Halo 3: The Official Strategy Guide


James Price - 2007
    ·Detailed annotated maps for all levels·Learn how to dominate multiplayer matches with information on weapon locations and expert tips·Learn about every enemy, vehicle and weapon — their strengths and weaknesses and how you can exploit them·Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough·Complete list of all Achievements and how to unlock each onePacked with tips, tactics and techniques direct from Bungie

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

The Ultimate Ride


Chris Carmichael - 2003
    In this book, he gives riders of all abilities an insider's guide to getting fitter, faster, and on to the champion's platform. With photographs and illustrated exercises, The Ultimate Ride helps build a strong foundation for incremental leaps in fitness, times, and techniques. Nutritional advice, goal-setting methods, and mental exercises complement the physical training tips, to make this the only cycling fitness book an enthusiast will ever need.

Birnbaum's Walt Disney World 2015 (Birnbaum Guides)


Birnbaum Travel Guides - 2014
    We'll guide guests as they choose a Disney cruise ship and potentially pair a sailing with a stay at a Walt Disney World resort: the ultimate Disney land-and-sea adventure! And as always, since ours is the only guidebook that's official, this book includes the most accurate information on prices, changes, and new attractions for 2015: • A Walt Disney World visit requires more advance preparation than ever. Our Getting Ready to Go chapter offers insight into Disney's new MagicBand program and will help guests plan their vacation like a pro.• The 2015 Birnbaum Guide features bigger and bolder charts and maps, and lots of color photos-making the Birnbaum vacation planner a solid souvenir.• Thorough descriptions of all theme park shows and attractions will help vacationers get the most bang for their buck. And money-saving tips will help stretch those precious vacation dollars.• As Disney and The Force join forces, we've got the scoop on new rides, shows, and character greetings from the Star Wars realm.• We deliver the details on the newest shows and attractions throughout Walt Disney World, including the new Seven Dwarfs Mine Train coaster and other newcomers in the Magic Kingdom's Fantasyland.• Our expanded Good Meals, Great Times chapter includes coverage of WDW restaurants, lounges, the Disney Dining Plan, Epcot Food & Wine Festival, special dining opportunities, and more.• The handy new Trip Tracker is the perfect place to jot down Disney Dining confirmation numbers, Fastpass assignments, and other important info.• Downtown Disney is morphing into the massive and immersive Disney Springs. We'll share the scoop as this dining, shopping, and entertainment enclave more than doubles in size.• There are Hidden Mickeys all over Walt Disney World. We will direct guests to some of our theme park favorites.• More hot tips and valuable coupons than ever before!

The Deluxe Food Lover's Companion


Ron Herbst - 1990
    Alphabetically arranged entries define and describe-- Fruits and vegetables, both well-known and exotic varieties Meat cuts and preparation methods Fish, shellfish, and ways to cook and serve them Breads, pastas, and other grain-based foods Cooking tools and techniques Reliable ways to preserve and store foods Herbs, spices, and their many uses . . . and much more Miniature glossaries are interspersed throughout the text. For instance, following the entry for apple, an "Apple Glossary" provides descriptions and recommended uses of 28 different varieties. A generous array of sidebar features throughout the book offers quick tips on food purchases, as well as " Fast Facts " and advice on preparation, serving, and dining. For example, immediately following the "al dente" entry in reference to cooking pasta, readers will find this sidebar: Fast Facts Al Dente An obvious line flowing through the thickest part of the pasta means it's not done Lingering heat will continue to cook the pasta for a short time after it's removed from the hot cooking water More than 6,700 entries are supplemented with a general introduction, hundreds of illustrations, and pithy quotations about food and dining from chefs and gourmets. The new deluxe hardcover binding with dust jacket includes a ribbon place marker and golden-tipped page edges.

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!

The Jedi Path: A Manual for Students of the Force


Daniel Wallace - 2010
    The inner platform rises, revealing this exclusive edition of The Jedi Path.This ancient training manual, crafted by early Jedi Masters, has educated and enlightened generations of Jedi. It explains the history and hierarchy of the Jedi Order, and what Jedi must know to take their place as defenders of the peace in the galaxy — from mastery of the Force to the nuances of lightsaber combat.Passed down from Master to Padawan, the pages of this venerable text have been annotated by those who have held it, studied it, and lived its secrets. From Yoda and Luke Skywalker to Count Dooku and Darth Sidious, they have shaped the content of the book by leaving mementos tucked within the pages, tearing out pages, and adding their personal experiences as tangible reminders of the lessons they’ve learned.Through wars and rebellion, only a single copy of this manual has survived. It is now passed on to you.The ancient Masters who wrote the text: Fae Coven, Grand Master and head of the Jedi Council; Crix Sunburris, Jedi Ace starfighter pilot; Restelly Quist, Jedi Chief Librarian; Skarch Vaunk, Jedi Battlemaster and lightsaber expert; Bowspritz, Jedi Biologist and expert on the Living Force; Sabla-Mandibu, Jedi Seer and Holocron expert; Morrit Ch’gally, Jedi Recruiter; Gal-Stod Slagistrough, Jedi leader of the Agricultural Corps.Jedi who added personal commentary: Yoda, Thame Cerulian, Count Dooku, Qui-Gon Jinn, Obi-Wan Kenobi, Anakin Skywalker, Ahsoka Tano, Darth Sidious, and Luke Skywalker.Removable features: A letter tracing the book’s history, a severed Padawan braid, a metal Jedi Credit medallion, a Jedi starfighter patch, a burned poster of the Jedi Code, a map of the Jedi Temple, a lightsaber diagram sketched on the back of a napkin from Dex’s Diner, and a note on the missing pages torn from the book by a Sith.Created in collaboration with Lucasfilm — along with an acclaimed Star Wars author and revered Star Wars illustrators — this volume provides new insights into the history and lore of the Jedi Order while introducing never-before-seen ships, creatures, characters, and details about how one trains to become a Jedi.

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Revan


Drew Karpyshyn - 2011
    A Jedi who left Coruscant to defeat Mandalorians and returned a disciple of the dark side, bent on destroying the Republic. The Jedi Council gave Revan his life back, but the price of redemption was high. His memories have been erased. All that’s left are nightmares and deep, abiding fear.What exactly happened beyond the Outer Rim? Revan can’t quite remember, yet can’t entirely forget. Somehow he stumbled across a terrible secret that threatens the very existence of the Republic. With no idea what it is, or how to stop it, Revan may very well fail, for he’s never faced a more powerful and diabolic enemy. But only death can stop him from trying.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Age of Conan: Blood of Wolves: Legends of Kern, Volume 1


Loren L. Coleman - 2005
    Tales of Grimnir's fury spread as refugees scatter throughout the land to escape his wrath.In the village of Gaud, the young warrior Kern, the "Wolf-Eye," has been exiled, an outcast from clan and kin. It is he who is fated to confront the dreaded Grimnir. But as loyal friends and desperate fighters rally to his side, even Kern does not know whether he leads his people to deliverance, or certain death.

Game Development Essentials: An Introduction


Jeannie Novak - 2004
    This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.