Best of
Gaming

2021

Van Richten's Guide to Ravenloft


Wizards RPG Team - 2021
    No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!

Fizban's Treasury of Dragons


Wizards RPG Team - 2021
    Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!Introduces gem dragons to fifth edition!Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction.Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options.Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons.Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more.On the CoverFizban the Fabulous protects a group of innocents as a crystal dragon and a red dragon clash in the sky, in this painting by Chris Rahn.

Press Reset: Ruin and Recovery in the Video Game Industry


Jason Schreier - 2021
    In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.

Herbalist's Primer


Anna Urbanek - 2021
    A mix of ethnobotany, folklore, green witchcraft, occult, and science. A fully-illustrated, thoroughly-researched resource for writers and worldbuilders.An all-in-one book for druids, healers, alchemists, and poisoners—perfect as an in-world item and applicable in all fantasy (and most modern) settings.A system-agnostic toolkit for game masters everywhere, complete with tips on including the plants in your campaigns—and creating new, exciting pieces of flora.- 100 illustrated, detailed descriptions of magically-inclined plants from around the world – from aconite to yew.- Short, sweet, and useful lore chapters on the basics of botany, herb gathering, preparation, alchemy, poisons & antidotes, and more!- Recipes for magical and medicinal concoctions, written in-world and in accordance with occult lore of the ages past (mix aconite with animal fat, then rub it on a broom handle for an excellent flying experience!).- Tools for creating original magical plants, plot hooks, quest ideas, and a botanical Latin primer to give your custom, fantastical plants a semi-proper scientific name.- Convenient tables with magical and medicinal properties of plants, astronomical correspondences, and the language of flowers – all according to the highest authorities in the fields.- An index, a detailed table of contents, references, bibliography—everything you’d expect from a popular-science publication that will make your herbalist cry the tears of joy.

Wanderhome


Jay Dragon - 2021
    We will befriend stag beetles the size of houses, argue with the King of the Floating Mountain, fall in love in the basket of a hot air balloon up in the clouds, and go on a journey with some of the most amazing people you could ask for. Where will we go? What will we see? We’ll have to find out together. Will you join me?

The Wild Beyond the Witchlight: A Feywild Adventure


Wizards RPG Team - 2021
    Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild - Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment - Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits - Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival - All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay - Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

Game Wizards: The Epic Battle for Dungeons & Dragons


Jon Peterson - 2021
    In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the Satanic Panic accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

The Ultimate RPG Game Master's Worldbuilding Guide: Prompts and Activities to Create and Customize Your Own Game World (The Ultimate RPG Guide Series)


James D’Amato - 2021
    

Crack in the Code!


Nick Eliopulos - 2021
    Someone--or something--has turned the Evoker King to stone. And now a new player, Theo, has joined the team on their quest to return their former enemy to normal. Theo's has coding skills that could come in handy, but does he have what it takes to be part of the team, or will his meddling put a crack in the game code that none of them will survive?(c) 2021 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.

World of Warcraft: Folk & Fairy Tales of Azeroth


Steve DanuserMolly Knox Ostertag - 2021
    From the windswept fields of the Eastern Kingdoms to the bustling city of Gadgetzan, differences were bridged by common tales of average people overcoming incredible odds. Lessons learned from cautionary tales tempered many brave heroes and brought them safely home, while stories of adventure spurred history's most remarkable actors to greatness. Now you too can shed your armor and settle in to listen to the wonderous tales of adventure and peril in the Folk and Fairy Tales of Azeroth.Brimming with gorgeous artwork and twelve inspired stories crafted by fantasy's brightest authors including Garth Nix, Catherynne M. Valente, Kami Garcia, and more, this enchanting anthology brings new voices, new meaning, and new wonder to World of Warcraft.

Appendix N: The Eldritch Roots of Dungeons and Dragons


Peter BebergalTanith Lee - 2021
    Appendix N also explores and contextualizes the ambitious lyrical excursions that helped set the adventurous tone and dank, dungeon-crawling atmospheres of fantasy roleplay as we know it today.Including tales by Poul Anderson, Frank Brunner, Ramsey Campbell, Lin Carter, Lord Dunsany, Robert E. Howard, Tanith Lee, Fritz Leiber, H. P. Lovecraft, David Madison, Michael Moorcock, C. L. Moore, Fred Saberhagen, Clark Ashton Smith, Margaret St. Clair, Jack Vance, Manly Wade Wellman.

