The Sacrifice and Other Steam-Powered Stories


Valve - 2011
    Now, Valve joins with Dark Horse to bring three critically acclaimed, fan-favorite series to print, with a collection of comics from the worlds of Left 4 Dead, Team Fortress, and Portal. With over two hundred pages of story, Valve Presents: The sacrifice and other Steam-Powered Stories is a must-read for fans looking to further explore the games they love or comics readers interested in dipping their toes into new mythos!

The Art of Mass Effect: Andromeda


BioWare - 2017
    The award-winning Mass Effect series captured the renegade hearts and paragon souls of gamers everywhere with it's memorable characters, stunning visuals, and visceral combat! Now, journey to a new galaxy with Dark Horse's The Art of Mass Effect Andromeda- featuring never-before-seen art of the hotly anticipated game's characters, arsenal, locations, vehicles, and more! This deluxe hardcover is an essential addition to any gamer's collection!Exclusive never before seen concept art from the making of Mass Effect Andromeda!The comprehensive companion to the wildly anticipated Mass Effect Andromeda!

Bread Alone (Adventures in the Liaden Universe® Number 34)


Sharon Lee - 2021
    Bread is a good start for sustenance.Don Eyr and Serana were survivors who came to Low Port – it gave them air, water, a place to stand and a place to make bread. The place to sleep meant they needed a certain amount of safety and to get that they founded a bakery at the corner of Crakle and Toom, brought in others seeking to survive in the midst of the poverty and ignorance, and built a tiny bastion of a self-sufficient community dedicated to raising competent, alert children who understood decency.Low Port toughs tried to break the bakery and a planet-shaking blast from the skies nearly did it in, but the bakery was hope, and people who have hope will fight to keep it.This chapbook collects four stories about sustenance, all about the bakery, its people, and its influence. ″Degrees of Separation,″ ″Fortune’s Favors,″ and "Block Party" are reprints. The novelette ″Our Lady of Benevolence″ appears here for the first time.

Ritualist


Dakota Krout - 2018
    Magic that has been banned from the world. A man willing to learn no matter the cost.The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can only be practiced in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world's secrets.All he has to do is survive long enough to make that happen.

The Celestine Prophecy: An Experiential Guide


James Redfield - 1995
    A companion to The Celestine Prophecy helps readers expand knowledge from the nine Insights, offers explanations and exercises for further revelations, and fosters personal growth by putting readers in touch with evidence from their own experience.

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

BioShock Infinite: Mind in Revolt


Joe Fielder - 2013
    Printed in full color, this hardcover book is bound in faux-leather paper and stamped with the official seal of the Comstock House Re-Education Center. Featuring artwork by Jorge Lacera and Zoe Brookes, approximately 48 pages long and decorated with concept art as well as inked illustrations, Mind in Revolt is a true artifact of Columbia. **

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms


Ethan Gilsdorf - 2009
    Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

Liberty's Crusade


Jeff Grubb - 2001
    Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter--or foretell its violent, bloody end.Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide...Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.

Creative Dreaming: Plan And Control Your Dreams To Develop Creativity Overcome Fears Solve Proble


Patricia Garfield - 1974
    From Simon & Schuster, Creative Dreaming: Plan And Control Your Dreams to Develop Creativity, Overcome Fears, Solve Problems, and Create a Better Self is Patricia Garfield's definitive guide to dreaming.Patricia Garfield presents techniques and information, drawn from many dreamers and widely varied cultures and times, that will enable you to plan your dreams ahead of time, influence them while they are occurring, and recall them and their lessons forever afterward.

Tomorrow You Die: The Astonishing Survival Story of a Second World War Prisoner of the Japanese


Andy Coogan - 2012
    He was tipped for Olympic glory, but a promising running career was interrupted by war service. His capture during the fall of Singapore marked the beginning of a three-and-a-half-year nightmare of starvation, torture and disease. Andy was imprisoned in the notorious Changi camp before being transported to Taiwan, where he worked as a slave in a copper mine and was twice ordered to dig his own grave. He was later taken to Japan on a hell-ship voyage that nearly killed him, but Andy's athleticism and spirit enabled him to survive an ordeal in which many died. From his poverty-stricken boyhood in the slums of the Gorbals to the atomic wasteland of Nagasaki, Andy's life story is vividly recounted in Tomorrow You Die , an epic, compassionate tale that will shock, enthral and inspire.

Serial Killers: Butchers & Cannibals


Nigel Blundell - 2010
    For some, it was never enough. The real thrill came after their victims were dead.In this shocking anthology, true crime journalist Nigel Blundell brings together more than two dozen chilling profiles of the world's most unforgettable fiends, including: Ed Gein, the Plainfield necrophile and inspiration for The Silence of the Lambs; Andrei Chikatilo, the "Rostov Ripper", whose uncontrollable hunger was satiated by more that fifty victims; Dennis Nilsen, whose London house of horrors so overflowed with body parts that they blocked the drains; Germany's Fritz Haarmann who killed and consumed more than two dozen men, then peddled the left-over meat on the black market; Hungarian countess Elizabeth B�thory whose lust for the blood of virgins--a body count estimated to be in the hundreds--has branded her the most prolific female serial killer in world history; and many more human monsters whose appetites are still the stuff of nightmares.

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.