Italian for Dummies


Francesca Romana Onofri - 2000
    Perhaps you travel frequently abroad, or your business requires you to travel overseas. Perhaps you have friends and neighbors who speak other languages, or you want to find out more about your heritage by learning a little bit of the language your ancestors spoke.Whatever your reason for wanting to learn some Italian, "Italian For Dummies" is the right book for you. Written in partnership with Berlitz - experts in helping people learn foreign languages - this book gives you the skills you need for basic communication in Italian, and it will get you well on your way to becoming fluent. Just think what you're family and friends will think when you order off the menu at your favorite Italian restaurant"Italian For Dummies" covers not only ordering at an Italian restaurant, but also these topics: Basic spelling, grammar, and numbersMeeting and greeting, and making small talkShopping, shopping, and even more shoppingGoing out on the townBusiness situationsTraveling, checking into a hotel, and planning a tripHandling emergenciesTop Ten lists with advice on how to pick up Italian quickly, things you should "never" say in Italian, and favorite Italian expressionsThe best thing about this book is that you can learn at your own pace; for example, if you're planning a trip to Italy next year, sit down once or twice a week with this book and go through the chapters that you'll think you need for your trip. That's a lot easier than dragging yourself to a class twice a week - not to mention a lot more fun, too

Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.

Say Again, Please: Guide to Radio Communications


Bob Gardner - 1902
    Topics cover every aspect of radio communication, including basic system and procedural comprehension, etiquette and rules, visual flight rules, instrument flight rules, emergency procedures, ATC facilities and their functions, and a review of airspace definitions. This revised edition also discusses Global Positioning Systems (GPS) and Land and Hold Short Operations (LAHSO). Beginners and professionals alike will find this an invaluable resource for communicating by radio.

The Law and Special Education


Mitchell L. Yell - 1997
    In the highly litigated area of Special Education, it is imperative that professionals in the field understand the legal requirements of providing a free appropriate public education to students with disabilities. This text presents the necessary information for educators to understand the history and development of special education laws and the requirements of these laws. It provides the reader with the necessary skills to locate pertinent information in law libraries, on the Internet, and other sources to keep abreast of the constant changes and developments in the field. The second edition of The Law and Special Education, one of the top special education law books in the field, includes new information on the Individuals with Disabilities Education Act of 2004 and the No Child Left Behind Act of 2001. It has been updated with the latest information on the statutes, regulations, policy guidance, and cases on special education law.

Signing Illustrated (Revised Edition): The Complete Learning Guide


Mickey Flodin - 2004
    This easy-to-use guide is updated and expanded to include new computer and technology signs and offers a fast and simple approach to learning. Includes:- Vocabulary reviews- Fingerspelling exercises- Sign matching and memory aids- A complete glossary and a comprehensive index- Clear instructive drawings

Russian For Dummies


Andrew D. Kaufman - 2006
    This introductory course includes an audio CD with practice dialogues-just the ticket for readers who need basic Russian for business, school, or travel.Serafima Gettys, PhD (Newark, CA), is Coordinator of the Foreign Language Program at Lewis University.Andrew Kaufman, PhD (Charlottesville, VA), is a Visiting Assistant Professor at the University of Virginia.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The New Meaning of Educational Change


Michael Fullan - 1991
    Now, a quarter of a century later, his new fourth edition promises to be equally influential for radical reform in the 21st Century. Capturing the dilemmas and leading ideas for successful large-scale systemic reform, Fullan bases his text on practical and fundamental work with education systems in several countries. "The New Meaning of Educational Change" is your definitive compendium to all aspects of the management of educational change?a powerful resource for everyone involved in school reform.

Ctrl+Shift+Enter Mastering Excel Array Formulas: Do the Impossible with Excel Formulas Thanks to Array Formula Magic


Mike Girvin - 2013
    Beginning with an introduction to array formulas, this manual examines topics such as how they differ from ordinary formulas, the benefits and drawbacks of their use, functions that can and cannot handle array calculations, and array constants and functions. Among the practical applications surveyed include how to extract data from tables and unique lists, how to get results that match any criteria, and how to utilize various methods for unique counts. This book contains 529 screen shots.