Emmy Levels Up


Helen Harvey - 2021
    Her avatar is a powerful fire elemental with magma claws and flaming breath. When Emmy's gaming video gets a front-page feature, thousands of devoted fans flock to watch her battle the ultimate online baddie, the Mulch Queen herself.Life at school is the exact opposite. Emmy is friendless and bullied by Vanessa AKA the Queen of Mean. To Vanessa and her gang, Emmy is a weirdo with bad handwriting, horrible fashion sense and no dad.But if Emmy can take on the Mulch Queen online, perhaps she can also find a way to take on Vanessa too? Emmy decides to level up and solve this challenge alone. But then Emmy discovers that Mulch Queens and Mean Queens are much easier to face when you have a little help from new friends . . .

Stargrave: Science Fiction Wargames in the Ravaged Galaxy


Joseph A. McCullough - 2021
    Attempts to organize resistance, or to establish authority over any territory larger than a city, are quickly and brutally crushed. In this dark time, the only way to survive is to be inconspicuous and hope to be overlooked. Amidst this chaos, however, thousands of independent operators--smugglers, relic hunters, freedom fighters, and mercenaries--roam the dead stars in small ships, scratching out a living anyway they can.In Stargrave, players take on the role of one of these independent operators. Perhaps they are a cybernetic veteran of the Last War, a psion fleeing slavers, or a mystic warrior attempting to preserve ancient wisdom. Maybe they are a bounty hunter collecting blood money, a robotics expert pushing the bounds of current technology, or a biomorph bred in the genetanks of some forgotten laboratory. Having chosen their own background, players must hire a crew for their ship, choosing a lieutenant with their own unique skill-set, and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions--recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

Thirsty Sword Lesbians


April Kit Walsh - 2021
    They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent—and sometimes connect more deeply than anyone expects.A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system.Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.

Final Fantasy VII Remake: Material Ultimania


Studio Bentstuff - 2021
    This volume also includes detailed costume references, cutscene storyboards, song liner notes from the sound staff, and Q & A interviews with the Japanese voice actors.At over 300 pages, this full-color, jacketed, hardcover book is a visual tribute to the stunning new rendition of one of the most beloved RPGs of all time.

A Dynasty of Monsters


David Annandale - 2021
    But now, it faces annihilation at the hands of an unstoppable beastherd. In a desperate gamble, Councillor Atella Reigehren requests the aid of a being anathema to the Colonnade. She seeks Lauka Vai, the Mother of Nightmares, and her dynasty of monsters, the Avengorii. The crucible of war has thrown these factions together, but can they put their differences aside to face this common foe, or will the clash of purity and monstrosity be their undoing?

His Own Devices


Douglas Wynne - 2021
    That includes moderating her ten-year-old son's screen time—an obsession that hits a fever pitch when YouTube sensation Rainbow Dave releases an addictive new iPad game. Gavin knows he isn’t supposed to keep secrets from his parents, but when his achievements in the game unlock personal messages from Dave instructing him to embark on real world mini-quests, he can’t resist.In the aftermath of an ambush that leaves her husband missing in action, Jessica grapples with fear and sorrow while clues to a threat closer to home evade her detection. Rainbow Dave, the charismatic host of Scream Time, is America’s cool big brother—a gamer who built a video empire on the strength of his personality. He is also the focus of a shadowy conspiracy hell-bent on sowing chaos with vast technological resources. Dave’s anonymous benefactors have granted him a glimpse of paradise between the pixels, and the real world hasn’t looked the same since. Now, wired with a head full of unholy revelations and a crate full of dangerous devices, he’s on a mission to help his fans “level up” at a live event. Scream Time is coming to town, and it may be too late to stop a deadly game.

Ironsworn: Starforged


Shawn Tomkin - 2021
    

The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawlers, mages, merchants, royals, rogues, sages, sailors, warriors, weirdos and more for 5th edition RPG adventures


Jeff Ashworth - 2021
    Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike.This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Codex: Death Guard


