Book picks similar to
The Silver Bayonet: A Wargame of Napoleonic Gothic Horror by Joseph A. McCullough
role-playing-games
war
wargames-and-rules
wargaming-rpgs
Call of Duty: Modern Warfare 3 Signature Series Guide
Michael Owen - 2011
-Complete Walkthrough Leads Gamers through Entire Game! -Comprehensive Coverage: Expert Tactics, All Weapons, Killstreaks, and More! -Detailed Maps for all Single and Multiplayer Levels. -Analysis of All Gameplay Features: Survival Mode, Killstreak Rewards and More! -Achievements and Trophies, Unlockable Weapons and Attachments, novel play modes!
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Forlorn Hope: The Storming of Badajoz
James Mace - 2012
With Napoleon obsessed by the invasion of Russia, Wellington turns toward Spain. The way is barred by two fortresses, Ciudad Rodrigo and Badajoz. When Ciudad Rodrigo collapses after a short siege, Wellington prepares to break the fortress of Badajoz, the most formidable stronghold in Europe.Lieutenant James Webster is in mourning following the loss of his wife, and he volunteers to command the small group that will lead the assault. Second in command is Sergeant Thomas Davis; recently diagnosed with a fatal illness, he prefers a valiant death in battle. Breaches have been blown into the walls of the southern bastions, Trinidad and Santa Maria, and here Wellington will unleash the 4th and Light Divisions, while launching diversionary assaults on the northern San Vincente bastion, as well as the Badajoz castle. Together with one hundred volunteers, the Forlorn Hope, Webster and Davis will storm the breach.
Mr Midshipman Fury
G.S. Beard - 2006
A shadow hangs over John Thomas Fury in this his first voyage as a midshipman aboard the 32-gun frigate Amazon. Fury is already seen as a pariah by his fellow sailors. Ten years earlier his father, a brig commander in the Service, became mentally unbalanced and violent and his ships crew mutinied and went over to the French. Now, as Amazon heads southwards on her voyage to India, Fury is involved in a dreadful shipboard accident and he finds himself working doubly hard to prove that he isn't cursed just like his father.
Redemption arrives when Amazon reaches Bombay, only to discover that ships of the East India Company have disappeared, including the Company's warships - somewhere in the Indian Ocean a very powerful privateer is at work and the Governor despatches Amazon to find and destroy her. Soon afterwards Amazon is in a fight for her life against a much stronger foe, resulting in many of her officers killed. Fury finds himself, in his first ever combat, in charge of the gun deck. In such crucibles of fire are the officers in His Majesty's Service forged. Showing exceptional courage and coolness, the shadows of the past are forever banished and Fury's naval career begins in glory as he becomes a leader of men.
Captain of the 95th (Rifles) an Officer of Wellington's Sharpshooters During the Peninsular, South of France and Waterloo Campaigns of the Napoleonic Wars
Jonathan Leach - 2005
Serving under Wellington with the 95th Rifles Leach saw action in Denmark, Portugal, Spain, France and Belgium. Leach’s memoir of his years of service provides fascinating insight into life serving on the frontlines across Europe as Wellington and his men attempted to end Napoleon’s domination of the continent. Through the course of the memoir Leach gives in depth analysis of various battles that he served in, including Roleia, Vimeira, Barba Del Puerco, the Coa, Buzaco, Sabugal, Fuentes D’Onoro, Ciudad Rodrigo, Badajoz, Salamanca, Vittoria, Nivelle, Toulouse, Quatre Bras, and of course Waterloo. Yet he also gives insight into what life was like as a soldier away from the heat of battle whilst serving in the Napoleonic Wars, how they entertained themselves, how they trained, and how the local populations viewed them. Jonathan Leach’s Captain of the 95th (Rifles) an Officer of Wellington's Sharpshooters During the Peninsular, South of France and Waterloo Campaigns of the Napoleonic Wars is essential reading for any student of the Napoleonic era. No other memoir of this period provides such brilliant insight into the life of a fighting man serving under Wellington. Jonathan Leach was captain of 1st Battalion in the 95th Rifles during the Napoleonic Wars. His book Captain of the 95th (Rifles) was first published in 1831 and Leach passed away in 1855.
Codex: Space Marines
Matthew Ward - 1998
They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Organised into small independent armies called Chapters, their unswerving loyalty is to the Emperor of Mankind and no other.This 144-page Warhammer 40,000 Codex contains all the rules you'll need to field a Space Marine army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.You must possess a copy of Warhammer 40,000 in order to use the contents of this book.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Warhammer 40,000 Rogue Trader
Rick Priestley - 1987
Set in the grim future of the 41st millennium humanity hangs on the brink of survival beset on all sides by alien, mutant, and heretic. In this future there is only war.
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Dungeon Master's Screen: A 4th Edition D&D Accessory
Wizards of the Coast - 2008
Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.
The Burning Wheel: Character Burner
Luke Crane - 2004
The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.
Savage Worlds Adventure Edition
Shane Lacy Hensley - 2019
From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.
7th Sea (Seventh Sea) Player's Guide 1668
John Wick - 2000
Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost one hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.