Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

The Time Traveler's Daughter


Emma Strike - 2021
    In the box is also a medallion that can take her into the past, and he has left her breadcrumbs to the largest pirate treasure that has ever been lost, a treasure her ancestors have sought for generations…Sebastian Talbot is a disgraced former Duke who trades in antiquities. He meets the alluring Catherine at The Great Exhibition of 1851, unaware that she is 80 years before her time and is laying a trap for the pendant he always wears around his neck. She seduces him, gets her hands on the necklace and plunges them both into the past…As Catherine and Sebastian embark on the adventure of a lifetime, the pull of their desire is as magnetic as their magical medallion. The closer they get to finding the lost treasure, the closer they get to each other. But Sebastian still doesn’t know who she really is. Will Catherine reveal her secret and give them a chance at love?This is the first book in the All Who Wander series, time-travel romance novels that sizzle with passion and adventure. If you are a fan of love stories that are a wild romp, you’ll love The Time-Traveler’s Daughter.

The Bloody North


Tony Healey - 2014
    But first he'll have to make it across the bloody north and that is easier said than done when there's a price on your head . . . For fans of gritty, action-packed fantasy in the vein of George R. R. Martin and Joe Abercrombie. Bestselling independent author Tony Healey presents The Fallen Crown series, a hard-hitting sword & sorcery epic that will blow you away and leave you gagging for the next installment!

Queen of the Spiders (Supermodule GDQ1-7)


E. Gary Gygax - 1986
    

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

The Diary of an Immortal (1945-1959)


David J. Castello - 2016
    Army combat medic Steven Ronson, a man who escapes the constant inundation and threat of death in World War Two after he discovers an immortality formula designed for Adolf Hitler during the liberation of the Dachau concentration camp in April of 1945. Steven begins consuming the immortality formula and, after realizing that aging and death no longer control his life, travels to Manhattan to realize his childhood dream of becoming a jazz saxophonist on 52nd Street. The immortality formula gives him supernatural powers and fantastic musical abilities. His performance catches the attention of a disgraced British missionary and his adopted niece who knew the Buddhist monks in China that have guarded the original formula for thousands of years. After a series of disturbing and prophetic visions, Steven accepts an invitation from the ex-missionary to journey to Xian. In a mountain monastery outside of the city, Steven discovers the incredible truth about the formula and the monks, and the interstellar origins of Jesus Christ and the human race. But time is running out−the German occultists who helped bring Hitler to power in the 1930s have selected another Aryan messiah, and this time he has the formula. Steven cannot allow the nightmare he experienced in Germany to happen again.

Into a Dark Adventure


Belart Wright - 2016
    Inspired by a dark masterpiece. Twenty years into the future, an independent virtual reality developer named Fulton Milner creates a VR program that is so immersive that it truly fools the mind. His program, a virtual resort, created such pleasurable immersion that he is soon recruited by a renown games studio. Here, one of Milner's projects, a virtual fantasy game, catches the eye of some investors and he is finally given the approval he needs to begin the project that would define his career. It's a dark fantasy adventure simulator known only as Project DH. Sam Nagai thought testing videogames would be a dream job until he got saddled with a ton of barely playable mobile games that used very wonky holographic gimmicks. The lack of fun in these games and small pay makes Sam typically reluctant whenever he gets a call for a new gig, but customers for his art commissions have been scarce and Sam needs all the money he can get. He finally gets a call for a new gig with potential bonus pay, but not much else is known about the game itself. From what he does know, it sounds sort of interesting. Virtual reality, dark gothic fantasy world, role playing game mechanics, and uber hard difficulty? Sam's all in for that. After all, even if he gets in over his head, the simulation isn't truly real so there's not really any danger. Join Sam in a virtual sword and sorcery role playing adventure where the main goal is survival at all costs. It's an adventure that's filled with diverse starting classes, customizable combat options, upgradeable weapons and armor, upgradeable statistics, open ended questlines, realistic NPCs with classically trained voice actors, a dark and atmospheric immersive game world, multiplayer content, eye popping creature designs, and so much more. Players say its the perfect blend of simulation and fantasy, where their imaginations can truly run wild. **Note to readers: If any of you are sensitive to swearing, then this book isn't for you. There is copious swearing from the main character, Sam, that's mainly played as a character flaw/trait for laughs and dramatic effect.

The Hellion


Harriet Young - 2021
    What happens next triggers a series of events leading inexplicably to the cells of Lancaster Gaol.Lancashire, 1612: The most notorious witchcraft trials in England are taking place.Among the accused, three generations of the same family. A family rooted in Pendle, tied to the infamous Malkin Towers and always followed by a whisper of evil. A family destroyed by the evidence given by a nine year old girl…

The Ocean's Daughter


Corinne Beenfield - 2020
    Helen Danner is sure she will drown in it. The Nazis have taken everything from her. Laughter, light, love—they’d been so much a part of her life. Now in a home once filled with family, only her own lonely footsteps echo. Rejected from becoming a host parent during the mass child evacuation, her heart shatters once again. Thousands of children are fleeing to Wales by boat, seeking safety, comfort…and love. All she wants is one. But she’ll need to convince Stuart Adams, the handsome officer who rejected her application. When a mysterious child comes into her life, peculiar things happen that neither she nor Officer Adams can explain. As they learn more about the girl—and the strange tie she has to a world that wants her back—Helen forms a dangerous attachment to her. Can Helen risk loving the girl, knowing that losing her might destroy her completely?

Legend of the Five Rings: Whispers of Shadow and Steel


Mari Murdock - 2018
    As an Emerald Magistrate, his duty is to uphold the Emperor’s laws and ensure justice is done. As a Scorpion, his duty is to loyally serve the interests of his clan—even if that means sacrificing his own honor. As both, Yojiro walks a line as razor-thin as the edge of a katana. When a dignitary of a rival clan is murdered in the Scorpion-controlled City of Lies, Yojiro is sent to help investigate and bring the killer to justice. His fellow magistrates expect him to prevent Scorpion interference, while his clan expects him to protect its secrets. Where do his loyalties truly lie, and whom will he be forced to betray?

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.