Games Workshop - 2021
    Look upon them and see the signs: pus seeping from festering wounds that never heal; miasmic smogs of corrosive, stinking gas hanging thickly in the air wherever Nurgle’s chosen tread; the wriggling, lamprey-mouthed tick-leeches that clamp on to their rotting flesh; the droning billions of plague flies that swarm the battlefields they stalk and the ships in which they course through the stars.Few armies offer such a rich canvas for painting and modelling as the Death Guard. Every miniature is riddled with gruesome details and grisly flourishes, showing the blessings they have received from Nurgle, and in turn how they will spread the Lord of Decay’s infections. With them you can craft a truly head turning – not to mention stomach turning – force that can terrify your enemies and be disgustingly powerful on the battlefield. This book is the ultimate guide to the Death Guard, featuring in depth lore and background and the rules that you need to field them in Warhammer 40,000.Inside this book, you'll find:– Background on the reunification of Mortarion with the Death Guard during the Great Crusade, his eventual fall into heresy, and the process inflicted upon the Death Guard as Nurgle's Destroyer Plague took them.– Information on the organisational structure of the Death Guard following the Horus Heresy and how their cohesion meant they were better able to enact war upon the galaxy.– Incredible photography of units, single miniatures, and armies on terrain, both on their own and as part of battle scenes.– Datasheets that cover every unit fieldable by a Death Guard army.– Death Guard-specific Stratagems, Warlord Traits, Relics, and psychic powers.– In-depth Crusade rules that let you grow your force as it spreads diseases and plague across the galaxy.– And more!

Secrets of Magic (Pathfinder Roleplaying Game)


Paizo Staff - 2021
    

Prankster: An AFK Book (Five Nights at Freddy’s: Fazbear Frights #11) (Five Nights At Freddy's)


Scott Cawthon - 2021
    

Five Parsecs from Home - Solo Adventure Wargaming


Ivan Sorensen - 2021
    All you need is a few six-sided dice and a couple of ten-sided dice. - 184 page PDF packed full of full-colour art- A fast-moving system, built for solo gaming from the ground up.- RPG-lite adventure wargame experience with miniatures.- Create a wide range of characters whether human, alien or robot.*- Miniatures agnostic - use whatever you have- After each battle, your crew may die from their injuries or level up and find new items and information.- Upgrade your starship with expansion modules *- Procedurally generate a huge array of possible missions, with more than 50 enemy types.- Random tables for towns, trade, character events and starship travel.- 5 difficulty settings and super-hard Black and Red Zone jobs*- Extensive options for Game Mastering scenarios, allowing complex RPG-like campaigns to be played with connected scenario plots, environmental hazards and factional conflict.*- 7 stage narrative solo campaign*This is a full retail edition of the community favourite solo sci-fi wargame by Ivan Sorensen of Nordic Weasel games and comes with lots of new content (noted with a * above), full graphic layout design and lots of stunning full-colour art throughout.

A Playful Production Process: For Game Designers (and Everyone)


Richard Lemarchand - 2021
    The book outlines four project phases--ideation, preproduction, full production, and post-production--that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

The Incandescent Grottoes


Gavin Norman - 2021
    Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon.A classic dungeon adventure for characters of 1st to 2nd level.Requires Old-School Essentials Classic Fantasy or Advanced Fantasy.

The Silver Bayonet: A Wargame of Napoleonic Gothic Horror


Joseph A. McCullough - 2021
    McCullough, the award-winning creator of Frostgrave.As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures--vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages and even military units. Whether they are pursuing some master plan or simply reveling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better… In Britain, a secret award--the Silver Bayonet--is presented to those soldiers brave or fortunate enough to have faced these creatures and survived. Often, these survivors are swiftly seconded to a specialist unit and ordered to report to one of Wellington's exploring officers. Formed to root out and destroy the supernatural menace, these small units are tasked with investigating strange reports, scouring battlefields, and seeking out allies and artifacts that could stem the tide. Britain is not alone in this fight--the other great nations have their own units dedicated to the fight against the supernatural--but that is not to say that mankind is united in the face of the rising darkness. While the rising darkness is a common foe, and rival units may forge uneasy and fleeting alliances, patriotism and national interest will just as often pit them against each other in races for ancient knowledge or forgotten treasure. The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds and their units triumphing… or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Last Gamer Standing


Katie Zhao - 2021
    But despite Reyna's rising popularity and skills, no one know who she is. Gaming is still a boy's club and to protect herself against trolls, she games as the mysterious TheRuiNar.When Reyna qualifies for the Dayhold Junior Tournament sponsored by her favorite team, she knows she's got what it takes to win the championship title and the $10,000 prize.But when she's blackmailed and threatened to be doxed, having her personal identity revealed, by an anonymous troll, Reyna will have to deal with a toxic gaming community, family complications, and the increasing pressure to win as the tournament gets underway.

