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Return to the Tomb of Horrors (Advanced Dungeons & Dragons: Tomes) by Bruce R. Cordell
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Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes
Rob Heinsoo - 2008
In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
Draconomicon: The Book of Dragons
Andy Collins - 2003
It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide
Paul Jaquays - 1990
We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.
Dungeons & Dragons, Volume 1: Shadowplague
John Rogers - 2011
Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.
Defenders of the Faith: A Guidebook to Clerics and Paladins
Rich Redman - 2001
It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins. Information about special organizations such as the Laughing Knives and the Stargazers. Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down. Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.
Drow of the Underdark
Robert J. Schwalb - 2007
Everything you want to know about drow and their subterranean homeland - as well as some things you didn't want to know - can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
The War of the Lance (Dragonlance TSR)
Margaret Weis - 2004
The War of the Lance contains a number of short stories by popular Dragonlance authors as well as two stories by Weis and Hickman.
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
City of Splendors: Waterdeep (Forgotten Realms)
Eric L. Boyd - 2005
An overview of thecity includes history, a who�s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include
Lost Empires of Faerûn
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Faiths & Pantheons
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Races of Faerûn
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Serpent Kingdoms
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Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.