What Happens in Hamlet


John Dover Wilson - 1935
    First published in 1935, it is still being read throughout the English-speaking world and has been widely translated. Hamlet has excited more curiosity and aroused more debate than any other play ever written. Is Hamlet really mad? Does he really see his father's ghost, or is it an illusion? Is the ghost good or bad? What does it all mean? Dover Wilson brings out the significance of each part of the complex action, against the background. His analysis of the play emphasises Shakespeare's dramatic art and shows how the play must be seen and heard to be understood. This is a readable, entertaining and scholarly book.

Falling Into Theory: Conflicting Views on Reading Literature


David H. Richter - 1999
    Falling into Theory is a brief and inexpensive collection of essays that asks literature students to think about the fundamental questions of literary studies today.

Playing Shakespeare: An Actor's Guide


John Barton - 1984
    The director begins by explicating Shakespeare’s verse and prose, speeches and soliloquies, and naturalistic and heightened language to discover the essence of his characters. In the second section, Barton and the actors explore nuance in Shakespearean theater, from evoking irony and ambiguity and striking the delicate balance of passion and profound intellectual thought, to finding new approaches to playing Shakespeare’s most controversial creation, Shylock, from The Merchant of Venice. A practical and essential guide, Playing Shakespeare will stand for years as the authoritative favorite among actors, scholars, teachers, and students.

Nineteenth Century Art: A Critical History


Stephen F. Eisenman - 1994
    This classic textbook examines the artistic movements and achievements of that time.

Beyond the Wall: Exploring George R. R. Martin's A Song of Ice and Fire


James Lowder - 2012
    Salvatore Go beyond the Wall and across the narrow sea with this collection about George R.R. Martin's A Song of Ice and Fire, from A Game of Thrones to A Dance with Dragons.The epic game of thrones chronicled in George R.R. Martin's A Song of Ice and Fire series has captured the imaginations of millions of readers. In Beyond the Wall, bestselling authors and acclaimed critics offer up thought-provoking essays and compelling insights:Daniel Abraham reveals the unique challenges of adapting the original books into graphic novels.Westeros.org founders Linda Antonsson and Elio M. Garcia, Jr., explore the series' complex heroes and villains, and their roots in the Romantic movement.Wild Cards contributor Caroline Spector delves into the books' controversial depictions of power and gender. Plus much more, from military science fiction writer Myke Cole on the way Post-Traumatic Stress Disorder shapes many of the leading characters to author and television writer Ned Vizzini on the biases against genre fiction that color critical reactions to the series.Contributors: R.A. Salvatore (foreword)Daniel AbrahamLinda AntonssonMyke ColeElio M. Garcia, Jr.Brent HartingerJohn Jos. MillerAlyssa RosenbergJesse ScobleCaroline SpectorMatt StaggsSusan VaughtNed VizziniGary WestfahlAdam WhiteheadAndrew Zimmerman Jones

Routledge Philosophy Guidebook to Hegel and the Phenomenology of Spirit


Robert Stern - 2001
    It is essential to understanding Hegel's philosophical system and why he remains a major figure in Western Philosophy.This GuideBook introduces and assesses: * Hegel's life and the background to the Phenomenology of Spirit* the ideas and the text of the Phenomenology of Spirit* the continuing importance of Hegel's work to philosophy.

Koji Kondo's Super Mario Bros. Soundtrack


Andrew Schartmann - 2015
    (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era.What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.

The Seven Basic Plots: Why We Tell Stories


Christopher Booker - 2004
    Using a wealth of examples, from ancient myths and folk tales via the plays and novels of great literature to the popular movies and TV soap operas of today, it shows that there are seven archetypal themes which recur throughout every kind of storytelling. But this is only the prelude to an investigation into how and why we are 'programmed' to imagine stories in these ways, and how they relate to the inmost patterns of human psychology. Drawing on a vast array of examples, from Proust to detective stories, from the Marquis de Sade to E.T., Christopher Booker then leads us through the extraordinary changes in the nature of storytelling over the past 200 years, and why so many stories have 'lost the plot' by losing touch with their underlying archetypal purpose. Booker analyses why evolution has given us the need to tell stories and illustrates how storytelling has provided a uniquely revealing mirror to mankind's psychological development over the past 5000 years.This seminal book opens up in an entirely new way our understanding of the real purpose storytelling plays in our lives, and will be a talking point for years to come.

Travels in Hyperreality


Umberto Eco - 1973
    His range is wide, and his insights are acute, frequently ironic, and often downright funny. Translated by William Weaver. A Helen and Kurt Wolff Book

Theoretical Basis for Nursing


Melanie McEwen - 2001
    It presents historical perspectives on the development of nursing theory, assessments of concept and theory development and theory evaluation, middle-range theories, and shared theories from other disciplines in the sociologic, behavioral, and biomedical sciences, focusing on the application of theory. Learning features found throughout the text include case studies and end-of-chapter summaries that help to reinforce essential concepts.

Against Love: A Polemic


Laura Kipnis - 2003
    Love is, as everyone knows, a mysterious and all-controlling force, with vast power over our thoughts and life decisions.But is there something a bit worrisome about all this uniformity of opinion? Is this the one subject about which no disagreement will be entertained, about which one truth alone is permissible? Consider that the most powerful organized religions produce the occasional heretic; every ideology has its apostates; even sacred cows find their butchers. Except for love.Hence the necessity for a polemic against it. A polemic is designed to be the prose equivalent of a small explosive device placed under your E-Z-Boy lounger. It won't injure you (well not severely); it's just supposed to shake things up and rattle a few convictions.

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Unflattening


Nick Sousanis - 2015
    But what if the two are inextricably linked, equal partners in meaning-making? Written and drawn entirely as comics, Unflattening is an experiment in visual thinking. Nick Sousanis defies conventional forms of scholarly discourse to offer readers both a stunning work of graphic art and a serious inquiry into the ways humans construct knowledge.Unflattening is an insurrection against the fixed viewpoint. Weaving together diverse ways of seeing drawn from science, philosophy, art, literature, and mythology, it uses the collage-like capacity of comics to show that perception is always an active process of incorporating and reevaluating different vantage points. While its vibrant, constantly morphing images occasionally serve as illustrations of text, they more often connect in nonlinear fashion to other visual references throughout the book. They become allusions, allegories, and motifs, pitting realism against abstraction and making us aware that more meets the eye than is presented on the page.In its graphic innovations and restless shape-shifting, Unflattening is meant to counteract the type of narrow, rigid thinking that Sousanis calls “flatness.” Just as the two-dimensional inhabitants of Edwin A. Abbott’s novella Flatland could not fathom the concept of “upwards,” Sousanis says, we are often unable to see past the boundaries of our current frame of mind. Fusing words and images to produce new forms of knowledge, Unflattening teaches us how to access modes of understanding beyond what we normally apprehend.

Is Shakespeare Dead?


Mark Twain - 2004
    Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.

The Longman Anthology of British Literature, Volume 2A: The Romantics and Their Contemporaries


David Damrosch - 1999
    Volume 2A: The Romantics and Their Contemporaries of The Longman Anthology of British Literature is a comprehensive and thoughtfully arranged text that offers a rich selection of major British authors throughout the Romantic period.