Broken Realms: Be'lakor


Games Workshop - 2021
    Be'lakor, the Dark Master, whose schemes have had their twisted tendrils in many momentous events, begins to enact the final stages of his grand ambition. With the beleaguered Stormcast who followed Morathi into the Eightpoints making their retreat back across the Bloodwind Spoil, and the Seraphon beginning their own assault upon Archaon's realm, what could the first and greatest of the Daemon Princes have in store?The third instalment in the Broken Realms series sees the hidden machinations of Be'lakor come to the fore as the Dark Master begins to take a more direct role in the Mortal Realms' events. The dire consequences will ripple across multiple factions, including an unforeseen alliance between Chaos and Death, the march of the Seraphon's Celestial Stampede, and the introduction of siege warfare to Warhammer Age of Sigmar.Inside this 112-page hardback book, you'll find:- The chilling tale of Be'lakor's grand plan to usurp the Everchosen and take his place as the foremost champion of Chaos- Rules for the Legion of the First Prince, including an expanded warscroll for Be'lakor himself and updated battle traits, spells and artefacts for his Slaves to Darkness warband- Coalition of Death rules allowing you to play team-based games including 3 or more players, who may need to team up temporarily to take out a threatening foe while keeping an eye out for their so-called 'allies'- Six battleplans to help you recreate pivotal moments from the story, as well as Realms of Battle rules to represent the unique locations they were fought in- Rules to tie the battleplans into a narrative campaign depicting Be'lakor's assault upon the Mortal Realms- A bounty of warscrolls, warscroll battalions and unit updates for Kharadron Overlords, Fyreslayers, Stormcast Eternals, Disciples of Tzeentch, Nighthaunt, and Seraphon

Middenheim: City of the White Wolf


Dave Allen - 2021
    Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance.Middenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire’s Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail. Need an Inn in the Altmarket? A Pawnbroker in The Kleinmoot? Details on the Kisvilite Embassy? Middenheim has everything you require.Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for true devotees of Ulric. A stand-alone book, Middenheim: City of the White Wolf also makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Within campaign. While the companion content is very focused on the events of Power Behind the Throne, this book provides more details on the city for GMs who are happy to let their groups explore more widely. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.Middenheim: City of the White Wolf includes:A History of Middenheim: A timeline of events leading up to the present day, detailing the cities past as a stronghold of the Ulrican faith and one time home to the usurper Wolf EmperorsA Visitors Guide: Eighty pages of detailed locations, NPCs and plot hooks set throughout the city’s many districtsDark Cults of Middenheim: A run down on the cults and conspiracies that make Middenheim their home, any one of which could threaten the very fabric of political, cultural, or religious life in the cityThe Duchy of Middenheim: Middenheim is more than just a city — it also commands the territories that surround it, as far away as coastal Nordland. The Duchy of Middenheim provides details on regions directly within ambit of the city, as well as the often fractious nobility that control themBestiary, Characters and more: Additional beasts, new Character options for creating local adventurers, and the Wolf Kin career for those willing to embody the spirit of Ulric in all things.Middenheim: City of the White Wolf is an excellent and entertaining addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, it will kickstart your next adventure in Warhammer Fantasy Roleplay!

The Art of Keyforge


Asmodee - 2021
    A fantastic full-color hardcover that features a staggering array of artwork in a premium gallery format--all from the massively popular card game! Explore the Crucible and the distinct houses of KeyForge through a gorgeously designed collection of the game's masterfully created art! At the center of the KeyForge universe stands an enigmatic world built from the disparate pieces of countless planets, where players must use their unique decks of cards to unlock mysterious hidden Vaults! This vibrant art book explores KeyForge's contest of power and wit with hundreds of illustrations that demonstrate the countless possibilities that are available across every deck, showcasing the whimsical and exciting art in glorious detail!This tome is a must-have for readers ranging from the most dedicated Archons to casual fans of games and science-fantasy! Join the legions of players who've made this game a smash success, and witness the Crucible for yourself!

Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Volume 1


Kurt Kalata - 2021
    

Edge of the Sun


Bruce R. Cordell - 2021
    The prior worlds were mighty beyond conception, but even for them, this Engine is a work of staggering proportion. What incredible threat to the sun, our world, and all the bodies of our solar system compelled them to such an audacious feat? Has that threat been ended?Or do the beings that dwell in the Engine (for yes, it is home to many strange creatures) struggle now in vain, unaware that their mission no longer protects them—or us—from a cataclysm on a scale that dwarfs even the boldness of the prior worlds’ most ambitious work?Edge of the Sun details a massive new location for Numenera characters to explore: the Engine of the Gods. Fiercely hostile to human life, it can nevertheless be visited physically or virtually, where its many secrets—and dangers—await discovery.This book contains:A host of new creatures suited to life on and in the Engine of the Gods.Dozens of new cyphers and artifacts, plus augmechs—strange vehicles that can be piloted remotely to explore the Engine or used to reach other locations in the Ninth World or across the solar system.A map generator that lets you easily create infinite regions within the planet-sized Engine of the Gods.Two complete adventures. “Waking the Mega” introduces augmechs, as the PCs discover, revive, and ultimately pilot one against a titanic threat. “The Sun Doth Move” is a lengthy adventure with world-shattering consequences that can make an excellent capstone to your explorations of the Engine of the Gods—or to an entire Numenera campaign!

