Hello: The Autobiography


Leslie Phillips - 2006
    Soon after, he began his acting career, and since then he has worked with all the greats, from Laurence Olivier to Steven Spielberg.Best known for his comic roles in the Carry On and Doctor series, he took the decision in later life to take on more serious roles in films such as Empire of the Sun, Out of Africa and Scandal, as well as performing in plays such as The Cherry Orchard.Packed with hilarious anecdotes, in this long-awaited autobiography he recalls some of the great characters he has worked with, and also highlights how different he is in real life from his onscreen persona as a bounder. It is a fascinating story, brilliantly told.

Baseball When the Grass Was Real: Baseball from the Twenties to the Forties, Told by the Men Who Played It


Donald Honig - 1975
    They shared their memories with him and the result is a book packed with nostalgia, statistics, action, revelations—an extraordinary oral history of baseball in the halcyon days beween the two world wars. Babe Ruth, Lefty Grove, Ted Williams, Bob Feller, Dizzy Dean, Jackie Robinson, Lou Gehrig, and many others are brought to life through the recollections of Wes Ferrell, Charlie Gehringer, Elbie Fletcher, Bucky Waters, Billy Herman, Cool Papa Bell, Spud Chandler, Pete Reiser, and a host of others. Those were the days when the grass was real, salaries were modest, Bob Feller was America's most famous seventeen-year-old, and idealism was in full swing. "Baseball builds your pride," said pitcher Wes Ferrell, who played it in order "to be a better guy."

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

The Wrestlecrap Book of Lists!


R.D. Reynolds - 2007
    The gloves are off as best-selling author RD Reynolds and his co-author Blade Braxton pull no punches in looking at some of wrestling’s biggest mistakes, most comical mishaps and most egotistical performers. Among the lists included in this cornucopia of wrestling nonsense are: • Sights Wrestling Fans Should Never Be Forced To See Again! • The Greatest Mullets in the History of the Game! • Porn Stars Who Moonlighted in Wrestling! • The Proof that DX is really, REALLY Gay! • The Greatest Mugshots — Featuring Your Favourite Wrestlers! • The Pieces of Definitive Evidence that WCW May Have Been Run By Nazis! • Pro Wrestling’s Stupidest Hometowns! • The Things That Vince McMahon Always Wants to Talk About (Half of Which Involve His Genitalia)! Of course, we’d be remiss if we didn’t mention the book’s craptastic main event: the 25 Worst Gimmicks of All Time. Irreverent, off-kilter, and certain to be offensive to all, The WrestleCrap Book of Lists! is pro wrestling’s very worst of the worst!

Rumble Road: Untold Stories from Outside the Ring


Jon Robinson - 2010
    If you liked Are We There Yet?, then you'll love Rumble Road.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Gang War: The Inside Story of the Manchester Gangs


Peter Walsh - 2005
    

The Final Hours of Portal 2


Geoff Keighley - 2011
    Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.

The Ultimate Unofficial Encyclopedia for Minecrafters: An A - Z Book of Tips and Tricks the Official Guides Don't Teach You


Megan Miller - 2015
    evil, magical academies like Hogwarts in the Harry Potter saga and games like Terraria and Pokemon GO, ideal for both the young newcomer and the seasoned player. From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more!A big book of players’ hacks for Minecrafters organized in an easy-to-reference encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book is illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.

You Can Lead a Politician to Water, But You Can't Make Him Think: Ten Commandments for Texas Politics


Kinky Friedman - 2007
    It was a solid race, and he fought the good fight. Getting on the ballot as an independent -- a feat that had not been achieved in over a century -- was a victory in itself. And with ideas like "slots for tots" (legalized gambling to pay for education), the five Mexican generals plan (bribes to enforce border protection), and a firm stand against the "wussification" of the state, he would have done a helluva job.If that 2006 election was any indication -- and it was -- the political landscape in both Texas and the country at large needs a significant overhaul. The hucksters, the wealthy, and the twofaced rule; there is no room for Truth, and the little guys are quickly forgotten in all the muck. But Kinky, (briefly) down yet certainly not out, is still looking out for his fellow Americans, and he has much wisdom to impart.In this hilarious, thought-provoking manifesto, Kinky lays forth his ten commandments for improving the state of Texas and politics everywhere, and for restoring order, logic, decency, and above all a sense of humor back to this country. It's classic Kinky in a brand new way. And he might just have a point.

Clanbook: Gangrel Revised


Brian Campbell - 2000
    The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

The Legend of Zelda and Theology


Jonathan L. Walls - 2011
    Far from stopping there, The Legend of Zelda series has continued to release top-shelf games adored by critics and fans alike. Zelda, like all of our greatest fairy tales, legends and myths, presents that elusive and exclusive kind of enlightenment that only the fantastic can provide. In this collection, various contributors explore the connections between this cultural zeitgeist and theology.