Book picks similar to
Delta Green: Need to Know by Shane Ivey
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The Innsmouth Syndrome
Philip Hemplow - 2011
to investigate a cluster of inexplicable mutations among the young people of Innsmouth, a sickly and destitute town on the Massachusetts coast. Initially skeptical, she rapidly discovers that the true mystery is older and more horrifying than anything for which her training has prepared her. As the danger mounts, a double helix of history and urban folklore draws her inexorably to the door of a sinister, evangelical cult - and beyond the limits of her science and belief.
Warhammer Fantasy Roleplay Rulebook
Green Ronin Publishing - 2005
Inside this Warhammer Fantasy Roleplay rulebook you'll find a quick system for character creation, a simple yet robust set of rules, a unique career-based system of character advancement and over 100 careers, details on the Empire and the Old World, a complete introductory adventure and a new short story by Dan Abnett.
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Deities and Demigods
Rich RedmanJeff Easley - 2002
With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Baby's First Mythos
C.J. Henderson - 2003
Henderson, Baby's First Mythos is a lavishly illustrated tome that blasts your child's soul as it teaches them their ABC's - Mythos-style! A foreward by Dr. Robert M. Price, Ph.D., professor of both theology and philosopy, founder & editor in chief of Crypt of Cthulhu, executor of the Lin Carter estate, current head of Lovecraft's KLM club (the worlds first professional sci fi/horror club).
Cthulhu Lives! An Eldritch Tribute to H. P. Lovecraft
Salomé JonesPiers Beckley - 2014
Lovecraft was virtually unknown. The power of his stories was too great to contain, however. As the decades slipped by, his dark visions laid down roots in the collective imagination of mankind, and they grew strong. Now Cthulhu is a name known to many and, deep under the seas, Lovecraft's greatest creation becomes restless...This volume brings together seventeen masterful tales of cosmic horror inspired by Lovecraft's work. In his fiction, humanity is a tiny, accidental drop of light and life in the endless darkness of an uncaring universe -– a darkness populated by vast, utterly alien horrors. Our continued survival relies upon our utter obscurity, something that every fresh scientific wonder threatens to shatter.The dazzling stories in Cthulhu Lives! show the disastrous folly of our arrogance. We think ourselves the first masters of Earth, and the greatest, and we are very badly mistaken on both counts. Inside these covers, you'll find a lovingly-curated collection of terrors and nightmares, of catastrophic encounters to wither the body and blight the soul. We humans are inquisitive beings, and there are far worse rewards for curiosity than mere death.The truth is indeed out there -– and it hungers.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
The Second Cthulhu Mythos MEGAPACK®
H.P. LovecraftRobert Bloch - 2016
Included are: Introduction (The Second Cthulhu Mythos Megapack) • essay by Shawn Garrett Dreams of Yith • (1934) • poem by Duane W. Rimel and H. P. Lovecraft Out of the Aeons • short fiction by Hazel Heald and H. P. Lovecraft (variant of Out of the Eons 1935) Fishhead • (1913) • short story by Irvin S. Cobb When Chaugnar Wakes • (1932) • poem by Frank Belknap Long The Mound • (1940) • novella by H. P. Lovecraft and Zealia Bishop The Thing on the Roof • (1932) • short story by Robert E. Howard The Isle of Dark Magic • (1934) • novelette by Hugh B. Cave The Secret in the Tomb • (1935) • short story by Robert Bloch The Horror from the Hills • (1931) • novella by Frank Belknap Long The Terrible Parchment • (1937) • short story by Manly Wade Wellman The Shambler from the Stars • (1935) • short story by Robert Bloch The Diary of Alonzo Typer • (1938) • short story by H. P. Lovecraft and William Lumley Hydra• (1939) • short story by Henry Kuttner The Suicide in the Study • (1935) • short story by Robert Bloch Marmok • (1940) • poem by Emil Petaja The Intruder • (1940) • short story by Emil Petaja Out of the Jar • (1941) • short story by Charles R. Tanner [as by Charles A. Tanner] Skydrift • (1949) • short story by Emil Petaja Anonymous • (1951) • short story by George T. Wetzel Why Abdul Alhazred Went Mad • (1950) • short story by D. R. Smith (variant of Why Abdul Al Hazred Went Mad) Caer Sidhi • (1954) • short story by George T. Wetzel Dead of Night • (1988) • short story by Lin Carter Death of a Damned Good Man • (1991) • short story by Avram Davidson Medusa's Coil • short fiction by Zealia Bishop and H. P. Lovecraft [as by Howard Phillips Lovecraft and Zealia Bishop] Perchance to Dream • (1988) • short story by Lin Carter The Winfield Heritence • short fiction by Lin Carter (variant of The Winfield Heritance 1981) The Challenge from Beyond • (1935) • short story by C. L. Moore and A. Merritt and H. P. Lovecraft and Robert E. Howard and Frank Belknap Long The Last Horror Out of Arkham • (1977) • short story by Darrell Schweitzer If you enjoy this ebook, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see more of the 300+ volumes in this series, covering adventure, historical fiction, mysteries, westerns, ghost stories, science fiction -- and much, much more!
Werewolf: The Apocalypse
Brian Campbell - 2000
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.They've been pushed to the brink of extinction. They've learned that they fight not one great enemy, but two. They've been hunted and slain, corrupted and cast down. But they'll be damned if they're going to stay down and die quietly. They're Garou, and their war is for the world itself.The werewolves' very society is shaken, but even with their numbers reduced, they continue to fight. Years of development culminate in this rulebook -- the shifts in the tribes, the discovery of hidden enemies, the signs of the End Times. Rewritten from the ground up, the Revised Edition of -- Werewolf: The Apocalypse chronicles all these changes, and gives you the chance to join the werewolves' war at its most intense.
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
James WyattPaul Leach - 2003
Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.
Races of the Wild (Dungeons & Dragons Supplement)
Skip WilliamsEmily Fiegenschuh - 2005
It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.