Star Wars: The Roleplaying Game
Greg Costikyan - 1987
Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Mysteries of the Worm
Robert Bloch - 1981
To know them will be to know him. And thus we have decided to release a new and expanded third edition of Robert Bloch’s Mysteries of the Worm. This collection contains four more Mythos tales–”The Opener of the Way”, “The Eyes of the Mummy”, “Black Bargain”, and “Philtre Tip”–not included in the first two editions.
Maplecroft
Cherie Priest - 2014
The people of Fall River, Massachusetts, fear me. Perhaps rightfully so. I remain a suspect in the brutal deaths of my father and his second wife despite the verdict of innocence at my trial. With our inheritance, my sister, Emma, and I have taken up residence in Maplecroft, a mansion near the sea and far from gossip and scrutiny. But it is not far enough from the affliction that possessed my parents. Their characters, their very souls, were consumed from within by something that left malevolent entities in their place. It originates from the ocean’s depths, plaguing the populace with tides of nightmares and madness. This evil cannot hide from me. No matter what guise it assumes, I will be waiting for it. With an axe.
Vampire: The Masquerade
Justin Achilli - 1999
The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home. • All thirteen original Clans, Clan variants and bloodlines, with their signature Disciplines • Classic rules updated from Vampire's Revised Edition • Character creation and advancement from Neonate to Methuselah • All the Disciplines from level one through nine • Updated setting to the modern nights • New full color original art by Tim Bradstreet and other classic Masquerade artists
She Walks in Shadows
Silvia Moreno-GarciaAngela Slatter - 2015
The pale and secretive Lavinia wanders through the woods, Asenath is a precocious teenager with an attitude, and the Ancient Egyptian pharaoh Nitocris has found a new body in distant America. And do you have time to hear a word from our beloved mother Shub-Niggurath?Defiant, destructive, terrifying, and harrowing, the women in She Walks in Shadows are monsters and mothers, heroes and devourers. Observe them in all their glory. Iä! Iä!TABLE OF CONTENTS“Bitter Perfume” Laura Blackwell“Violet is the Color of Your Energy” Nadia Bulkin“Body to Body to Body” Selena Chambers“Magna Mater” Arinn Dembo“De Deabus Minoribus Exterioris Theomagicae” Jilly Dreadful“Hairwork” Gemma Files“The Head of T’la-yub” Nelly Geraldine García-Rosas (translated by Silvia Moreno-Garcia)“Bring the Moon to Me” Amelia Gorman“Chosen” Lyndsey Holder“Eight Seconds” Pandora Hope“Cthulhu of the Dead Sea” Inkeri Kontro“Turn out the Lights” Penelope Love“The Adventurer’s Wife” Premee Mohamed“Notes Found in a Decommissioned Asylum, December 1961″ Sharon Mock“The Eye of Juno” Eugenie Mora“Ammutseba Rising” Ann K. Schwader“Cypress God” Rodopi Sisamis“Lavinia’s Wood” Angela Slatter“The Opera Singer” Priya Sridhar“Provenance” Benjanun Sriduangkaew“The Thing in The Cheerleading Squad” Molly Tanzer“Lockbox” E. Catherine Tobler“When She Quickens” Mary Turzillo“Shub-Niggurath’s Witnesses” Valerie Valdes“Queen of a New America” Wendy N. Wagner
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Mouse Guard: Roleplaying Game
David Petersen - 2008
Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.
7th Sea Core Rulebook
John WickShen Fei - 2016
Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon from treacherous blackmail!Thwart a dastardly assassination attempt on the Cardinal of Castille!Raid the villainous fleets of Vodacce Merchant Princes!Free the Prince of the Sarmatian Commonwealth from a mysterious curse!Make decisions that alter the very course of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action. This is a game of intrigue and romance.This is 7th Sea.
Dungeon Master's Guide
Skip Williams - 2000
Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
The Atrocity Archives
Charles Stross - 2004
While his colleagues are out saving the world, Bob's under a desk restoring lost data. His world was dull and safe - but then he went and got Noticed. Now, Bob is up to his neck in spycraft, parallel universes, dimension-hopping terrorists, monstrous elder gods and the end of the world. Only one thing is certain: it will take more than a full system reboot to sort this mess out ...This is the first novel in the Laundry Files.