Language and Myth


Ernst Cassirer - 1924
    He demonstrates that beneath both language & myth there lies an unconscious "grammar" of experience, whose categories & canons aren't those of logical thought. He shows that this prelogical "logic" is not merely an undeveloped state of rationality, but something basically different, & that this archaic mode of thought still has enormous Power over even our most rigorous thought, in language, poetry & myth. The author analyzes such seemingly diverse (yet related) phenomena as the metaphysics of the Bhagavat Gita, the Melanesian concept of Mana, the Naturphilosophie of Schelling, modern poetry, Ancient Egyptian religion & symbolic logic. He covers a vast range of material that is all too often neglected in studies of human thought. These six essays are of great interest to the student of philosophy or the philosophy of science, the historian, or the anthropologist. They are also timely for students of literature, what with the enormous emphasis placed upon "myth" in modern literary speculation. This book isn't superficial speculation by a dabbler, but a penetrating study by one of the most profound & sensitive philosophic minds of our time.

The Little Red Writing Book


Mark Tredinnick - 2006
    

Biology (with CD-ROM and InfoTrac )


Eldra Pearl Brod Solomon - 1993
    In this edition the authors have created a learning system that makes the chapters easier to navigate and provides a variety of ways for students to learn the material. "Learning Objectives" are now strategically placed throughout the chapter following major headings, and there are review questions at the ends of these major sections. "Chapter Summaries" are now organized around the "Learning Objectives" as well, making it easier for students to return to the place in the book that can help them work through the end-of-chapter material. Icons throughout the chapter direct students to the BiologyNow CD and tells them what they will find there. BiologyNow, the new Student CD-ROM for BIOLOGY Seventh Edition, is also based on these "Learning Objectives" to further reinforce the text's concepts. The BiologyNow CD, fully integrated with the Seventh Edition text, provides access to diagnostic pre-tests for each chapter. It also automatically generates customized learning plans for students, directing students to the information in the book, ancillaries and media program that will help them master specific concepts. Post-tests allow students to assess their progress as well. Personal Tutor with SMARTHINKING, a FREE online live tutoring service. Students can ask questions, get answers, and they don't need to set up appointments! For instructors, a Multimedia Manager provides the text art in PowerPoint form. Instructors also receive an Instructor's Guide, ExamView Electronic Testing and WebTutor course management options. Solomon, Berg, and Martin have gone beyond presenting facts for memorization -- they have created a well-designed pedagogical system through their use and reuse of chapter "Learning Objectives," which is supported by an unbelievable package of materials for instructors and students.

Invitation to Psychology


Carole Wade - 1998
    In clear, lively, warm prose, this edition continues the title's integration of gender, culture, and ethnicity. By the end, readers will learn how to interpret research and to address and resolve controversies. MyPsychLab is an integral part of the Wade/Tavris/Garry program. Engaging activities and assessments provide a teaching and learning system that helps students think like a psychologist. With MyPsychLab, students can watch videos on psychological research and applications, participate in virtual classic experiments, and develop critical thinking skills through writing. "Invitation to Psychology, "5/e is available in a new DSM-5 Updated edition. To learn more, click here. This title is available in a variety of formats - digital and print. Pearson offers its titles on the devices students love through Pearson's MyLab products, CourseSmart, Amazon, and more.

Automate the Boring Stuff with Python: Practical Programming for Total Beginners


Al Sweigart - 2014
    But what if you could have your computer do them for you?In "Automate the Boring Stuff with Python," you'll learn how to use Python to write programs that do in minutes what would take you hours to do by hand no prior programming experience required. Once you've mastered the basics of programming, you'll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online formsStep-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks.Don't spend your time doing work a well-trained monkey could do. Even if you've never written a line of code, you can make your computer do the grunt work. Learn how in "Automate the Boring Stuff with Python.""

The Game Maker's Apprentice: Game Development for Beginners


Jacob Habgood - 2006
    This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.

GMAT Critical Reasoning, Guide 6


Manhattan GMAT - 2007
    Fully updated and revised to deal with recent changes to the GMAT, they were designed with a content-based approach.The Critical Reasoning Guide demystifies critical reasoning by teaching a clear, consistent, and effective approach to understanding an argument’s logic and choosing the best answer to the given question. Unlike other guides that attempt to convey everything in a single tome, the Critical Reasoning Strategy Guide is designed to provide deep, focused coverage of one specialized area tested on the GMAT. As a result, students benefit from thorough and comprehensive subject material, clear explanations of fundamental principles, and step-by-step instructions of important techniques. In-action practice problems and detailed answer explanations challenge the student, while topical sets of Official Guide problems provide the opportunity for further growth. Used by itself or with other Manhattan GMAT Strategy Guides, the Critical Reasoning Guide will help students develop all the knowledge, skills, and strategic thinking necessary for success on the GMAT. Purchase of this book includes one year of access to Manhattan GMAT’s online computer-adaptive practice exams and Critical Reasoning Question Bank. All of Manhattan Prep’s GMAT Strategy Guides are aligned with both the 2015 Edition and 13th Edition GMAC Official Guide.