Her Mistaken Dream (Magnolia Sisters Book 3)


Brenda Barrett - 2015
    Her dreams were vivid and had all come true so far, so of course this one would. But then she sees him on a TV program about notorious criminals... Turns out that her dream guy, Todd Taylor, has a dead wife in his past and he was the main suspect in her murder. Did he really do it? Or did Caitlin have a mistaken dream for the first time? Because surely God wouldn't want her to marry a murderer...

The Surrogate Lies


Shantanu Munshi - 2017
    They are strangers on an adventure and strange is their adventure. Their escapades are as serendipitous as life on earth yet their lives are as normal as a morning tea. Still you will laugh, cry, sympathise with them en route to their and yours redemption from the mundane life. Read as they dodge the bullets of their fear, their insecurities and their failures. They are waiting for you to board the rusted and trusted 4*4 and enjoy the smooth rollercoaster. So all aboard? Get started and turn the first page of this special journey of this nondescript motley of strangers.

Persimmon Apricot, Gunfighter


Jason S Litz - 2020
    Resistant to the label of Gunfighter, Persimmon vehemently rejects offers to be a gun for hire, preferring to drift aimlessly in a futile effort to outrun his memories. It takes a young boy and his widowed mother to give Persimmon purpose once more. Befriended by a failed writer, the pair take a reluctant journey across the country to help her. What they discover is that happiness sometimes carries a steep price tag. Saving the widow will cost more than they could have imagined. Persimmon must decide whether or not to make the purchase, even if that means paying with his life.

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

Rules Compendium


Chris Sims - 2007
    The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.

Toon: The Cartoon Roleplaying Game Deluxe Edition


Greg Costikyan - 1991
    Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!

Palace of the Silver Princess


Tom Moldvay - 1981
    

Fiendish Codex I: Hordes of the Abyss


Ed Stark - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Planar Handbook (Dungeon & Dragons Roleplaying Game: Rules Supplements)


Bruce R. Cordell - 2004
    This new guidebook is specifically designed to make travel to other planes of existence an easy part of any D&D campaign. The rules are written in a modular fashion, allowing players and Dungeon Masters alike the ability to choose only the material most suited to their current campaign. Considered a complementary product to" Manual of the Planes(TM)," this title contains a wealth of new material, including new rules subsets, player races, feats, spells, magic items, equipment, and vehicles.

Manual of the Planes


Jeff Grubb - 1987
    From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master 's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Monster Manual III


Rich BurlewP. Nathan Toomey - 2003
    Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

Stormwrack


Richard Baker - 2005
    The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, " Stormwrack"(TM) contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic racesassociated with the sea; equipment, including detailed deck plans for ships;monsters; magic, including psionic elements; skills; feats; and more. AUTHOR BIO: RICHARD BAKER is a senior designer for Wizards of the Coast, Inc. His most recent roleplaying game design credits include, "Complete Arcane"(TM) and "Monster Manual"(TM) v.3.5. Richard is also the "New York Times "best-selling author of the novel "Condemnation."JOSEPH D. CARRIKER, JR. has developed and written more than 30 titles for various d20 gaming companies, most notably Sword & Sorcery Studios' Scarred Lands setting.JENNIFER CLARKE-WILKES is an editor for Wizards of the Coast, Inc.She works primarily on the Dungeons & Dragons(R) Miniatures line, but hasedited various roleplaying game books. She co-authored "Sandstorm"(TM) and"Savage Species"(TM).

Deities and Demigods


Rich RedmanJeff Easley - 2002
    With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Dungeoneer's Survival Guide


Douglas Niles - 1986
    Contains all-new information on combat, mining, underground civilizations,and much more!"...In the impenetrable darkness of the underearth, unimaginable terrors and uncountable treasures await."For beginners, advanced players and DMs, this book opens up grand new vistas in the realms of the underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence.The worlds of subterranean adventure awaits!

Book of Vile Darkness: Dungeons & Dragons Accessory


Monte Cook - 2002
    Included in a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within its deepest shadows. Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit againt the noblest of heroes. To use this supplement, a Dungeon Master also needs the" Player's Handbook," the "Dungeon Master""'s Guid"e, and the" Monster Manual."