Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Lovecraft's Monsters


Ellen DatlowElizabeth Bear - 2014
    P. Lovecraft, published his first story, the monstrosities that crawled out of his brain have become legend: the massive, tentacled Cthulhu, who lurks beneath the sea waiting for his moment to rise; the demon Sultan Azathoth, who lies babbling at the center of the universe, mad beyond imagining; the Deep Ones, who come to shore to breed with mortal men; and the unspeakably-evil Hastur, whose very name brings death. These creatures have been the nightmarish fuel for generations of horror writers, and the inspiration for some of their greatest works.This impressive anthology celebrates Lovecraft's most famous beasts in all their grotesque glory, with each story a gripping new take on a classic mythos creature and affectionately accompanied by an illuminating illustration. Within these accursed pages something unnatural slouches from the sea into an all-night diner to meet the foolish young woman waiting for him, while the Hounds of Tindalos struggle to survive trapped in human bodies, haunting pool halls for men they can lure into the dark. Strange, haunting, and undeniably monstrous, this is Lovecraft as you have never seen him before.Contents"Only the End of the World Again" by Neil Gaiman"The Bleeding Shadow" by Joe R. Lansdale"Love is Forbidden, We Croak & Howl" by Caitlín R. Kiernan"Bulldozer" by Laird Barron"A Quarter to Three" by Kim Newman"Inelastic Collisions" by Elizabeth Bear"That of Which We Speak When We Speak of the Unspeakable" by Nick Mamatas"Red Goat Black Goat" by Nadia Bulkin"Jar of Salts" and "Haruspicy" by Gemma Files"Black is the Pit From Pole to Pole" by Howard Waldrop and Steven Utley"I've Come to Speak with You Again" by Karl Edward Wagner"The Sect of the Idiot" by Thomas Ligotti"The Dappled Things" by William Browning Spencer"The Same Deep Waters as You" by Brian Hodge"Remnants" by Fred Chappell"Waiting at the Cross Roads" by Steve Rasnic Tem"Children of the Fang" by John Langan

Mutants & Masterminds: RPG


Steve Kenson - 2005
    Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Tomb of Annihilation


Christopher Perkins - 2017
    Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

Delta Green: Alien Intelligence


Bob Kruger - 1998
    Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Lovecraft Unbound


Ellen DatlowWilliam Browning Spencer - 2009
    Howard Phillips Lovecraft may have been a writer for only a short time, but the creations he left behind after his death in 1937 have shaped modern horror more than any other author in the last two centuries: the shambling god Cthulhu, and the other deities of the Elder Things, the Outer Gods, and the Great Old Ones, and Herbert West, Reanimator, a doctor who unlocked the secrets of life and death at a terrible cost. In Lovecraft Unbound, more than twenty of today's most prominent writers of literature and dark fantasy tell stories set in or inspired by the works of H. P. Lovecraft. 9 • Introduction (Lovecraft Unbound) • essay by Ellen Datlow 11 • The Crevasse • short story by Dale Bailey and Nathan Ballingrud 31 • The Office of Doom • [Dust Devil] • short story by Richard Bowes 43 • Sincerely, Petrified • short fiction by Anna Tambour 73 • The Din of Celestial Birds • (1997) • short story by Brian Evenson 85 • The Tenderness of Jackals • short fiction by Amanda Downum 99 • Sight Unseen • short fiction by Joel Lane 113 • Cold Water Survival • short story by Holly Phillips 139 • Come Lurk With Me and Be My Love • short fiction by William Browning Spencer 161 • Houses Under the Sea • (2006) • novelette by Caitlín R. Kiernan 195 • Machines of Concrete Light and Dark • short story by Michael Cisco 213 • Leng • short fiction by Marc Laidlaw 239 • In the Black Mill • (1997) • short story by Michael Chabon 267 • One Day, Soon • short fiction by Lavie Tidhar 277 • Commencement • (2001) • novelette by Joyce Carol Oates 305 • Vernon, Driving • short fiction by Simon Kurt Unsworth 315 • The Recruiter • short fiction by Michael Shea 331 • Marya Nox • short fiction by Gemma Files 347 • Mongoose • [Boojum] • novelette by Elizabeth Bear and Sarah Monette 375 • Catch Hell • short fiction by Laird Barron 413 • That of Which We Speak When We Speak of the Unspeakable • short fiction by Nick Mamatas