Best of
Role-Playing-Games

1987

The Forgotten Realms: Campaign Set


Ed Greenwood - 1987
    The 96-page player's book contains entries on all known areas, cities, people, and things, presented in alphabetical order. Numerous maps outline the more well-known cities and lands. The 96-page DM's book contains all the information pertinent to running a campaign set in this fantasy world, from how to bring existing characters into the Forgotten Realms to two complete introductory mini-adventures to a listing of known magical texts and the magics contained therein. Four full-color maps show the entire lands and details of the more well-known areas. Adventuring rules specific to the Forgotten Realms have been included.

Dragonlance: Adventures


Tracy Hickman - 1987
    The backgrounds for Knights of Solamnia, the wizards of High Sorcery, tinker gnomes, kender, and much more are detailed along with their AD&D game system rules. The struggle for the fate of Krynn awaits

Death on the Reik: The Enemy Within Campaign, Volume 2


Phil Gallagher - 1987
    From Marienburg to Altdorf, great vessels ply its waters. Further south the river is crowded with smaller riverboats and fishing craft. The livelihoods of many are dependant on its bounty - traders, for whom it is a reliable link between markets; fishers, who reap a regular harvest of the creatures beneath its waves; and farmers, whose lands are enriched by the nutrients it carries. But though its waters are wide and clear, strange creatures lurk along its tree-lined banks and somewhere, near one of its quieter backwaters, a great evil festers and grows.For over a century the evil has lain dormant, but now the time foretold by the ancients is at hand. Horror unimaginable has awoken in the very heart of Sigmar's realm, and it is now steadily corrupting all around it. The cancer must be cut out before it is too late - but first, it has to be found...DEATH ON THE REIK features an extended campaign adventure and a special WFRP supplement detailing river life and travel in The Empire, and provides a complete trading system. It forms the third part of THE ENEMY WITHIN campaign and plunges the adventurers into a life and death struggle with the horrors lurking beneath The Empire's placid surface. Death awaits the unwary and foolish, but great rewards lie in store for the cautious and the brave.This boxed set contains: An 88-page Adventure Booklet detailing a variety of locations throughout the Reikland; a 20-page River Life of The Empire booklet including rules for trading and numerous encounters to bring The Empire's waterways to life; 20 pages of atmospheric Player and Gamesmaster handouts to inform and horrify; and an A2 colour plan of a Reikland castle backed by a detailed map of the campaign area.

Warhammer City: A Complete Guide to Middenheim, City of the White Wolf


Carl Sargent - 1987
    

Mekton II: Science Fiction Roleplaying & Mecha Combat in the Far Future


Mike Pondsmith - 1987