Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Eberron Player's Guide: A 4th Edition D&D Supplement


Wizards of the Coast - 2009
    This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer!

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

Waterdeep and the North


Ed Greenwood - 1988
    

Peter Capstick's Africa: A Return To The Long Grass


Peter Hathaway Capstick - 1987
    Such highly successful titles as Death in the Long Grass, Death in the Silent Places, and Death in the Dark Continent have established him as the modern-day master of African adventure writing. Sportsman, adventurer, raconteur par excellence, Capstick has in many ways done for contemporary hunting literature what Hemingway and Robert Ruark did in decades past.Until now, Capstick has written post facto about classic hunters of the past and safaris in which he participated as a professional hunter. Peter Capstick's Africa, however, is a very different breed of book: it is the enthralling tale of an entirely new safari, an exciting first-person adventure in which Peter Capstick returns to the long grass for his own dangerous and very personal excursion. The result is a definitive work on African hunting, and one of Peter Capstick's greatest achievements to date.In 1985, Capstick went back into the African bush with two top photographers and a crack professional hunter, It was a venture taken for personal challenge, and for the chance to look anew at what had become of the Africa immortalized in his own earlier works. Peter Capstick's Africa is the chronicle, in text and pictures, of this safari. It is full of the same edge-of-the-seat narration, witty anecdotes, and wry observations that have made Capstick's earlier books so popular. But in addition, it tells the story of Africa today as Capstick sees it: a place that is in some ways the same as, but in many different from, the "dark continent" of even a few years ago. The text of the book has been integrated with the photographs of Paul Kimble and Dick van Niekerk into a lavish full-color production that illustrates Capstick's story in a way his fans have never seen before.Peter Capstick's Africa is a book few lovers of travel and adventure will want to be without.

Tome of Magic: Pact, Shadow, and Truename Magic


Matt Sernett - 2006
    These magic subsystems function alongside the existing D&D ® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.Pact MagicPowerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic -- a combination of symbols and secret rituals -- to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.Shadow MagicThe Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.Truename MagicEvery creature has a truename -- the word of its creation. The truenamer knows the primal language of the universe -- the language of Truespeech -- and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Universe Online - Enter the Game: Complete Edition


Ryan 'Viken' Henning - 2015
     Even with our modern technology, amyotrophic lateral sclerosis cannot be treated or cured. I've been bed or chair bound since I was a kid. The advent of Virtual Reality technology has given me a chance for a new life. Or rather dozens of them. Heh. I'm an avid gamer, and I wouldn't have it any other way. In the games I could be what I wanted to be, who I wanted to be. A mighty warrior, a powerful spellcaster, the charming rogue. The crafter. The builder. All of those and more have helped to greatly alleviated my problems. But a new game is coming out; one with the power to change the world. It uses a brand new technology, based around the first ever deep immersion Dive Pod. With it there is no more game lag or graphical limits. It is being heralded as the greatest breakthrough in Virtual Reality technologies since its founding. And the first and only game for it: Universe Online. No longer will players be stuck on a single large world to explore. No longer will there a limit to what you can do, what you can be. Fly spaceships between the stars, conquer planets, create custom technology. Mine, Build, Destroy. Explore. Rule. This is my story, and my path in Universe Online.

Shepherd's Wolf


M. Andrew Reid - 2013
    Many play for power and fame; others play to escape the pain and loneliness of real life. One boy, paralyzed at birth, knows no other world. For Ben Shepherd, Verdia is home. The Shepherd is Verdia’s most famous and mysterious blacksmith, constructing armor and weapons for elite and wealthy players while hiding from public view. Players ponder the Shepherd’s true identity, and Ben creates his masterpieces in isolation. Ben discovers friendship in the form of an enormous white wolf - a creature unique in all of Verdia. As news of the boy and his wolf spreads, Ben becomes the target of greed, envy, and fear; Ben’s tranquil life is shattered. A band of strangers, united by compassion, will battle a perilous landscape and unrelenting enemies to deliver the Shepherd and his wolf to a new home. To succeed, they must enlist the help of an enemy - a player who is as powerful as he is hated. They will discover that a small group of friends can face impossible odds, and that a hero can hide beneath a villain’s mask.

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

It's Normal!


Mahinder Watsa - 2015
    In this book he addresses and explains all the issues and concerns that you might have about sex and sexuality. From understanding your body to teenage troubles, from the first night to safe sex, from infancy to sixty years and beyond, he gives advice and solutions for all these and more. Plus, with classic wit and humour, he deals with hundreds of queries from his readers across the country. It's Normal!, a comprehensive guide to sex, is an essential read.

Return to the Temple of Elemental Evil: An Adventure taking Characters From 4th to 14th Level


Monte Cook - 2001
    Now, veteran designer Monte Cook revisits this legendary setting in an all-new adventure written for the" D&D(r)" game. Players will enjoy countless hours of play as they race against an evil band of priests attempting to unleash the dark god upon the world. "Return To" products are tremendously popular adventures that revisit the most infamous dungeons from the early days of the" D&D" game. Seasoned" D&D" veterans will enjoy the nostalgia of returning to the games they played years ago, while newer players will appreciate the chance to play in these legendary settings.