Dragon Ops: Dragons vs. Robots


Mari Mancusi - 2021
    Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help?When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web—and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots—and the game's not even finished.Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?

Critical Hit: A Gaming Mystery


W.M. Akers - 2021
    Under his watchful eye, she and her friends wage war, harness magic, and battle evil. When the dice are rolling, they are heroes, and all of Callie’s anxieties slip away. The fun stops the night LB burns to death in a bizarre fire.Asked by her friends to keep the weekly game alive, Callie does her best to set her grief aside. She puts on the monocle LB wore during sessions and finds herself sucked into a life-sized recreation of her brother’s game. Inhabiting the body of her beloved character, the legendary Arabeth, she thinks she has found the ultimate escape. Her paradise is spoiled when she discovers that something inside the game killed LB—and one of her fellow players was in on it.To save herself, to avenge her brother, Callie Myles must pull on her armor and beat LB’s game from the inside out. If she gets killed along the way, well, at least she’s having a great time.A fast-paced hybrid of mystery and adventure, CRITICAL HIT captures the breakneck joy of tabletop gaming, where life and death depend on the whims of a plastic die. It will be on Kickstarter from May 25 to June 25.

Despair on Danger Island


Luis Loza - 2021
    Before they can compete in the tournament, however, fighters must first complete a series of qualifying challenges on the uninhabited tropical island of Bonmu, where wild dinosaurs roam amid the ancient ruins of a lost civilization. Can the heroes defend their island stronghold, outlast their many ruthless rivals, and survive the perils of so-called Danger Island? Let the competitors decide!Despair on Danger Island is a Pathfinder adventure for four 11th-level characters. This adventure begins the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes new rules to help the Game Master create an entire roster of rival fighting teams, maps and lore of the dangerous tropical island of Bonmu, and a boatload of new island monsters.

Soulblight Gravelords (Death Battletome)


Games Workshop - 2021
    Commanding legions of undead servants and terrifying monsters in the name of their creator, Nagash, these lords of Shyish make use of every means available to conquer the Mortal Realms and bring their prey into line.In this book, you'll find out how the Soulblight curse came to be, the origins of its megalomaniacal creator, and the dynastic houses that have since sprung up across the breadth of vampire society. Battletome: Soulblight Gravelords is also packed with all the rules you need to create your own force of undead, from legions of shambling zombies to winged, fanged terrors that stalk the night sky.This 128-page hardback book contains:– A treasure trove of background information on the realm of Shyish, the Soulblight vampires, and their creator, the Great Necromancer Nagash– Stunning art depicting the Soulblight and their undead servants– 40 warscrolls for everything from mighty Vampire Lords to humble Deathrattle Skeletons– 5 warscroll battalions– Allegiance abilities for 5 separate Cursed Bloodlines, including battle traits, command traits, and artefacts of power– A unique battleplan depicting a vampire's assault backed up by unending tides of undead– Path to Glory campaign rules for creating a Soulblight Gravelords warband– Two Spell Lores, Lore of the Vampires and Lore of the Deathmages– A beautiful miniatures showcase and painting guide for getting the most out of your undead horde– Pitched Battle profiles for all units featured in this battletome

Level-Up with Game Assist


Grover Walters - 2021
    You know, the one who captures a gaze--locking it in a steel grip only to be released by a car chase or a room full of prankish kittens? Yeah. That one. The one who wants it all! Having won several game championships, he is ready to take his fame to the next level by joining ZipTy, a gaming company that helps its players with problems from a call center known as Game Assist. Jordan initially seeks to be the top ranked counselor, but he wants, oh… so much more!But there is a glitch--there's always a glitch. Jessica Tims, a crush from childhood also works for the company and is now his competition and he's not having it.What could possibly go wrong?Jordan's struggle to stay one step ahead of Jessica leads to some serious drama, betrayal, and, of course, sex, but not necessarily with each other--all this packed into a final push to save their jobs and their company from a rogue developer who has sabotaged the latest highly-anticipated game console.Apart from their business affairs, both Jess and Tracks struggle with sexual identity and all that entails. Will the girl get the girl, or the guy? Or will the guy get the guy, and/or the girl? Who knows! You will need to find out like the rest of the world. Get the book and join them on this journey.