loss of several team members in order to free a native species and save his brother. Now he is being called away on a new mission by a friend in trouble, and by a name from his distant past. He and his surviving team must again travel across the galaxy to the planet where he lost his naval command, and his original team, so many years ago: Eden.Evan Gabriel must face three distinct threats on Eden: the well-armed terrorist group that has been raiding Eden City, the dangerous planet itself, and his own haunting memories of his past.Gabriel's Return continues the epic science fiction/adventure trilogy with characters new and old, devious political intrigue on the moon and Mars, and deadly jungle combat on Eden.Approximately 87,000 wordsGABRIEL’S REVENGE, Book ThreeA missile has no conscience. It is an inanimate steel object: cold, emotionless. But once ignited, it burns white hot inside, and cannot be shut off. Fired in combat, it has but one objective: the total destruction of its intended target. And it will only stop when its objective has been achieved, or it runs out of fuel.Not all missiles are made of steel.North American Federation Navy Commander Evan Gabriel thought it was over. Returning from a mission on the far-off world of Eden, he finds that Mars is in a state of political upheaval. Two major dome cities are now under the control of ambitious and ruthless men backed by the scheming South American Republic. Friends are in trouble, Renay Gesselli is missing, and the future of a world is in flux while rival governments bicker behind closed doors. From the ice-bound planet of Poliahu, to the dangerous jungle world of Eden, and back to his adopted home of Mars, Evan Gabriel has witnessed death follow him. Now, he's turning the tables, and no force would stand in his way.Approximately 80,000 wordsREVIEWS:“The action in this series rocks, complete with super-cool weapons and technology. Umstead takes a complex cast and gives them each a distinct personality that makes the team dynamic just great.” - L. Petersen“I am a huge fan of well-written science fiction, and the Evan Gabriel series hasn't disappointed... layered with dimension and feeling unlike quite a few other sci-fi titles out there.” - N. Holderby“Umstead has created what I can only describe as a Tom Clancy-esque world a few hundred years into the future.” - W.E. Linde

The Search for Gram


Chris Kennedy - 2015
    With the latest war concluded, he turned his attention to deciphering the strange rod an ancient alien civilization gave him as a test. Was a little “down time" to work on the project too much to hope for? Yes. Something or someone is destroying the starships of the alien Aesir race. The elven Aesir are in need of help, and all of the signs point to Calvin as the hero they need. He has already defeated the merciless Drakuls and saved Earth from alien invasion, but is he prepared to face this unknown challenge? As the Theogony trilogy comes to a close, a new chapter for Calvin is set to begin. "The Search for Gram" initiates the "Codex Regius," a trilogy that will once again take Lieutenant Commander Hobbs and his Special Forces platoon to the stars. Not even the universe can hold him this time!

Sufficiently Advanced Technology (Inverse Shadows, #1)


Christopher G. Nuttall - 2013
    Their scouts encounter Darius, a lost colony world whose inhabitants have apparently discarded the technology that brought them to the planet, in order to adopt a virtually feudal culture.But the scouts are shocked when they discover that the controlling elite, in each of the major centres of population, exhibit abilities that defy the accepted laws of physics. Although the population appear to believe their leaders to be capable of performing sorcery, the Confederation concludes they must in fact be using a technology sufficiently advanced to seem like magic. Is it a technology left behind by long-gone Elders, or an indication of an advanced race trying to control the colony – perhaps one of a number of such races who are intent on meddling in human affairs?Either way, the need to understand and utilise such a technology leads the Confederation Security Council to launch an urgent mission to investigate Darius. Suitable specialists are swiftly enlisted to create a team, including both scientists and AIs, but all under military control. Protocol dictates that stealthy infiltration should precede initial contact, but the lack of sufficient prior observation and analysis will make it harder for the team to establish a credible cover story. Although their ship can remain in a hidden orbit, the research team will be on their own once they land, especially as Confederation technology seems to be unreliable or even inoperative on the planet’s surface. But they will soon discover that the people on Darius are not all the simple folk that they seem.This is the first book in the exciting new epic Inverse Shadows universe from best-selling science fiction author Christopher Nuttall.

Queen of the Spiders (Supermodule GDQ1-7)


E. Gary Gygax - 1986
    

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.