Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Toon: The Cartoon Roleplaying Game Deluxe Edition


Greg Costikyan - 1991
    Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!

Last Resort


K.R. Griffiths - 2015
    What should have been an idyllic vacation - a week of snowboarding at one of Canada's most beautiful ski resorts - becomes toxic when his wife tearfully confesses her infidelity. Overcome with grief, all Shane wants is to get away, but a freak storm has closed the roads, and it seems there will be no escape from his torment until the weather clears. Yet when Shane snaps and tries to leave the resort against all advice, he soon discovers that there is more on the mountain than just snow and trees.And things can always get worse...

Mutation Z Series, Books #1-6: The Ebola Zombies, Closing the Borders, Protecting Our Own, Drones Overhead, Dragon in the Bunker, Desperate Measures


Marilyn Peake - 2016
    Some mutations are worse than others.Ebola, one of the most feared of the hemorrhagic diseases, begins spreading across the borders of countries in West Africa. Soon after, the disease mutates into the “Z” or Zombie Virus. Journalist Hunter Morgan uncovers a disturbing connection between Chen-Zamora Pharmaceuticals and this mutation. Further investigation reveals a web of sinister intrigue connecting the pharmaceutical company to a treatment and research camp in West Africa, U.S. government officials, the CDC and the World Health Organization. Racing against time to find a cure, Hunter and several scientists go underground in order to hide from powerful forces trying to silence them forever.Boxed Set of NOVELETTES and NOVELLAS. GENRES: Apocalyptic Science Fiction, Zombie Fiction, Conspiracy Fiction, Horror. REVIEWS: Book #1, Mutation Z: The Ebola Zombies:“The plot sucked me in, as it was well done and believable. This take on the pandemic angle was well done, and an interesting to see a zombie outbreak from start. I have to say this kept me on the edge of my seat, and made me want to wash my hands repeatedly.” – Shandy Jo, Mama Knows Books“I am VERY excited to hear that this novelette will be growing into a series! Especially because of the ending that leaves you with buggy eyes and an impressive jaw gape.” – Rebecca Engelmann, Sister Sinister Speaks blogBook #2, Mutation Z: Closing the Borders:“Ms Peake delivered an enthralling read...Ms Peake pulls you into the story and keeps you reading with lots of action and twists to keep you on your toes.” – Shandy Jo at Mama Knows Books“This second book is as intense as the first one. And the addition of new characters and the spread of the disease build the suspense to a fever pitch.” – Laura, FUONLYKNEW BlogBook #3, Mutation Z: Protecting Our Own:“Electrifying: Science Gone Amuck” – Mallory Heart Reviews“Holy crap! / Just when you think things can’t get any crazier, they do. This is one intense series. I loved the first two books and this one is just as good, if not better.” – Laura, FUONLYKNEW Blog“The Mutation Z series is a must read for horror and dystopian lovers everywhere. The story grows better and better with each novella.” – Sherry Fundin, Blogger and ReviewerBook #4, Mutation Z: Drones Overhead:“Well, the author did it again. Kept me tearing through this episode, cringing, cheering, and hoping. Mutation Z is like zombie M&Ms. You can’t read just one and keep reaching for more.” – Laura, FUONLYKNEW Blog“Mutation Z: Drones Overhead by Marilyn Peake is the fourth novella in this zombie series that had me feeling like upchucking one minute and kicking ass the next.” – Sherry Fundin, Blogger and ReviewerBook #5, Mutation Z: Dragon in the Bunker:“Zombie horror, big government, a little bit of science fiction, and some modern cyber twists. Too good to pass up.” – Laura, FUONLYKNEW Blog“Journalist Hunter Morgan is a seriously messed up guy who has lost so much because of the Z virus, but he never gives up and I love that, because in this apocalyptic horror novella, all my conspiracy theories developed into full blown betrayal and treason showcasing an evil so potent that it makes me so angry I want to jump into my Kindle and beat the hell out of someone…or so much worse and with writing like that I say, ‘Well done, Marilyn,’ as we move on to a new beginning in Hunter’s life.” – Sherry Fundin, Blogger and ReviewerBook #6, Mutation Z: Desperate Measures:“I almost didn’t want to start this one as it’s the final book and I didn’t want it to end. / I wondered who would survive, if they’d find a cure, whether the world could be saved. I didn’t have a clue how all of my questions would be answered. / The author did a bang up job of doing just that.” – Laura, FUONLYKNEW Blog“Marilyn Peake wraps up this novella series, exposing all the conspiracies and corruption, the perverted reasons for setting the zombies loose, and my juices were flowing as they pissed me off and sickened me beyond words, but left me with the faith that a…few good men/women can make all the difference in the world.” – Sherry Fundin, Blogger and Reviewer

Point Of Transmission


Max Lockwood - 2017
    A virus so vicious that it reduces the infected to a terrifying version of themselves that could lead to the end of our race as we know it. Elaina has been identified as the point of transmission and the reason for the chaos and havoc. She created the virus and let it out. Now, more than just the infected would like to see her head served up on a platter. When havoc unfolds in the city, law enforcement officer Alec is involved in an accidental shooting. Put on paid leave, he bitterly lays low during the madness until he’s called back to help control the alarming spread of the virus, while hoping to put an end to the person responsible for the virus and his near-shattered career. Elaina is trying to stay under the radar too, but she can’t hide forever. She has to help stop this and come up with a cure before it’s too late. When Alec and Elaina cross paths, they’ll have to decide what’s more important… revenge, redemption, or survival.

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Palace of the Silver Princess


Tom Moldvay - 1981
    

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

ONSLAUGHT: The Zombie War Chronicles - Vol 1


Damon Novak - 2018
    Unfortunately, there was little time to ponder the cause. Most animals died at the onset. Others in the reptilian category merely changed. While some humans were unaffected, others experienced a half-death of sorts, morphing into blood and flesh-crazed creatures with a desire only to hunt the living and consume them. Climbing Fox Wattana of the Henomawi Nation claims responsibility for the black rain and its effects; He says it is his revenge against the United States government for robbing his people of their land, ensuring their ultimate extinction. Cole "CB" Baxter isn't taking this lying down. He, his sister, Lilly, and Dr. Georgina Lake will flee their airboat tour business in the Florida Everglades and attempt to rescue what family they can. If that all works out, they plan to follow the ham radio broadcasts of a classic rock DJ named Micky Rode, as he guides the survivors to a gathering spot somewhere in Kansas. That's the plan, anyway. But you know what they say: We make plans ... God laughs.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.