Best of
Gaming

1987

The Forgotten Realms: Campaign Set


Ed Greenwood - 1987
    The 96-page player's book contains entries on all known areas, cities, people, and things, presented in alphabetical order. Numerous maps outline the more well-known cities and lands. The 96-page DM's book contains all the information pertinent to running a campaign set in this fantasy world, from how to bring existing characters into the Forgotten Realms to two complete introductory mini-adventures to a listing of known magical texts and the magics contained therein. Four full-color maps show the entire lands and details of the more well-known areas. Adventuring rules specific to the Forgotten Realms have been included.

Dragonlance: Adventures


Tracy Hickman - 1987
    The backgrounds for Knights of Solamnia, the wizards of High Sorcery, tinker gnomes, kender, and much more are detailed along with their AD&D game system rules. The struggle for the fate of Krynn awaits

The Atlas of the Dragonlance World


Karen Wynn Fonstad - 1987
    Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before.

Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.

Snarf Quest: The Book


Larry Elmore - 1987
    SnarfQuest (TM) The BookA comic quest for wealth, power, and all that other good stuff....The COMPLETE adventure of THE QUEST FOR THE CROWN, from DRAGON (R) magaine.Includes New Full-Color, Never-Before-Published Story!

Death on the Reik: The Enemy Within Campaign, Volume 2


Phil Gallagher - 1987
    From Marienburg to Altdorf, great vessels ply its waters. Further south the river is crowded with smaller riverboats and fishing craft. The livelihoods of many are dependant on its bounty - traders, for whom it is a reliable link between markets; fishers, who reap a regular harvest of the creatures beneath its waves; and farmers, whose lands are enriched by the nutrients it carries. But though its waters are wide and clear, strange creatures lurk along its tree-lined banks and somewhere, near one of its quieter backwaters, a great evil festers and grows.For over a century the evil has lain dormant, but now the time foretold by the ancients is at hand. Horror unimaginable has awoken in the very heart of Sigmar's realm, and it is now steadily corrupting all around it. The cancer must be cut out before it is too late - but first, it has to be found...DEATH ON THE REIK features an extended campaign adventure and a special WFRP supplement detailing river life and travel in The Empire, and provides a complete trading system. It forms the third part of THE ENEMY WITHIN campaign and plunges the adventurers into a life and death struggle with the horrors lurking beneath The Empire's placid surface. Death awaits the unwary and foolish, but great rewards lie in store for the cautious and the brave.This boxed set contains: An 88-page Adventure Booklet detailing a variety of locations throughout the Reikland; a 20-page River Life of The Empire booklet including rules for trading and numerous encounters to bring The Empire's waterways to life; 20 pages of atmospheric Player and Gamesmaster handouts to inform and horrify; and an A2 colour plan of a Reikland castle backed by a detailed map of the campaign area.

The Star Wars Sourcebook


Bill Slavicsek - 1987
    Here are sleek starfighters that clash with mile-long Star Destroyers, tilling the void with streaks of laser fire and blazing wrecks. Here are armor-clad stormtroopers battling desperate-Rebels across the galaxy. Here are detailed descriptions of the bizarre aliens, devastating weapons, amazing Droids, courageous heroes and cunning villains of the Star Wars universe. Clear explanations and illustrations show how everything works: from lightsabers, the elegant Jedi weapon, to repulsorlifts that defy gravity. Stories, maps, charts and much more highlight this extraordinary guide to Star Wars.

City-State Of The Invincible Overlord


E. Gary Gygax - 1987
    

The Official Nintendo Player's Guide: A Complete Review of Over 90 Games for Your N.E.S.


Howard Phillips - 1987
    NES Book

The Second Book of Go: What You Need to Know After You've Learned the Rules


Richard Bozulich - 1987
    We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.

The Battletech Manual


FASA Corporation - 1987
    

In Search of Adventure


E. Gary Gygax - 1987
    Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself.This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures.